mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Kologarn strategy (#1205)
* - Added triggers and action for kologarn fight * - code refactoring * - Added nature resistance aura for kologarn
This commit is contained in:
@@ -26,6 +26,9 @@ public:
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creators["razorscale fuse armor action"] = &RaidUlduarActionContext::razorscale_fuse_armor_action;
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creators["iron assembly lightning tendrils action"] = &RaidUlduarActionContext::iron_assembly_lightning_tendrils_action;
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creators["iron assembly overload action"] = &RaidUlduarActionContext::iron_assembly_overload_action;
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creators["kologarn mark dps target action"] = &RaidUlduarActionContext::kologarn_mark_dps_target_action;
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creators["kologarn fall from floor action"] = &RaidUlduarActionContext::kologarn_fall_from_floor_action;
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creators["kologarn nature resistance action"] = &RaidUlduarActionContext::kologarn_nature_resistance_action;
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creators["hodir move snowpacked icicle"] = &RaidUlduarActionContext::hodir_move_snowpacked_icicle;
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creators["hodir biting cold jump"] = &RaidUlduarActionContext::hodir_biting_cold_jump;
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creators["freya move away nature bomb"] = &RaidUlduarActionContext::freya_move_away_nature_bomb;
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@@ -44,6 +47,9 @@ private:
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static Action* razorscale_fuse_armor_action(PlayerbotAI* ai) { return new RazorscaleFuseArmorAction(ai); }
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static Action* iron_assembly_lightning_tendrils_action(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsAction(ai); }
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static Action* iron_assembly_overload_action(PlayerbotAI* ai) { return new IronAssemblyOverloadAction(ai); }
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static Action* kologarn_mark_dps_target_action(PlayerbotAI* ai) { return new KologarnMarkDpsTargetAction(ai); }
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static Action* kologarn_fall_from_floor_action(PlayerbotAI* ai) { return new KologarnFallFromFloorAction(ai); }
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static Action* kologarn_nature_resistance_action(PlayerbotAI* ai) { return new KologarnNatureResistanceAction(ai); }
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static Action* hodir_move_snowpacked_icicle(PlayerbotAI* ai) { return new HodirMoveSnowpackedIcicleAction(ai); }
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static Action* hodir_biting_cold_jump(PlayerbotAI* ai) { return new HodirBitingColdJumpAction(ai); }
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static Action* freya_move_away_nature_bomb(PlayerbotAI* ai) { return new FreyaMoveAwayNatureBombAction(ai); }
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@@ -12,7 +12,6 @@
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#include "ObjectGuid.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "Player.h"
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#include "Playerbots.h"
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#include "Position.h"
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#include "RaidUlduarBossHelper.h"
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@@ -25,6 +24,7 @@
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#include "SharedDefines.h"
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#include "Unit.h"
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#include "Vehicle.h"
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#include <HunterBuffStrategies.h>
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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@@ -33,6 +33,9 @@ const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED
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const std::vector<Position> corners = {
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{183.53f, 66.53f, 409.80f}, {383.03f, 75.10f, 411.71f}, {379.74f, -133.05f, 410.88f}, {158.67f, -137.54f, 409.80f}};
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const Position ULDUAR_KOLOGARN_CRUNCH_ARMOR_RESET_SPOT = Position(1752.4803f, -43.44299f, 448.805f);
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const Position ULDUAR_KOLOGARN_RESTORE_POSITION = Position(1764.3749f, -24.02903f, 448.0f, 0.00087690353);
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bool FlameLeviathanVehicleAction::Execute(Event event)
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{
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vehicleBase_ = bot->GetVehicleBase();
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@@ -934,10 +937,8 @@ bool RazorscaleGroundedAction::Execute(Event event)
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}
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}
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if (mainTank && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
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{
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constexpr float followDistance = 2.0f;
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return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
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}
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@@ -1214,6 +1215,154 @@ bool IronAssemblyOverloadAction::Execute(Event event)
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return false;
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}
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bool KologarnMarkDpsTargetAction::isUseful()
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{
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KologarnMarkDpsTargetTrigger kologarnMarkDpsTargetTrigger(botAI);
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return kologarnMarkDpsTargetTrigger.IsActive();
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}
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bool KologarnMarkDpsTargetAction::Execute(Event event)
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{
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Unit* targetToMark = nullptr;
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Unit* targetToCcMark = nullptr;
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int8 skullIndex = 7; // Skull
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int8 moonIndex = 4; // Moon
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// Check that there is rubble to mark
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GuidVector targets = AI_VALUE(GuidVector, "possible targets");
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Unit* target = nullptr;
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for (auto i = targets.begin(); i != targets.end(); ++i)
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{
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target = botAI->GetUnit(*i);
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if (!target)
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continue;
