mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Kologarn strategy (#1205)
* - Added triggers and action for kologarn fight * - code refactoring * - Added nature resistance aura for kologarn
This commit is contained in:
@@ -26,6 +26,9 @@ public:
|
||||
creators["razorscale fuse armor action"] = &RaidUlduarActionContext::razorscale_fuse_armor_action;
|
||||
creators["iron assembly lightning tendrils action"] = &RaidUlduarActionContext::iron_assembly_lightning_tendrils_action;
|
||||
creators["iron assembly overload action"] = &RaidUlduarActionContext::iron_assembly_overload_action;
|
||||
creators["kologarn mark dps target action"] = &RaidUlduarActionContext::kologarn_mark_dps_target_action;
|
||||
creators["kologarn fall from floor action"] = &RaidUlduarActionContext::kologarn_fall_from_floor_action;
|
||||
creators["kologarn nature resistance action"] = &RaidUlduarActionContext::kologarn_nature_resistance_action;
|
||||
creators["hodir move snowpacked icicle"] = &RaidUlduarActionContext::hodir_move_snowpacked_icicle;
|
||||
creators["hodir biting cold jump"] = &RaidUlduarActionContext::hodir_biting_cold_jump;
|
||||
creators["freya move away nature bomb"] = &RaidUlduarActionContext::freya_move_away_nature_bomb;
|
||||
@@ -44,6 +47,9 @@ private:
|
||||
static Action* razorscale_fuse_armor_action(PlayerbotAI* ai) { return new RazorscaleFuseArmorAction(ai); }
|
||||
static Action* iron_assembly_lightning_tendrils_action(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsAction(ai); }
|
||||
static Action* iron_assembly_overload_action(PlayerbotAI* ai) { return new IronAssemblyOverloadAction(ai); }
|
||||
static Action* kologarn_mark_dps_target_action(PlayerbotAI* ai) { return new KologarnMarkDpsTargetAction(ai); }
|
||||
static Action* kologarn_fall_from_floor_action(PlayerbotAI* ai) { return new KologarnFallFromFloorAction(ai); }
|
||||
static Action* kologarn_nature_resistance_action(PlayerbotAI* ai) { return new KologarnNatureResistanceAction(ai); }
|
||||
static Action* hodir_move_snowpacked_icicle(PlayerbotAI* ai) { return new HodirMoveSnowpackedIcicleAction(ai); }
|
||||
static Action* hodir_biting_cold_jump(PlayerbotAI* ai) { return new HodirBitingColdJumpAction(ai); }
|
||||
static Action* freya_move_away_nature_bomb(PlayerbotAI* ai) { return new FreyaMoveAwayNatureBombAction(ai); }
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Player.h"
|
||||
#include "Playerbots.h"
|
||||
#include "Position.h"
|
||||
#include "RaidUlduarBossHelper.h"
|
||||
@@ -25,6 +24,7 @@
|
||||
#include "SharedDefines.h"
|
||||
#include "Unit.h"
|
||||
#include "Vehicle.h"
|
||||
#include <HunterBuffStrategies.h>
|
||||
|
||||
const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
|
||||
NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
|
||||
@@ -33,6 +33,9 @@ const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED
|
||||
const std::vector<Position> corners = {
|
||||
{183.53f, 66.53f, 409.80f}, {383.03f, 75.10f, 411.71f}, {379.74f, -133.05f, 410.88f}, {158.67f, -137.54f, 409.80f}};
|
||||
|
||||
const Position ULDUAR_KOLOGARN_CRUNCH_ARMOR_RESET_SPOT = Position(1752.4803f, -43.44299f, 448.805f);
|
||||
const Position ULDUAR_KOLOGARN_RESTORE_POSITION = Position(1764.3749f, -24.02903f, 448.0f, 0.00087690353);
|
||||
|
||||
bool FlameLeviathanVehicleAction::Execute(Event event)
|
||||
{
|
||||
vehicleBase_ = bot->GetVehicleBase();
|
||||
@@ -273,14 +276,14 @@ bool FlameLeviathanEnterVehicleAction::Execute(Event event)
|
||||
|
||||
if (!ShouldEnter(vehicleBase))
|
||||
continue;
|
||||
|
||||
|
||||
if (!vehicleToEnter || bot->GetExactDist(vehicleToEnter) > bot->GetExactDist(vehicleBase))
|
||||
vehicleToEnter = vehicleBase;
|
||||
}
|
||||
|
||||
if (!vehicleToEnter)
|
||||
return false;
|
||||
|
||||
|
||||
if (EnterVehicle(vehicleToEnter, true))
|
||||
return true;
|
||||
|
||||
@@ -290,7 +293,7 @@ bool FlameLeviathanEnterVehicleAction::Execute(Event event)
|
||||
bool FlameLeviathanEnterVehicleAction::EnterVehicle(Unit* vehicleBase, bool moveIfFar)
|
||||
{
|
||||
float dist = bot->GetDistance(vehicleBase);
|
||||
|
||||
|
||||
if (dist > INTERACTION_DISTANCE && !moveIfFar)
|
||||
