mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Improve druid cat spec
This commit is contained in:
@@ -996,7 +996,7 @@ AiPlayerbot.PremadeSpecLink.11.2.60 = --230033312031501531050013051
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AiPlayerbot.PremadeSpecLink.11.2.80 = 05320001--230033312031512531153313051
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AiPlayerbot.PremadeSpecName.11.3 = cat pve
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AiPlayerbot.PremadeSpecGlyph.11.3 = 40902,43331,40901,43335,44922,45604
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AiPlayerbot.PremadeSpecLink.11.3.60 = -553202032322010052100030310501
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AiPlayerbot.PremadeSpecLink.11.3.60 = -552202032322010053100030310501
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AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012
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#
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@@ -1183,11 +1183,12 @@ AiPlayerbot.RandomClassSpecIndex.9.2 = 2
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AiPlayerbot.RandomClassSpecProb.11.0 = 20
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AiPlayerbot.RandomClassSpecIndex.11.0 = 0
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AiPlayerbot.RandomClassSpecProb.11.1 = 40
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AiPlayerbot.RandomClassSpecProb.11.1 = 30
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AiPlayerbot.RandomClassSpecIndex.11.1 = 1
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AiPlayerbot.RandomClassSpecProb.11.2 = 40
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AiPlayerbot.RandomClassSpecProb.11.2 = 30
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AiPlayerbot.RandomClassSpecIndex.11.2 = 2
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AiPlayerbot.RandomClassSpecProb.11.3 = 20
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AiPlayerbot.RandomClassSpecIndex.11.3 = 3
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#
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#
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#
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@@ -71,7 +71,6 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
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max = tabs[i];
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}
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}
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return tab;
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}
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else
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@@ -1998,6 +1998,10 @@ bool PlayerbotAI::IsDps(Player* player)
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{
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return true;
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}
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if (tab == DRUID_TAB_FERAL && !IsTank(player))
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{
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return true;
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}
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break;
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case CLASS_SHAMAN:
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if (tab != SHAMAN_TAB_RESTORATION)
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@@ -2792,8 +2796,8 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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}
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uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
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bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
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if ((CastingTime || interruptOnMove) && bot->isMoving())
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// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
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if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
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{
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
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{
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@@ -329,15 +329,22 @@ bool PlayerbotAIConfig::Initialize()
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parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
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}
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}
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for (uint32 spec = 0; spec < 3; ++spec)
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for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
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{
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std::ostringstream os;
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os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
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randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), 33);
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uint32 def;
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if (spec <= 1)
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def = 33;
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else if (spec == 2)
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def = 34;
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else
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def = 0;
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randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
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os.str("");
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os.clear();
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os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
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randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec + 1);
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randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
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}
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}
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@@ -878,14 +878,31 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
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uint32 total_tabs = tabs[0] + tabs[1] + tabs[2];
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if (increment && total_tabs != 0)
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{
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/// @todo: match current talent with template
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specTab = AiFactory::GetPlayerSpecTab(bot);
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/// @todo: fix cat druid hardcode
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if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && PlayerbotAI::IsDps(bot))
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specTab = 3;
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}
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else
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{
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uint32 point = urand(0, 100);
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uint32 p1 = sPlayerbotAIConfig->randomClassSpecProb[cls][0];
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uint32 p2 = p1 + sPlayerbotAIConfig->randomClassSpecProb[cls][1];
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specTab = point < p1 ? 0 : (point < p2 ? 1 : 2);
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uint32 point = urand(1, 100);