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uint32 creatureId = target->GetEntry();
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if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
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{
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targetToMark = target;
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}
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}
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if (!targetToMark)
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{
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Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
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if (rightArm && rightArm->IsAlive())
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{
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targetToMark = rightArm;
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}
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}
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if (!targetToMark)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (boss && boss->IsAlive())
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{
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targetToMark = boss;
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}
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}
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if (!targetToMark)
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{
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return false; // No target to mark
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}
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Unit* leftArm = AI_VALUE2(Unit*, "find target", "left arm");
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if (leftArm && leftArm->IsAlive())
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{
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targetToCcMark = leftArm;
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}
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bool isMainTank = botAI->IsMainTank(bot);
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Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
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Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
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if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
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{
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// Iterate through the first 3 bot tanks to assign the Skull marker
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
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if (targetToCcMark)
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{
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group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
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}
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return true;
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}
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break; // Stop after finding the first valid bot tank
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}
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}
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}
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else if (isMainTank && bot->IsAlive()) // Bot is the main tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
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if (targetToCcMark)
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{
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group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
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}
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return true;
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}
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}
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else
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{
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for (int i = 0; i < 3; ++i)
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{
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if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot) && bot->IsAlive()) // Bot is a valid tank
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{
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Group* group = bot->GetGroup();
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if (group)
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{
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group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
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if (targetToCcMark)
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{
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group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
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}
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return true;
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}
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break; // Stop after finding the first valid bot tank
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}
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}
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}
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return false;
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}
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bool KologarnFallFromFloorAction::Execute(Event event)
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{
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return bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionY(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionZ(),
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ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());
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}
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bool KologarnFallFromFloorAction::isUseful()
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{
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KologarnFallFromFloorTrigger kologarnFallFromFloorTrigger(botAI);
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return kologarnFallFromFloorTrigger.IsActive();
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}
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bool KologarnNatureResistanceAction::Execute(Event event)
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{
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HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
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botAI->ChangeStrategy(std::string("+") + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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return true;
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}
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bool KologarnNatureResistanceAction::isUseful()
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{
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KologarnNatureResistanceTrigger kologarnNatureResistanceTrigger(botAI);
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return kologarnNatureResistanceTrigger.IsActive();
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}