return false;
|
||||
|
||||
@@ -517,7 +520,7 @@ bool RazorscaleAvoidSentinelAction::Execute(Event event)
|
||||
// Check if the main tank is a human player
|
||||
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
||||
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
||||
|
||||
|
||||
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
||||
{
|
||||
// Iterate through the first 3 bot tanks to assign the Skull marker
|
||||
@@ -530,7 +533,7 @@ bool RazorscaleAvoidSentinelAction::Execute(Event event)
|
||||
{
|
||||
int8 skullIndex = 7; // Skull
|
||||
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
||||
|
||||
|
||||
// If there's no skull set yet, or the skull is on a different target, set the sentinel
|
||||
if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
|
||||
{
|
||||
@@ -548,7 +551,7 @@ bool RazorscaleAvoidSentinelAction::Execute(Event event)
|
||||
{
|
||||
int8 skullIndex = 7; // Skull
|
||||
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
||||
|
||||
|
||||
// If there's no skull set yet, or the skull is on a different target, set the sentinel
|
||||
if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
|
||||
{
|
||||
@@ -566,13 +569,13 @@ bool RazorscaleAvoidSentinelAction::isUseful()
|
||||
bool isMainTank = botAI->IsMainTank(bot);
|
||||
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
||||
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
||||
|
||||
|
||||
// If this bot is the main tank, it should always try to mark
|
||||
if (isMainTank)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// If the main tank is a human, check if this bot is one of the first three valid bot tanks
|
||||
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
||||
{
|
||||
@@ -586,7 +589,7 @@ bool RazorscaleAvoidSentinelAction::isUseful()
|
||||
}
|
||||
|
||||
bool isRanged = botAI->IsRanged(bot);
|
||||
const float radius = 8.0f;
|
||||
const float radius = 8.0f;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
for (auto& npc : npcs)
|
||||
@@ -596,7 +599,7 @@ bool RazorscaleAvoidSentinelAction::isUseful()
|
||||
{
|
||||
if (isRanged && bot->GetDistance2d(unit) < radius)
|
||||
{
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -647,7 +650,7 @@ bool RazorscaleAvoidWhirlwindAction::isUseful()
|
||||
{
|
||||
if (bot->GetDistance2d(unit) < radius)
|
||||
{
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -679,7 +682,7 @@ bool RazorscaleIgnoreBossAction::isUseful()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
@@ -843,7 +846,7 @@ bool RazorscaleGroundedAction::isUseful()
|
||||
|
||||
if (mainTank)
|
||||
{
|
||||
constexpr float maxDistance = 2.0f;
|
||||
constexpr float maxDistance = 2.0f;
|
||||
float distanceToMainTank = bot->GetDistance2d(mainTank);
|
||||
return (distanceToMainTank > maxDistance);
|
||||
}
|
||||
@@ -899,7 +902,7 @@ bool RazorscaleGroundedAction::Execute(Event event)
|
||||
|
||||
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
||||
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
||||
|
||||
|
||||
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
||||
{
|
||||
// Iterate through the first 3 bot tanks to handle the moon marker
|
||||
@@ -909,7 +912,7 @@ bool RazorscaleGroundedAction::Execute(Event event)
|
||||
{
|
||||
int8 moonIndex = 4;
|
||||
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
||||
|
||||
|
||||
// If the moon marker is set to the boss, reset it
|
||||
if (currentMoonTarget == boss->GetGUID())
|
||||
{
|
||||
@@ -924,7 +927,7 @@ bool RazorscaleGroundedAction::Execute(Event event)
|
||||
{
|
||||
int8 moonIndex = 4;
|
||||
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
||||
|
||||
|
||||
// If the moon marker is set to the boss, reset it
|
||||
if (currentMoonTarget == boss->GetGUID())
|
||||
{
|
||||
@@ -934,12 +937,10 @@ bool RazorscaleGroundedAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (mainTank && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
|
||||
{
|
||||
|
||||
constexpr float followDistance = 2.0f;
|
||||
return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
|
||||
constexpr float followDistance = 2.0f;
|
||||
return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