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uint32 currentP = 0;
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int i;
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for (i = 0; i < MAX_SPECNO; i++)
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{
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currentP += sPlayerbotAIConfig->randomClassSpecProb[cls][i];
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if (point <= currentP)
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{
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specTab = i;
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break;
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}
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}
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if (i == MAX_SPECNO)
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{
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specTab = 0;
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LOG_ERROR("playerbots", "Fail to select spec num for bot {}! Set to 0.", bot->GetName());
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}
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}
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if (reset)
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{
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@@ -896,12 +913,13 @@ void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_templa
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{
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InitTalentsByTemplate(specTab);
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}
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else
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{
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InitTalents(specTab);
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if (bot->GetFreeTalentPoints())
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InitTalents((specTab + 1) % 3);
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}
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// always use template now
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// else
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// {
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// InitTalents(specTab);
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// if (bot->GetFreeTalentPoints())
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// InitTalents((specTab + 1) % 3);
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// }
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bot->SendTalentsInfoData(false);
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}
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@@ -1433,7 +1451,7 @@ void Shuffle(std::vector<uint32>& items)
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void PlayerbotFactory::InitEquipment(bool incremental)
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{
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std::unordered_map<uint8, std::vector<uint32>> items;
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int tab = AiFactory::GetPlayerSpecTab(bot);
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// int tab = AiFactory::GetPlayerSpecTab(bot);
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uint32 blevel = bot->GetLevel();
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int32 delta = 2;
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@@ -3062,6 +3080,9 @@ void PlayerbotFactory::InitGlyphs(bool increment)
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uint8 cls = bot->getClass();
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uint8 tab = AiFactory::GetPlayerSpecTab(bot);
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/// @todo: fix cat druid hardcode
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if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && PlayerbotAI::IsDps(bot))
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tab = 3;
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std::list<uint32> glyphs;
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ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
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@@ -70,7 +70,7 @@ private:
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{
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return new ActionNode("mangle (cat)",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("claw"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -122,38 +122,49 @@ CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrateg
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NextAction** CatDpsDruidStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.1f), nullptr);
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return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f),
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new NextAction("shred", ACTION_DEFAULT + 0.2f), nullptr);
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}
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void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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FeralDruidStrategy::InitTriggers(triggers);
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// Default priority
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triggers.push_back(new TriggerNode("high energy available",
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NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.1f), nullptr)));
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triggers.push_back(
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new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 2), nullptr)));
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new TriggerNode("faerie fire (feral)",
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NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f), nullptr)));
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// Main spell
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triggers.push_back(
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new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_NORMAL + 5), nullptr)));
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new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
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triggers.push_back(new TriggerNode("tiger's fury",
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NextAction::array(0, new NextAction("tiger's fury", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(
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new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("combo points available",
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NextAction::array(0, new NextAction("rip", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode(
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"combo points available", NextAction::array(0, new NextAction("ferocious bite", ACTION_NORMAL + 9), nullptr)));
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"combo points available", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("target with combo points almost dead",
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NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_EMERGENCY + 1), nullptr)));
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new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_HIGH + 1), nullptr)));
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// AOE
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode(
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"faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_HIGH), nullptr)));
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"light aoe", NextAction::array(0, new NextAction("rake on attacker", ACTION_HIGH + 2), nullptr)));
