Files
mod-playerbots/src/strategy/mage/MageTriggers.cpp
2024-07-23 01:58:09 +10:00

32 lines
1.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "MageActions.h"
#include "MageTriggers.h"
#include "Playerbots.h"
bool ArcaneIntellectOnPartyTrigger::IsActive()
{
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget());
}
bool ArcaneIntellectTrigger::IsActive()
{
return BuffTrigger::IsActive() && !botAI->HasAura("arcane brilliance", GetTarget());
}
bool MageArmorTrigger::IsActive()
{
Unit* target = GetTarget();
return !botAI->HasAura("ice armor", target) && !botAI->HasAura("frost armor", target) && !botAI->HasAura("molten armor", target) && !botAI->HasAura("mage armor", target);
}
bool FingersOfFrostSingleTrigger::IsActive()
{
// Fingers of Frost "stack" count is always 1.
// The value is instead stored in the charges.
Aura *aura = botAI->GetAura(getName(), GetTarget(), false, true, -1);
return (aura && aura->GetCharges() == 1);
}