|
||||
}
|
||||
|
||||
if (botAI->IsRanged(bot))
|
||||
@@ -1214,6 +1215,154 @@ bool IronAssemblyOverloadAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KologarnMarkDpsTargetAction::isUseful()
|
||||
{
|
||||
KologarnMarkDpsTargetTrigger kologarnMarkDpsTargetTrigger(botAI);
|
||||
return kologarnMarkDpsTargetTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool KologarnMarkDpsTargetAction::Execute(Event event)
|
||||
{
|
||||
Unit* targetToMark = nullptr;
|
||||
Unit* targetToCcMark = nullptr;
|
||||
int8 skullIndex = 7; // Skull
|
||||
int8 moonIndex = 4; // Moon
|
||||
|
||||
// Check that there is rubble to mark
|
||||
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
||||
Unit* target = nullptr;
|
||||
for (auto i = targets.begin(); i != targets.end(); ++i)
|
||||
{
|
||||
target = botAI->GetUnit(*i);
|
||||
if (!target)
|
||||
continue;
|
||||
|
||||
uint32 creatureId = target->GetEntry();
|
||||
if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
|
||||
{
|
||||
targetToMark = target;
|
||||
}
|
||||
}
|
||||
|
||||
if (!targetToMark)
|
||||
{
|
||||
Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
|
||||
if (rightArm && rightArm->IsAlive())
|
||||
{
|
||||
targetToMark = rightArm;
|
||||
}
|
||||
}
|
||||
|
||||
if (!targetToMark)
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
||||
if (boss && boss->IsAlive())
|
||||
{
|
||||
targetToMark = boss;
|
||||
}
|
||||
}
|
||||
|
||||
if (!targetToMark)
|
||||
{
|
||||
return false; // No target to mark
|
||||
}
|
||||
|
||||
Unit* leftArm = AI_VALUE2(Unit*, "find target", "left arm");
|
||||
if (leftArm && leftArm->IsAlive())
|
||||
{
|
||||
targetToCcMark = leftArm;
|
||||
}
|
||||
|
||||
bool isMainTank = botAI->IsMainTank(bot);
|
||||
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
||||
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
||||
|
||||
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
||||
{
|
||||
// Iterate through the first 3 bot tanks to assign the Skull marker
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (group)
|
||||
{
|
||||
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
||||
if (targetToCcMark)
|
||||
{
|
||||
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
break; // Stop after finding the first valid bot tank
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isMainTank && bot->IsAlive()) // Bot is the main tank
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (group)
|
||||
{
|
||||
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
||||
if (targetToCcMark)
|
||||
{
|
||||
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot) && bot->IsAlive()) // Bot is a valid tank
|
||||
{
|
||||
Group* group = bot->GetGroup();
|
||||
if (group)
|
||||
{
|
||||
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
||||
if (targetToCcMark)
|
||||
{
|
||||
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
break; // Stop after finding the first valid bot tank
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KologarnFallFromFloorAction::Execute(Event event)
|
||||
{
|
||||
return bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(),
|
||||
ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionY(),
|
||||
ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionZ(),
|
||||
ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());
|
||||
}
|
||||
|
||||
bool KologarnFallFromFloorAction::isUseful()
|
||||
{
|
||||
KologarnFallFromFloorTrigger kologarnFallFromFloorTrigger(botAI);
|
||||
return kologarnFallFromFloorTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool KologarnNatureResistanceAction::Execute(Event event)
|
||||
{
|
||||
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
|
||||
botAI->ChangeStrategy(std::string("+") + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KologarnNatureResistanceAction::isUseful()
|
||||
{
|
||||
KologarnNatureResistanceTrigger kologarnNatureResistanceTrigger(botAI);
|
||||
return kologarnNatureResistanceTrigger.IsActive();
|
||||
}
|
||||
|
||||
bool HodirMoveSnowpackedIcicleAction::isUseful()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
|
||||
@@ -130,6 +130,30 @@ public:
