mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'master' into master
This commit is contained in:
@@ -67,7 +67,7 @@
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###################################
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# #
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# GENERAL SETTINGS #
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# GENERAL SETTINGS #
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# #
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###################################
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@@ -368,6 +368,10 @@ AiPlayerbot.SyncQuestWithPlayer = 1
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# Default: 0 (disabled)
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AiPlayerbot.SyncQuestForPlayer = 0
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# Bots will drop obsolete quests
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# Default: 1 (enabled)
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AiPlayerbot.DropObsoleteQuests = 1
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#
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#
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#
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@@ -1022,6 +1026,56 @@ AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012
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#
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###################################################################################################
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###################################
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# #
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# WORLD BUFFS #
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# #
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###################################
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####################################################################################################
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#
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#
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#
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# Applies a permanent buff to all bots when not in combat simulating flasks, food, rune etc.
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# WorldBuff.Faction.Class.Spec.MinLevel.MaxLevel
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AiPlayerbot.WorldBuff.0.1.0.80.80 = 53760,57358 #WARRIOR ARMS
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AiPlayerbot.WorldBuff.0.1.1.80.80 = 53760,57358 #WARRIOR FURY
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AiPlayerbot.WorldBuff.0.1.2.80.80 = 53758,57356 #WARRIOR PROTECTION
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AiPlayerbot.WorldBuff.0.2.0.80.80 = 60347,53749,57332 #PALADIN HOLY
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AiPlayerbot.WorldBuff.0.2.1.80.80 = 53758,57356 #PALADIN PROTECTION
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AiPlayerbot.WorldBuff.0.2.2.80.80 = 53760,57371 #PALADIN RETRIBUTION
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AiPlayerbot.WorldBuff.0.3.0.80.80 = 53760,57325 #HUNTER BEAST
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AiPlayerbot.WorldBuff.0.3.1.80.80 = 53760,57358 #HUNTER MARKSMANSHIP
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AiPlayerbot.WorldBuff.0.3.2.80.80 = 53760,57367 #HUNTER SURVIVAL
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AiPlayerbot.WorldBuff.0.4.0.80.80 = 53760,57325 #ROGUE ASSASINATION
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AiPlayerbot.WorldBuff.0.4.1.80.80 = 53760,57358 #ROGUE COMBAT
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AiPlayerbot.WorldBuff.0.4.2.80.80 = 53760,57367 #ROGUE SUBTLETY
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AiPlayerbot.WorldBuff.0.5.0.80.80 = 53755,57327 #PRIEST DISCIPLINE
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AiPlayerbot.WorldBuff.0.5.1.80.80 = 53755,57327 #PRIEST HOLY
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AiPlayerbot.WorldBuff.0.5.2.80.80 = 53755,57327 #PRIEST SHADOW
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AiPlayerbot.WorldBuff.0.6.0.80.80 = 53758,57356 #DEATH KNIGHT BLOOD
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AiPlayerbot.WorldBuff.0.6.1.80.80 = 53760,57358 #DEATH KNIGHT FROST
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AiPlayerbot.WorldBuff.0.6.2.80.80 = 53760,57358 #DEATH KNIGHT UNHOLY
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AiPlayerbot.WorldBuff.0.7.0.80.80 = 53755,57327 #SHAMAN ELEMENTAL
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AiPlayerbot.WorldBuff.0.7.1.80.80 = 53760,57325 #SHAMAN ENHANCEMENT
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AiPlayerbot.WorldBuff.0.7.2.80.80 = 53755,57327 #SHAMAN RESTORATION
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AiPlayerbot.WorldBuff.0.8.0.80.80 = 53755,57327 #MAGE ARCANE
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AiPlayerbot.WorldBuff.0.8.1.80.80 = 53755,57327 #MAGE FIRE
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AiPlayerbot.WorldBuff.0.8.2.80.80 = 53755,57327 #MAGE FROST
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AiPlayerbot.WorldBuff.0.9.0.80.80 = 53755,57327 #WARLOCK AFFLICTION
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AiPlayerbot.WorldBuff.0.9.1.80.80 = 53755,57327 #WARLOCK DEMONOLOGY
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AiPlayerbot.WorldBuff.0.9.2.80.80 = 53755,57327 #WARLOCK DESTRUCTION
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AiPlayerbot.WorldBuff.0.11.0.80.80 = 53755,57327 #DRUID BALANCE