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// Reach target
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triggers.push_back(new TriggerNode(
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"tiger's fury", NextAction::array(0, new NextAction("tiger's fury", ACTION_EMERGENCY + 1), nullptr)));
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"enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), nullptr)));
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triggers.push_back(
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new TriggerNode("behind target", NextAction::array(0, new NextAction("pounce", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("player has no flag", NextAction::array(0, new NextAction("prowl",
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// ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new
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// NextAction("prowl", ACTION_INTERRUPT + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("player has flag", NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("enemy flagcarrier near",
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NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
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new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("dash", ACTION_HIGH + 8), nullptr)));
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}
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void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 2), nullptr)));
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}
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void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
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@@ -83,6 +83,8 @@ public:
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creators["moonfire"] = &DruidTriggerFactoryInternal::moonfire;
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creators["nature's grasp"] = &DruidTriggerFactoryInternal::natures_grasp;
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creators["tiger's fury"] = &DruidTriggerFactoryInternal::tigers_fury;
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creators["berserk"] = &DruidTriggerFactoryInternal::berserk;
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creators["savage roar"] = &DruidTriggerFactoryInternal::savage_roar;
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creators["rake"] = &DruidTriggerFactoryInternal::rake;
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creators["mark of the wild"] = &DruidTriggerFactoryInternal::mark_of_the_wild;
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creators["mark of the wild on party"] = &DruidTriggerFactoryInternal::mark_of_the_wild_on_party;
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@@ -117,6 +119,8 @@ private:
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static Trigger* faerie_fire(PlayerbotAI* botAI) { return new FaerieFireTrigger(botAI); }
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static Trigger* natures_grasp(PlayerbotAI* botAI) { return new NaturesGraspTrigger(botAI); }
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static Trigger* tigers_fury(PlayerbotAI* botAI) { return new TigersFuryTrigger(botAI); }
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static Trigger* berserk(PlayerbotAI* botAI) { return new BerserkTrigger(botAI); }
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static Trigger* savage_roar(PlayerbotAI* botAI) { return new SavageRoarTrigger(botAI); }
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static Trigger* rake(PlayerbotAI* botAI) { return new RakeTrigger(botAI); }
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static Trigger* mark_of_the_wild(PlayerbotAI* botAI) { return new MarkOfTheWildTrigger(botAI); }
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static Trigger* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new MarkOfTheWildOnPartyTrigger(botAI); }
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@@ -174,6 +178,7 @@ public:
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creators["mangle (cat)"] = &DruidAiObjectContextInternal::mangle_cat;
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creators["swipe (cat)"] = &DruidAiObjectContextInternal::swipe_cat;
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creators["rake"] = &DruidAiObjectContextInternal::rake;
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creators["rake on attacker"] = &DruidAiObjectContextInternal::rake_on_attacker;
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creators["ferocious bite"] = &DruidAiObjectContextInternal::ferocious_bite;
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creators["rip"] = &DruidAiObjectContextInternal::rip;
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creators["cower"] = &DruidAiObjectContextInternal::cower;
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@@ -188,6 +193,7 @@ public:
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creators["abolish poison on party"] = &DruidAiObjectContextInternal::abolish_poison_on_party;
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creators["berserk"] = &DruidAiObjectContextInternal::berserk;
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creators["tiger's fury"] = &DruidAiObjectContextInternal::tigers_fury;
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creators["savage roar"] = &DruidAiObjectContextInternal::savage_roar;
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creators["mark of the wild"] = &DruidAiObjectContextInternal::mark_of_the_wild;
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creators["mark of the wild on party"] = &DruidAiObjectContextInternal::mark_of_the_wild_on_party;
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creators["regrowth"] = &DruidAiObjectContextInternal::regrowth;
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@@ -257,6 +263,7 @@ private:
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static Action* mangle_cat(PlayerbotAI* botAI) { return new CastMangleCatAction(botAI); }
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static Action* swipe_cat(PlayerbotAI* botAI) { return new CastSwipeCatAction(botAI); }
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static Action* rake(PlayerbotAI* botAI) { return new CastRakeAction(botAI); }
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static Action* rake_on_attacker(PlayerbotAI* botAI) { return new CastRakeOnMeleeAttackersAction(botAI); }
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static Action* ferocious_bite(PlayerbotAI* botAI) { return new CastFerociousBiteAction(botAI); }
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static Action* rip(PlayerbotAI* botAI) { return new CastRipAction(botAI); }
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static Action* cower(PlayerbotAI* botAI) { return new CastCowerAction(botAI); }
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@@ -271,6 +278,7 @@ private:
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static Action* abolish_poison_on_party(PlayerbotAI* botAI) { return new CastAbolishPoisonOnPartyAction(botAI); }
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static Action* berserk(PlayerbotAI* botAI) { return new CastBerserkAction(botAI); }
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static Action* tigers_fury(PlayerbotAI* botAI) { return new CastTigersFuryAction(botAI); }
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static Action* savage_roar(PlayerbotAI* botAI) { return new CastSavageRoarAction(botAI); }
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static Action* mark_of_the_wild(PlayerbotAI* botAI) { return new CastMarkOfTheWildAction(botAI); }
