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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Create CastGreaterBlessingAction
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@@ -4,6 +4,7 @@
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*/
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#include "PaladinActions.h"
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#include "BlessingManager.h"
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#include "AiFactory.h"
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#include "Event.h"
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@@ -169,4 +170,73 @@ bool CastCancelDivineSacrificeAction::Execute(Event event)
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bool CastCancelDivineSacrificeAction::isUseful()
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{
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return botAI->HasAura("divine sacrifice", GetTarget(), false, true, -1, true);
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}
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}
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bool CastGreaterBlessingAction::Execute(Event event)
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{
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Player* bot = botAI->GetBot();
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if (!bot)
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return false;
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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// Gather assignments
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auto assignment = AssignBlessingsForGroup(botAI);
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// Find what is assigned to *this* Paladin
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auto paladinIt = assignment.find(bot);
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if (paladinIt == assignment.end())
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return false; // No blessings assigned
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// For each (class -> blessing) assigned, search for a player missing it
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for (auto& kv : paladinIt->second)
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{
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uint8 classId = kv.first;
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GreaterBlessingType gBlessing = kv.second;
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// Convert the blessing to a spell name
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std::string spellName;
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std::string auraName;
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switch (gBlessing)
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{
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case GREATER_BLESSING_OF_MIGHT:
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spellName = "greater blessing of might";
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auraName = "greater blessing of might";
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break;
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case GREATER_BLESSING_OF_WISDOM:
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spellName = "greater blessing of wisdom";
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auraName = "greater blessing of wisdom";
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break;
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case GREATER_BLESSING_OF_KINGS:
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spellName = "greater blessing of kings";
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auraName = "greater blessing of kings";
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break;
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case GREATER_BLESSING_OF_SANCTUARY:
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spellName = "greater blessing of sanctuary";
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auraName = "greater blessing of sanctuary";
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break;
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}
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// Find the first raid member of that class who lacks the aura
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (!member || !member->IsInWorld())
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continue;
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if (member->getClass() == classId && !botAI->HasAura(auraName, member))
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{
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// Found a target
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botAI->TellMaster("Casting " + spellName + " on " + member->GetName());
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bool casted = botAI->CastSpell(spellName, member);
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// Return true as soon as we cast a single Greater Blessing
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return casted;
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}
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}
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}
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// If we reach here, we didn't find any missing aura
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return false;
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}
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