mirror of
https://github.com/mod-playerbots/mod-playerbots
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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "MageActions.h"
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#include "MageTriggers.h"
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#include "Playerbots.h"
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bool ArcaneIntellectOnPartyTrigger::IsActive()
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{
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return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget());
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}
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bool ArcaneIntellectTrigger::IsActive()
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{
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return BuffTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget());
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}
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bool MageArmorTrigger::IsActive()
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{
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Unit* target = GetTarget();
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return !botAI->HasAura("ice armor", target) && !botAI->HasAura("frost armor", target) && !botAI->HasAura("molten armor", target) && !botAI->HasAura("mage armor", target);
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}
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bool FingersOfFrostSingleTrigger::IsActive()
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{
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// Fingers of Frost "stack" count is always 1.
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// The value is instead stored in the charges.
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Aura *aura = botAI->GetAura(getName(), GetTarget(), false, true, -1);
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return (aura && aura->GetCharges() == 1);
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}
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