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static Action* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new CastMarkOfTheWildOnPartyAction(botAI); }
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static Action* regrowth(PlayerbotAI* botAI) { return new CastRegrowthAction(botAI); }
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6
src/strategy/druid/DruidCatActions.cpp
Normal file
6
src/strategy/druid/DruidCatActions.cpp
Normal file
@@ -0,0 +1,6 @@
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#include "DruidCatActions.h"
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bool CastMangleCatAction::isUseful()
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{
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return CastMeleeDebuffSpellAction::isUseful() && !botAI->HasAura("mangle (bear)", GetTarget(), false, isOwner);
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}
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@@ -35,10 +35,23 @@ public:
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CastTigersFuryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "tiger's fury") {}
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};
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class CastSavageRoarAction : public CastBuffSpellAction
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{
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public:
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CastSavageRoarAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "savage roar") {}
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std::string const GetTargetName() override { return "current target"; }
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};
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class CastRakeAction : public CastDebuffSpellAction
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{
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public:
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CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake") {}
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CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake", true, 6.0f) {}
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};
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class CastRakeOnMeleeAttackersAction : public CastDebuffSpellOnMeleeAttackerAction
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{
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public:
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CastRakeOnMeleeAttackersAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "rake", true, 6.0f) {}
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};
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class CastClawAction : public CastMeleeSpellAction
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@@ -47,10 +60,11 @@ public:
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CastClawAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "claw") {}
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};
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class CastMangleCatAction : public CastMeleeSpellAction
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class CastMangleCatAction : public CastMeleeDebuffSpellAction
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{
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public:
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CastMangleCatAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "mangle (cat)") {}
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CastMangleCatAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "mangle (cat)", false, 0.0f) {}
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bool isUseful() override;
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};
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class CastSwipeCatAction : public CastMeleeSpellAction
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@@ -65,10 +79,10 @@ public:
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CastFerociousBiteAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "ferocious bite") {}
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};
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class CastRipAction : public CastMeleeSpellAction
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class CastRipAction : public CastMeleeDebuffSpellAction
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{
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public:
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CastRipAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "rip") {}
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CastRipAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "rip", true, 12.0f) {}
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};
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class CastShredAction : public CastMeleeSpellAction
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@@ -95,10 +95,22 @@ public:
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BashInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "bash") {}
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};
|
||||
|
||||
class TigersFuryTrigger : public BoostTrigger
|
||||
class TigersFuryTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "tiger's fury") {}
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tiger's fury") {}
|
||||
};
|
||||
|
||||
class BerserkTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
BerserkTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "berserk") {}
|
||||
};
|
||||
|
||||
class SavageRoarTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
SavageRoarTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "savage roar") {}
|
||||
};
|
||||
|
||||
class NaturesGraspTrigger : public BoostTrigger
|
||||
|
||||
@@ -112,4 +112,6 @@ void FeralDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy flagcarrier near",
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("berserk", NextAction::array(0, new NextAction("berserk", ACTION_HIGH + 6), nullptr)));
|
||||
}
|
||||
|
||||
@@ -36,3 +36,36 @@ Unit* AttackerWithoutAuraTargetValue::Calculate()
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Unit* MeleeAttackerWithoutAuraTargetValue::Calculate()
|
||||
{
|
||||
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
|
||||
// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
|
||||
uint32 max_health = 0;
|
||||
Unit* result = nullptr;
|
||||
for (ObjectGuid const guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || !unit->IsAlive())
|
||||
continue;
|
||||
|
||||
if (!bot->IsWithinMeleeRange(unit))
|
||||
continue;
|
||||
|
||||
if (checkArc && !bot->HasInArc(CAST_ANGLE_IN_FRONT, unit))
|
||||
continue;
|
||||
|
||||
if (unit->GetHealth() < max_health)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!botAI->HasAura(qualifier, unit, false, true))
|
||||
{
|
||||
max_health = unit->GetHealth();
|
||||
result = unit;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,9 @@ protected:
|
||||
class MeleeAttackerWithoutAuraTargetValue : public AttackerWithoutAuraTargetValue
|
||||
{
|
||||
public:
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI) : AttackerWithoutAuraTargetValue(botAI, "melee") {}
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI, bool checkArc = true) : AttackerWithoutAuraTargetValue(botAI, "melee"), checkArc(checkArc) {}
|
||||
Unit* Calculate() override;
|
||||
bool checkArc;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,6 +13,9 @@ float ExpectedLifetimeValue::Calculate()
|
||||
return 0.0f;
|
||||
}
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
bool aoePenalty = AI_VALUE(uint8, "attacker count") >= 3;
|
||||
if (aoePenalty)
|
||||
dps *= 0.75;
|
||||
float res = target->GetHealth() / dps;
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
|
||||
Reference in New Issue
Block a user