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Update CasterShamanStrategy.cpp
Re-add new ele mastery trigger
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@@ -53,6 +53,7 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
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// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f), nullptr)));
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triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
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triggers.push_back(new TriggerNode("elemental mastery", NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr)));
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// triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost shock", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"no fire totem",
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