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AiPlayerbot.WorldBuff.0.11.1.80.80 = 53749,53763,57367 #DRUID FERAL
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AiPlayerbot.WorldBuff.0.11.2.80.80 = 54212,57334 #DRUID RESTORATION
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|
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#
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#
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||||
#
|
||||
###################################################################################################
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|
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###################################
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# #
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# RANDOM BOT DEFAULT TALENT SPEC #
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@@ -1411,9 +1465,6 @@ AiPlayerbot.BroadcastChanceGuildManagement = 30000
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# Example: AiPlayerbot.AllowedLogFiles = travelNodes.csv,travelPaths.csv,TravelNodeStore.h,bot_movement.csv,bot_location.csv
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AiPlayerbot.AllowedLogFiles = ""
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Appender.Playerbots=2,5,0,Playerbots.log,w
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Logger.playerbots=5,Console Playerbots
|
||||
|
||||
#
|
||||
#
|
||||
#
|
||||
|
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@@ -5478,10 +5478,10 @@ bool PlayerbotAI::CanMove()
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if (IsInVehicle() && !IsInVehicle(true))
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return false;
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
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bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
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bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
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if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
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bot->IsBeingTeleported() || bot->HasRootAura() || bot->HasSpiritOfRedemptionAura() ||
|
||||
bot->HasConfuseAura() || bot->IsCharmed() || bot->HasStunAura() ||
|
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bot->IsInFlight() || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
return false;
|
||||
|
||||
return bot->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLIGHT_MOTION_TYPE;
|
||||
|
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@@ -403,11 +403,14 @@ bool PlayerbotAIConfig::Initialize()
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{
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for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
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{
|
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for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
|
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for (uint32 specId = 0; specId < MAX_SPECNO; specId++)
|
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{
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for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
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for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
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{
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loadWorldBuf(factionId, classId, minLevel, maxLevel);
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for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
|
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{
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loadWorldBuf(factionId, classId, specId, minLevel, maxLevel);
|
||||
}
|
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}
|
||||
}
|
||||
}
|
||||
@@ -491,6 +494,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
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syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
|
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syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
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dropObsoleteQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.DropObsoleteQuests", true);
|
||||
autoTrainSpells = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoTrainSpells", "yes");
|
||||
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
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autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
|
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@@ -644,36 +648,50 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
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||||
fflush(stdout);
|
||||
}
|
||||
|
||||
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 minLevel1, uint32 maxLevel1)
|
||||
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
|
||||
{
|
||||
std::vector<uint32> buffs;
|
||||
|
||||
std::ostringstream os;
|
||||
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1 << "." << maxLevel1;
|
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os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
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for (auto buff : buffs)
|
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{
|
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worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
|
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worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
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worldBuffs.push_back(wb);
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}