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bool HodirMoveSnowpackedIcicleAction::isUseful()
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{
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// Check boss and it is alive
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@@ -130,6 +130,30 @@ public:
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bool isUseful() override;
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};
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class KologarnMarkDpsTargetAction : public Action
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{
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public:
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KologarnMarkDpsTargetAction(PlayerbotAI* botAI) : Action(botAI, "kologarn mark dps target action") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KologarnFallFromFloorAction : public Action
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{
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public:
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KologarnFallFromFloorAction(PlayerbotAI* botAI) : Action(botAI, "kologarn fall from floor action") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KologarnNatureResistanceAction : public Action
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{
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public:
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KologarnNatureResistanceAction(PlayerbotAI* botAI) : Action(botAI, "kologarn nature resistance action") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class HodirBitingColdJumpAction : public MovementAction
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{
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public:
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@@ -57,6 +57,21 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"iron assembly overload trigger",
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NextAction::array(0, new NextAction("iron assembly overload action", ACTION_RAID), nullptr)));
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//
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// Kologarn
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//
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triggers.push_back(new TriggerNode(
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"kologarn fall from floor trigger",
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NextAction::array(0, new NextAction("kologarn fall from floor action", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn mark dps target trigger",
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NextAction::array(0, new NextAction("kologarn mark dps target action", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn nature resistance trigger",
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NextAction::array(0, new NextAction("kologarn nature resistance action", ACTION_RAID), nullptr)));
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//
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// Hodir
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//
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@@ -26,6 +26,9 @@ public:
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creators["razorscale fuse armor trigger"] = &RaidUlduarTriggerContext::razorscale_fuse_armor_trigger;
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creators["iron assembly lightning tendrils trigger"] = &RaidUlduarTriggerContext::iron_assembly_lightning_tendrils_trigger;
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creators["iron assembly overload trigger"] = &RaidUlduarTriggerContext::iron_assembly_overload_trigger;
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creators["kologarn mark dps target trigger"] = &RaidUlduarTriggerContext::kologarn_mark_dps_target_trigger;
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creators["kologarn fall from floor trigger"] = &RaidUlduarTriggerContext::kologarn_fall_from_floor_trigger;
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creators["kologarn nature resistance trigger"] = &RaidUlduarTriggerContext::kologarn_nature_resistance_trigger;
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creators["hodir biting cold"] = &RaidUlduarTriggerContext::hodir_biting_cold;
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creators["hodir near snowpacked icicle"] = &RaidUlduarTriggerContext::hodir_near_snowpacked_icicle;
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creators["freya near nature bomb"] = &RaidUlduarTriggerContext::freya_near_nature_bomb;
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@@ -44,6 +47,9 @@ private:
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static Trigger* razorscale_fuse_armor_trigger(PlayerbotAI* ai) { return new RazorscaleFuseArmorTrigger(ai); }
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static Trigger* iron_assembly_lightning_tendrils_trigger(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsTrigger(ai); }
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static Trigger* iron_assembly_overload_trigger(PlayerbotAI* ai) { return new IronAssemblyOverloadTrigger(ai); }
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static Trigger* kologarn_mark_dps_target_trigger(PlayerbotAI* ai) { return new KologarnMarkDpsTargetTrigger(ai); }
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static Trigger* kologarn_fall_from_floor_trigger(PlayerbotAI* ai) { return new KologarnFallFromFloorTrigger(ai); }
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static Trigger* kologarn_nature_resistance_trigger(PlayerbotAI* ai) { return new KologarnNatureResistanceTrigger(ai); }
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static Trigger* hodir_biting_cold(PlayerbotAI* ai) { return new HodirBitingColdTrigger(ai); }
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static Trigger* hodir_near_snowpacked_icicle(PlayerbotAI* ai) { return new HodirNearSnowpackedIcicleTrigger(ai); }
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static Trigger* freya_near_nature_bomb(PlayerbotAI* ai) { return new FreyaNearNatureBombTrigger(ai); }
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@@ -11,6 +11,7 @@
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#include "SharedDefines.h"
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#include "Trigger.h"
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#include "Vehicle.h"
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#include <HunterBuffStrategies.h>
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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@@ -92,7 +93,6 @@ bool RazorscaleFlyingAloneTrigger::IsActive()
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return dark_rune_adds.empty();
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}
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bool RazorscaleDevouringFlamesTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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@@ -142,7 +142,8 @@ bool RazorscaleAvoidWhirlwindTrigger::IsActive()
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL &&
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(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) || unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
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(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) ||
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unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