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class KologarnMarkDpsTargetAction : public Action
|
||||
{
|
||||
public:
|
||||
KologarnMarkDpsTargetAction(PlayerbotAI* botAI) : Action(botAI, "kologarn mark dps target action") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class KologarnFallFromFloorAction : public Action
|
||||
{
|
||||
public:
|
||||
KologarnFallFromFloorAction(PlayerbotAI* botAI) : Action(botAI, "kologarn fall from floor action") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class KologarnNatureResistanceAction : public Action
|
||||
{
|
||||
public:
|
||||
KologarnNatureResistanceAction(PlayerbotAI* botAI) : Action(botAI, "kologarn nature resistance action") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class HodirBitingColdJumpAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -57,6 +57,21 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"iron assembly overload trigger",
|
||||
NextAction::array(0, new NextAction("iron assembly overload action", ACTION_RAID), nullptr)));
|
||||
|
||||
//
|
||||
// Kologarn
|
||||
//
|
||||
triggers.push_back(new TriggerNode(
|
||||
"kologarn fall from floor trigger",
|
||||
NextAction::array(0, new NextAction("kologarn fall from floor action", ACTION_RAID + 1), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"kologarn mark dps target trigger",
|
||||
NextAction::array(0, new NextAction("kologarn mark dps target action", ACTION_RAID), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"kologarn nature resistance trigger",
|
||||
NextAction::array(0, new NextAction("kologarn nature resistance action", ACTION_RAID), nullptr)));
|
||||
|
||||
//
|
||||
// Hodir
|
||||
//
|
||||
|
||||
@@ -26,6 +26,9 @@ public:
|
||||
creators["razorscale fuse armor trigger"] = &RaidUlduarTriggerContext::razorscale_fuse_armor_trigger;
|
||||
creators["iron assembly lightning tendrils trigger"] = &RaidUlduarTriggerContext::iron_assembly_lightning_tendrils_trigger;
|
||||
creators["iron assembly overload trigger"] = &RaidUlduarTriggerContext::iron_assembly_overload_trigger;
|
||||
creators["kologarn mark dps target trigger"] = &RaidUlduarTriggerContext::kologarn_mark_dps_target_trigger;
|
||||
creators["kologarn fall from floor trigger"] = &RaidUlduarTriggerContext::kologarn_fall_from_floor_trigger;
|
||||
creators["kologarn nature resistance trigger"] = &RaidUlduarTriggerContext::kologarn_nature_resistance_trigger;
|
||||
creators["hodir biting cold"] = &RaidUlduarTriggerContext::hodir_biting_cold;
|
||||
creators["hodir near snowpacked icicle"] = &RaidUlduarTriggerContext::hodir_near_snowpacked_icicle;
|
||||
creators["freya near nature bomb"] = &RaidUlduarTriggerContext::freya_near_nature_bomb;
|
||||
@@ -44,6 +47,9 @@ private:
|
||||
static Trigger* razorscale_fuse_armor_trigger(PlayerbotAI* ai) { return new RazorscaleFuseArmorTrigger(ai); }
|
||||
static Trigger* iron_assembly_lightning_tendrils_trigger(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsTrigger(ai); }
|
||||
static Trigger* iron_assembly_overload_trigger(PlayerbotAI* ai) { return new IronAssemblyOverloadTrigger(ai); }
|
||||
static Trigger* kologarn_mark_dps_target_trigger(PlayerbotAI* ai) { return new KologarnMarkDpsTargetTrigger(ai); }
|
||||
static Trigger* kologarn_fall_from_floor_trigger(PlayerbotAI* ai) { return new KologarnFallFromFloorTrigger(ai); }
|
||||
static Trigger* kologarn_nature_resistance_trigger(PlayerbotAI* ai) { return new KologarnNatureResistanceTrigger(ai); }
|
||||
static Trigger* hodir_biting_cold(PlayerbotAI* ai) { return new HodirBitingColdTrigger(ai); }
|
||||
static Trigger* hodir_near_snowpacked_icicle(PlayerbotAI* ai) { return new HodirNearSnowpackedIcicleTrigger(ai); }
|
||||
static Trigger* freya_near_nature_bomb(PlayerbotAI* ai) { return new FreyaNearNatureBombTrigger(ai); }
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "SharedDefines.h"
|
||||
#include "Trigger.h"
|
||||
#include "Vehicle.h"
|
||||
#include <HunterBuffStrategies.h>
|
||||
|
||||
const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
|
||||
NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
|
||||
@@ -36,11 +37,11 @@ bool FlameLeviathanVehicleNearTrigger::IsActive()