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|
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if (maxLevel1 == 0)
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{
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std::ostringstream os;
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os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1;
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os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
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|
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
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for (auto buff : buffs)
|
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{
|
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worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
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worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
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worldBuffs.push_back(wb);
|
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}
|
||||
}
|
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|
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if (maxLevel1 == 0 && minLevel1 == 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
|
||||
|
||||
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
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|
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for (auto buff : buffs)
|
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{
|
||||
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
|
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worldBuffs.push_back(wb);
|
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}
|
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}
|
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|
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if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
|
||||
@@ -682,12 +700,12 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
|
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|
||||
for (auto buff : buffs)
|
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{
|
||||
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
|
||||
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
|
||||
worldBuffs.push_back(wb);
|
||||
}
|
||||
}
|
||||
|
||||
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
|
||||
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "AiPlayerbot.WorldBuff." << factionId1;
|
||||
@@ -696,12 +714,12 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
|
||||
|
||||
for (auto buff : buffs)
|
||||
{
|
||||
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
|
||||
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
|
||||
worldBuffs.push_back(wb);
|
||||
}
|
||||
}
|
||||
|
||||
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
|
||||
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "AiPlayerbot.WorldBuff";
|
||||
@@ -710,7 +728,7 @@ void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32
|
||||
|
||||
for (auto buff : buffs)
|
||||
{
|
||||
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
|
||||
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
|
||||
worldBuffs.push_back(wb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,6 +247,7 @@ public:
|
||||
uint32 spellId;
|
||||
uint32 factionId = 0;
|
||||
uint32 classId = 0;
|
||||
uint32 specId = 0;
|
||||
uint32 minLevel = 0;
|
||||
uint32 maxLevel = 0;
|
||||
};
|
||||
@@ -275,6 +276,7 @@ public:
|
||||
bool twoRoundsGearInit;
|
||||
bool syncQuestWithPlayer;
|
||||
bool syncQuestForPlayer;
|
||||
bool dropObsoleteQuests;
|
||||
std::string autoTrainSpells;
|
||||
bool autoPickTalents;
|
||||
bool autoUpgradeEquip;
|
||||
@@ -327,7 +329,7 @@ public:
|
||||
}
|
||||
void log(std::string const fileName, const char* str, ...);
|
||||
|
||||
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
|
||||
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
|
||||
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
|
||||
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
|
||||
};
|
||||
|
||||
@@ -958,9 +958,17 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
|
||||
|
||||
if (!strcmp(cmd, "reload"))
|
||||
{
|
||||
messages.push_back("Reloading config");
|
||||
sPlayerbotAIConfig->Initialize();
|
||||
return messages;
|
||||
if (master->GetSession()->GetSecurity() >= SEC_GAMEMASTER)
|
||||
{
|
||||
sPlayerbotAIConfig->Initialize();
|
||||
messages.push_back("Config reloaded.");
|
||||
return messages;
|
||||
}
|
||||
else
|
||||
{
|
||||
messages.push_back("ERROR: Only GM can use this command.");
|
||||
return messages;
|
||||
}
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "tweak"))
|
||||
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
|
||||
void OnDatabaseSelectIndexLogout(Player* player, uint32& statementIndex, uint32& statementParam) override
|
||||
{
|
||||
statementIndex = CHAR_UPD_CHAR_ONLINE;
|
||||
statementIndex = CHAR_UPD_CHAR_OFFLINE;
|
||||
statementParam = player->GetGUID().GetCounter();
|
||||
}
|
||||
|
||||
|
||||
@@ -165,6 +165,13 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0)
|
||||
}
|
||||
|
||||
BattlegroundData.clear();
|
||||
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
|
||||
{
|
||||
for (int queueType = BATTLEGROUND_QUEUE_AV; queueType < MAX_BATTLEGROUND_QUEUE_TYPES; ++queueType)
|
||||
{
|
||||
BattlegroundData[queueType][bracket] = BattlegroundInfo();
|
||||
}
|
||||
}
|
||||
BgCheckTimer = 0;
|
||||
LfgCheckTimer = 0;
|
||||
PlayersCheckTimer = 0;
|
||||
@@ -341,19 +348,19 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
if (sPlayerbotAIConfig->syncLevelWithPlayers && !players.empty())
|
||||
{
|
||||
if (time(nullptr) > (PlayersCheckTimer + 60))
