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https://github.com/mod-playerbots/mod-playerbots
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Proper FoF stack handling
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@@ -21,3 +21,11 @@ bool MageArmorTrigger::IsActive()
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Unit* target = GetTarget();
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return !botAI->HasAura("ice armor", target) && !botAI->HasAura("frost armor", target) && !botAI->HasAura("molten armor", target) && !botAI->HasAura("mage armor", target);
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}
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bool FingersOfFrostSingleTrigger::IsActive()
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{
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// Fingers of Frost "stack" count is always 1.
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// The value is instead stored in the charges.
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Aura *aura = botAI->GetAura(getName(), GetTarget(), false, true, -1);
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return (aura && aura->GetCharges() == 1);
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}
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@@ -26,7 +26,6 @@ class ArcaneIntellectTrigger : public BuffTrigger
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{
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public:
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ArcaneIntellectTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane intellect", 2 * 2000) { }
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bool IsActive() override;
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};
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@@ -34,7 +33,6 @@ class MageArmorTrigger : public BuffTrigger
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{
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public:
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MageArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "mage armor", 5 * 2000) { }
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bool IsActive() override;
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};
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@@ -78,12 +76,14 @@ class FingersOfFrostSingleTrigger : public HasAuraStackTrigger
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{
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public:
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FingersOfFrostSingleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 1, 1) {}
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bool IsActive() override;
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};
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class FingersOfFrostDoubleTrigger : public HasAuraStackTrigger
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{
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public:
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FingersOfFrostDoubleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 2, 1) {}
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// bool IsActive() override;
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};
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class BrainFreezeTrigger : public HasAuraTrigger
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