|
||||
{
|
||||
if (bot->GetVehicle())
|
||||
return false;
|
||||
|
||||
|
||||
Player* master = botAI->GetMaster();
|
||||
if (!master)
|
||||
return false;
|
||||
|
||||
|
||||
if (!master->GetVehicle())
|
||||
return false;
|
||||
|
||||
@@ -50,22 +51,22 @@ bool FlameLeviathanVehicleNearTrigger::IsActive()
|
||||
bool RazorscaleFlyingAloneTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
if (!boss)
|
||||
{
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Check if the boss is flying
|
||||
if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
{
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the list of attackers
|
||||
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
|
||||
if (attackers.empty())
|
||||
{
|
||||
return true; // No attackers implies flying alone
|
||||
return true; // No attackers implies flying alone
|
||||
}
|
||||
|
||||
std::vector<Unit*> dark_rune_adds;
|
||||
@@ -80,8 +81,8 @@ bool RazorscaleFlyingAloneTrigger::IsActive()
|
||||
uint32 entry = unit->GetEntry();
|
||||
|
||||
// Check for valid dark rune entries
|
||||
if (entry == RazorscaleBossHelper::UNIT_DARK_RUNE_WATCHER ||
|
||||
entry == RazorscaleBossHelper::UNIT_DARK_RUNE_GUARDIAN ||
|
||||
if (entry == RazorscaleBossHelper::UNIT_DARK_RUNE_WATCHER ||
|
||||
entry == RazorscaleBossHelper::UNIT_DARK_RUNE_GUARDIAN ||
|
||||
entry == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
||||
{
|
||||
dark_rune_adds.push_back(unit);
|
||||
@@ -92,11 +93,10 @@ bool RazorscaleFlyingAloneTrigger::IsActive()
|
||||
return dark_rune_adds.empty();
|
||||
}
|
||||
|
||||
|
||||
bool RazorscaleDevouringFlamesTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
@@ -115,7 +115,7 @@ bool RazorscaleDevouringFlamesTrigger::IsActive()
|
||||
bool RazorscaleAvoidSentinelTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
@@ -134,7 +134,7 @@ bool RazorscaleAvoidSentinelTrigger::IsActive()
|
||||
bool RazorscaleAvoidWhirlwindTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
||||
@@ -142,7 +142,8 @@ bool RazorscaleAvoidWhirlwindTrigger::IsActive()
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL &&
|
||||
(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) || unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
|
||||
(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) ||
|
||||
unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -154,15 +155,15 @@ bool RazorscaleAvoidWhirlwindTrigger::IsActive()
|
||||
bool RazorscaleGroundedTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
||||
if (!boss)
|
||||
if (!boss)
|
||||
{
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Check if the boss is flying
|
||||
if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
||||
{
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -201,7 +202,7 @@ bool RazorscaleHarpoonAvailableTrigger::IsActive()
|
||||
{
|
||||
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
||||
{
|
||||
return true; // At least one harpoon is available and ready to be fired
|
||||
return true; // At least one harpoon is available and ready to be fired
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -277,6 +278,115 @@ bool IronAssemblyOverloadTrigger::IsActive()
|
||||
boss->HasAura(SPELL_OVERLOAD_10_MAN_2) || boss->HasAura(SPELL_OVERLOAD_25_MAN_2);
|
||||
}
|
||||
|
||||
bool KologarnMarkDpsTargetTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
||||
if (!boss || !boss->IsAlive())
|
||||
return false;
|
||||
|
||||
// Only tank bot can mark target
|
||||
if (!botAI->IsTank(bot))
|
||||
return false;
|
||||
|
||||
// Get current raid dps target
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
return false;
|
||||
|
||||
int8 skullIndex = 7;
|
||||
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
||||
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
||||
|
||||
// Check that rubble is marked
|
||||
if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RUBBLE)
|
||||
{
|
||||
return false; // Skull marker is already set on rubble
|
||||
}
|
||||
|
||||
// Check that there is rubble to mark
|
||||
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
||||
Unit* target = nullptr;