|
||||
activateCheckPlayersThread();
|
||||
sRandomPlayerbotMgr->CheckPlayers();
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->randomBotJoinBG /* && !players.empty()*/)
|
||||
{
|
||||
if (time(nullptr) > (BgCheckTimer + 30))
|
||||
activateCheckBgQueueThread();
|
||||
sRandomPlayerbotMgr->CheckBgQueue();
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->randomBotJoinLfg /* && !players.empty()*/)
|
||||
{
|
||||
if (time(nullptr) > (LfgCheckTimer + 30))
|
||||
activateCheckLfgQueueThread();
|
||||
sRandomPlayerbotMgr->CheckLfgQueue();
|
||||
}
|
||||
|
||||
uint32 updateBots = sPlayerbotAIConfig->randomBotsPerInterval * onlineBotFocus / 100;
|
||||
@@ -594,6 +601,14 @@ void RandomPlayerbotMgr::CheckBgQueue()
|
||||
|
||||
BattlegroundData.clear();
|
||||
|
||||
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
|
||||
{
|
||||
for (int queueType = BATTLEGROUND_QUEUE_AV; queueType < MAX_BATTLEGROUND_QUEUE_TYPES; ++queueType)
|
||||
{
|
||||
BattlegroundData[queueType][bracket] = BattlegroundInfo();
|
||||
}
|
||||
}
|
||||
|
||||
for (Player* player : players)
|
||||
{
|
||||
if (!player->InBattlegroundQueue())
|
||||
@@ -840,7 +855,8 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
for (const auto& bracketIdPair : queueTypePair.second)
|
||||
{
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
|
||||
if (bgInfo.minLevel == 0)
|
||||
continue;
|
||||
LOG_INFO("playerbots",
|
||||
"ARENA:{} {}: Player (Skirmish:{}, Rated:{}) Bots (Skirmish:{}, Rated:{}) Total (Skirmish:{} "
|
||||
"Rated:{}), Instances (Skirmish:{} Rated:{})",
|
||||
@@ -889,6 +905,8 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
for (const auto& bracketIdPair : queueTypePair.second)
|
||||
{
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
if (bgInfo.minLevel == 0)
|
||||
continue;
|
||||
|
||||
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}", _bgType,
|
||||
std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
#include "LootObjectStack.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PossibleRpgTargetsValue.h"
|
||||
#include "ServerFacade.h"
|
||||
#include "PvpTriggers.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
bool AttackEnemyPlayerAction::isUseful()
|
||||
{
|
||||
@@ -129,3 +129,33 @@ bool DpsAssistAction::isUseful()
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AttackRtiTargetAction::Execute(Event event)
|
||||
{
|
||||
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
|
||||
|
||||
if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
|
||||
{
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
|
||||
bool result = Attack(botAI->GetUnit(rtiTarget->GetGUID()));
|
||||
if (result)
|
||||
{
|
||||
context->GetValue<ObjectGuid>("pull target")->Set(rtiTarget->GetGUID());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellError("I dont see my rti attack target");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AttackRtiTargetAction::isUseful()
|
||||
{
|
||||
if (botAI->ContainsStrategy(STRATEGY_TYPE_HEAL))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -69,6 +69,8 @@ public:
|
||||
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
|
||||
|
||||
std::string const GetTargetName() override { return "rti target"; }
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class AttackEnemyFlagCarrierAction : public AttackAction
|
||||
|
||||
@@ -68,6 +68,11 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!sPlayerbotAIConfig->dropObsoleteQuests)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only output this message if "debug rpg" strategy is enabled
|
||||
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
|
||||
@@ -923,10 +923,10 @@ bool MovementAction::IsMovingAllowed()
|
||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(true))
|
||||
return false;
|
||||
|
||||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
|
||||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
|
||||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() || bot->HasRootAura() || bot->HasSpiritOfRedemptionAura() ||
|
||||
bot->HasConfuseAura() || bot->IsCharmed() || bot->HasStunAura() ||
|
||||
bot->IsInFlight() || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
return false;
|
||||
|
||||
if (bot->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE)
|
||||
@@ -2537,9 +2537,9 @@ bool SetFacingTargetAction::isUseful() { return !AI_VALUE2(bool, "facing", "curr
|
||||
|
||||
bool SetFacingTargetAction::isPossible()
|
||||
{
|
||||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() || bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() ||
|
||||
bot->HasAuraType(SPELL_AURA_MOD_STUN) || bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
|
||||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() || bot->HasConfuseAura() || bot->IsCharmed() ||
|
||||
bot->HasStunAura() || bot->IsInFlight() ||
|
||||
bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
return false;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ bool ReleaseSpiritAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetCorpse() && bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
||||
if (bot->GetCorpse() && bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
||||
{
|
||||
botAI->TellMasterNoFacing("I am already a spirit");
|
||||
return false;
|
||||
@@ -149,7 +149,7 @@ bool AutoReleaseSpiritAction::isUseful()
|
||||
if (bot->InBattleground())
|
||||
return true;
|
||||
|
||||
if (bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
||||
if (bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
||||
return false;
|
||||
|
||||
if (!bot->GetGroup())
|
||||
|
||||
@@ -360,4 +360,4 @@ bool SpiritHealerAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SpiritHealerAction::isUseful() { return bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); }
