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Increase pet attack priority
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@@ -22,7 +22,7 @@ void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("not facing target",
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NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
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triggers.push_back(
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new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", ACTION_NORMAL), nullptr)));
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new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", 40.0f), nullptr)));
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// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f),
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// new NextAction("repop", 0.8f), nullptr)));
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}
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