Update CasterShamanStrategy.cpp

Re-add new ele mastery trigger
This commit is contained in:
Bobblybook
2024-07-14 14:23:38 +10:00
committed by GitHub
parent a1fe7e5d24
commit 936fa40a62

View File

@@ -53,6 +53,7 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f), nullptr)));
triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
triggers.push_back(new TriggerNode("elemental mastery", NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr)));
// triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost shock", 21.0f), nullptr)));
triggers.push_back(new TriggerNode(
"no fire totem",