|
||||
for (auto i = targets.begin(); i != targets.end(); ++i)
|
||||
{
|
||||
target = botAI->GetUnit(*i);
|
||||
if (!target)
|
||||
continue;
|
||||
|
||||
uint32 creatureId = target->GetEntry();
|
||||
if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
|
||||
{
|
||||
return true; // Found a rubble to mark
|
||||
}
|
||||
}
|
||||
|
||||
// Check that right arm is marked
|
||||
if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RIGHT_ARM)
|
||||
{
|
||||
return false; // Skull marker is already set on right arm
|
||||
}
|
||||
|
||||
// Check that there is right arm to mark
|
||||
Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
|
||||
if (rightArm && rightArm->IsAlive())
|
||||
{
|
||||
return true; // Found a right arm to mark
|
||||
}
|
||||
|
||||
// Check that main body is marked
|
||||
if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_KOLOGARN)
|
||||
{
|
||||
return false; // Skull marker is already set on main body
|
||||
}
|
||||
|
||||
// Main body is not marked
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KologarnFallFromFloorTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
||||
if (!boss || !boss->IsAlive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if bot is on the floor
|
||||
return bot->GetPositionZ() < ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT;
|
||||
}
|
||||
|
||||
bool KologarnNatureResistanceTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
||||
if (!boss || !boss->IsAlive())
|
||||
return false;
|
||||
|
||||
// Check if bot is alive
|
||||
if (!bot->IsAlive())
|
||||
return false;
|
||||
|
||||
// Check if bot is hunter
|
||||
if (bot->getClass() != CLASS_HUNTER)
|
||||
return false;
|
||||
|
||||
// Check if bot have nature resistance aura
|
||||
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already setted nature resistance aura
|
||||
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
|
||||
if (botAI->HasStrategy(hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows Aspect of the Wild
|
||||
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HodirBitingColdTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
|
||||
@@ -295,7 +405,7 @@ bool HodirBitingColdTrigger::IsActive()
|
||||
!botAI->GetAura("biting cold", master, false, false, 2);
|
||||
}
|
||||
|
||||
//Snowpacked Icicle Target
|
||||
// Snowpacked Icicle Target
|
||||
bool HodirNearSnowpackedIcicleTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
|
||||
@@ -17,6 +17,16 @@ enum UlduarIDs
|
||||
SPELL_OVERLOAD_10_MAN_2 = 63485,
|
||||
SPELL_OVERLOAD_25_MAN_2 = 61886,
|
||||
|
||||
//Kologarn
|
||||
NPC_RIGHT_ARM = 32934,
|
||||
NPC_RUBBLE = 33768,
|
||||
SPELL_CRUNCH_ARMOR = 64002,
|
||||
|
||||
SPELL_FOCUSED_EYEBEAM_10_2 = 63346,
|
||||
SPELL_FOCUSED_EYEBEAM_10 = 63347,
|
||||
SPELL_FOCUSED_EYEBEAM_25_2 = 63976,
|
||||
SPELL_FOCUSED_EYEBEAM_25 = 63977,
|
||||
|
||||
// Hodir
|
||||
NPC_SNOWPACKED_ICICLE = 33174,
|
||||
NPC_TOASTY_FIRE = 33342,
|
||||
@@ -26,8 +36,13 @@ enum UlduarIDs
|
||||
// Freya
|
||||
NPC_EONARS_GIFT = 33228,
|
||||
GOBJECT_NATURE_BOMB = 194902,
|
||||
|
||||
// Buffs
|
||||
SPELL_ASPECT_OF_THE_WILD = 49071,
|
||||
};
|
||||
|
||||
const float ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT = 420.0f;
|
||||
|
||||
//
|
||||
// Flame Levi
|
||||
//
|
||||
@@ -114,6 +129,30 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
//
|
||||
// Kologarn
|
||||
//
|
||||
class KologarnMarkDpsTargetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnMarkDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn mark dps target trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class KologarnFallFromFloorTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnFallFromFloorTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn fall from floor trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class KologarnNatureResistanceTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnNatureResistanceTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn nature resistance trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
//
|
||||
// Hodir
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user