|
||||
bool SpiritHealerAction::isUseful() { return bot->HasPlayerFlag(PLAYER_FLAGS_GHOST); }
|
||||
|
||||
@@ -80,7 +80,7 @@ bool MarkRtiAction::Execute(Event event)
|
||||
for (uint8 i = 0; i < 8; i++)
|
||||
{
|
||||
ObjectGuid iconGUID = group->GetTargetIcon(i);
|
||||
if (guid == unit->GetGUID())
|
||||
if (iconGUID == unit->GetGUID())
|
||||
{
|
||||
marked = true;
|
||||
break;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "WorldBuffAction.h"
|
||||
|
||||
#include "AiFactory.h"
|
||||
#include "Event.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
@@ -39,6 +40,11 @@ std::vector<uint32> WorldBuffAction::NeedWorldBuffs(Unit* unit)
|
||||
if (wb.classId != 0 && wb.classId != unit->getClass())
|
||||
continue;
|
||||
|
||||
uint8 tab = AiFactory::GetPlayerSpecTab(unit->ToPlayer());
|
||||
|
||||
if (wb.specId != tab)
|
||||
continue;
|
||||
|
||||
if (wb.minLevel != 0 && wb.minLevel > unit->GetLevel())
|
||||
continue;
|
||||
|
||||
|
||||
@@ -25,4 +25,8 @@ bool PartyMemberNeedCureTrigger::IsActive()
|
||||
return target && target->IsInWorld();
|
||||
}
|
||||
|
||||
bool NeedWorldBuffTrigger::IsActive() { return !WorldBuffAction::NeedWorldBuffs(bot).empty(); }
|
||||
bool NeedWorldBuffTrigger::IsActive()
|
||||
{
|
||||
std::any_of(WorldBuffAction::NeedWorldBuffs(bot).begin(), WorldBuffAction::NeedWorldBuffs(bot).end(),
|
||||
[](const auto& wb) { return true; });
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
// !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/
|
||||
// attacker->isFeared()) && !rti) &&
|
||||
/*!sServerFacade->IsInRoots(attacker) &&*/
|
||||
!attacker->IsFriendlyTo(bot) && !attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
|
||||
!attacker->IsFriendlyTo(bot) && !attacker->HasSpiritOfRedemptionAura() &&
|
||||
// !(attacker->GetGUID().IsPet() && enemy) &&
|
||||
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
|
||||
!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
|
||||
|
||||
@@ -18,7 +18,7 @@ bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
|
||||
!enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
|
||||
((inCannon || !enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) &&
|
||||
/*!enemy->HasStealthAura() && !enemy->HasInvisibilityAura()*/ enemy->CanSeeOrDetect(bot) &&
|
||||
!(enemy->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)))
|
||||
!(enemy->HasSpiritOfRedemptionAura()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -21,7 +21,7 @@ bool InvalidTargetValue::Calculate()
|
||||
return target->GetMapId() != bot->GetMapId() || target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) ||
|
||||
target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) || target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2) ||
|
||||
!target->IsVisible() || !target->IsAlive() || target->IsPolymorphed() || target->IsCharmed() ||
|
||||
target->isFeared() || target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsFriendlyTo(bot) ||
|
||||
target->HasFearAura() || target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsFriendlyTo(bot) ||
|
||||
!AttackersValue::IsValidTarget(target, bot);
|
||||
}
|
||||
|
||||
|
||||
@@ -48,9 +48,6 @@ Unit* RtiTargetValue::Calculate()
|
||||
if (!guid)
|
||||
return nullptr;
|
||||
|
||||
if (!bot->IsInCombat())
|
||||
return nullptr;
|
||||
|
||||
//////////////////////////////////////////////////////begin: delete below check
|
||||
// Some units that need to be killed in battle are not on the list of attackers,
|
||||
// such as the Kor'kron Battle-Mage in Icecrown Citadel.
|
||||
@@ -62,7 +59,7 @@ Unit* RtiTargetValue::Calculate()
|
||||
//////////////////////////////////////////////////////end: delete below check
|
||||
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
|
||||
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
|
||||
sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, unit),
|
||||
sPlayerbotAIConfig->sightDistance))
|
||||
return nullptr;
|
||||
|
||||
@@ -23,3 +23,5 @@ bool CastFearOnCcAction::isPossible() { return botAI->CanCastSpell("fear", GetTa
|
||||
bool CastFearOnCcAction::isUseful() { return true; }
|
||||
|
||||
bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }
|
||||
|
||||
Unit* UseSoulstoneAction::GetTarget() { return botAI->GetMaster(); }
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#define _PLAYERBOT_WARLOCKACTIONS_H
|
||||
|
||||
#include "GenericSpellActions.h"
|
||||
#include "UseItemAction.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
class Unit;
|
||||
@@ -302,4 +303,12 @@ class CastIncinerateAction : public CastSpellAction
|
||||
public:
|
||||
CastIncinerateAction(PlayerbotAI* ai) : CastSpellAction(ai, "incinerate") {}
|
||||
};
|
||||
|
||||
class UseSoulstoneAction : public UseSpellItemAction
|
||||
{
|
||||
public:
|
||||
UseSoulstoneAction(PlayerbotAI* ai) : UseSpellItemAction(ai, "soulstone") {}
|
||||
|
||||
Unit* GetTarget() override;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -184,6 +184,7 @@ public:
|
||||
creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis;
|
||||
creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire;
|
||||
creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
|
||||
creators["soulstone"] = &WarlockAiObjectContextInternal::soulstone;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -239,6 +240,7 @@ private:
|
||||
static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
|
||||
static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); }
|
||||
static Action* incinerate(PlayerbotAI* ai) { return new CastIncinerateAction(ai); }
|
||||
static Action* soulstone(PlayerbotAI* ai) { return new UseSoulstoneAction(ai); }
|
||||
};
|
||||
|
||||
WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
|
||||
|
||||
Reference in New Issue
Block a user