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{
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return true;
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}
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@@ -277,6 +278,115 @@ bool IronAssemblyOverloadTrigger::IsActive()
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boss->HasAura(SPELL_OVERLOAD_10_MAN_2) || boss->HasAura(SPELL_OVERLOAD_25_MAN_2);
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}
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bool KologarnMarkDpsTargetTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (!boss || !boss->IsAlive())
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return false;
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// Only tank bot can mark target
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if (!botAI->IsTank(bot))
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return false;
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// Get current raid dps target
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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int8 skullIndex = 7;
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
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// Check that rubble is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RUBBLE)
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{
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return false; // Skull marker is already set on rubble
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}
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// Check that there is rubble to mark
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GuidVector targets = AI_VALUE(GuidVector, "possible targets");
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Unit* target = nullptr;
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for (auto i = targets.begin(); i != targets.end(); ++i)
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{
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target = botAI->GetUnit(*i);
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if (!target)
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continue;
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uint32 creatureId = target->GetEntry();
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if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
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{
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return true; // Found a rubble to mark
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}
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}
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// Check that right arm is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RIGHT_ARM)
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{
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return false; // Skull marker is already set on right arm
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}
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// Check that there is right arm to mark
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Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
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if (rightArm && rightArm->IsAlive())
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{
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return true; // Found a right arm to mark
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}
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// Check that main body is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_KOLOGARN)
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{
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return false; // Skull marker is already set on main body
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}
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// Main body is not marked
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return true;
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}
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bool KologarnFallFromFloorTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Check if bot is on the floor
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return bot->GetPositionZ() < ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT;
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}
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bool KologarnNatureResistanceTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is alive
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if (!bot->IsAlive())
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return false;
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// Check if bot is hunter
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if (bot->getClass() != CLASS_HUNTER)
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return false;
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// Check if bot have nature resistance aura
|
||||
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already setted nature resistance aura
|
||||
HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
|
||||
if (botAI->HasStrategy(hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows Aspect of the Wild
|
||||
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HodirBitingColdTrigger::IsActive()
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
|
||||
@@ -295,7 +405,7 @@ bool HodirBitingColdTrigger::IsActive()
|
||||
!botAI->GetAura("biting cold", master, false, false, 2);
|
||||
}
|
||||
|
||||
//Snowpacked Icicle Target
|
||||
// Snowpacked Icicle Target
|
||||
bool HodirNearSnowpackedIcicleTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
|
||||
@@ -17,6 +17,16 @@ enum UlduarIDs
|
||||
SPELL_OVERLOAD_10_MAN_2 = 63485,
|
||||
SPELL_OVERLOAD_25_MAN_2 = 61886,
|
||||
|
||||
//Kologarn
|
||||
NPC_RIGHT_ARM = 32934,
|
||||
NPC_RUBBLE = 33768,
|
||||
SPELL_CRUNCH_ARMOR = 64002,
|
||||
|
||||
SPELL_FOCUSED_EYEBEAM_10_2 = 63346,
|
||||
SPELL_FOCUSED_EYEBEAM_10 = 63347,
|
||||
SPELL_FOCUSED_EYEBEAM_25_2 = 63976,
|
||||
SPELL_FOCUSED_EYEBEAM_25 = 63977,
|
||||
|
||||
// Hodir
|
||||
NPC_SNOWPACKED_ICICLE = 33174,
|
||||
NPC_TOASTY_FIRE = 33342,
|
||||
@@ -26,8 +36,13 @@ enum UlduarIDs
|
||||
// Freya
|
||||
NPC_EONARS_GIFT = 33228,
|
||||
GOBJECT_NATURE_BOMB = 194902,
|
||||
|
||||
// Buffs
|
||||
SPELL_ASPECT_OF_THE_WILD = 49071,
|
||||
};
|
||||
|
||||
const float ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT = 420.0f;
|
||||
|
||||
//
|
||||
// Flame Levi
|
||||
//
|
||||
@@ -114,6 +129,30 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
//
|
||||
// Kologarn
|
||||
//
|
||||
class KologarnMarkDpsTargetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnMarkDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn mark dps target trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class KologarnFallFromFloorTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnFallFromFloorTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn fall from floor trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class KologarnNatureResistanceTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
KologarnNatureResistanceTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn nature resistance trigger") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
//
|
||||
// Hodir
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user