mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
grobbulus fixed
This commit is contained in:
@@ -283,7 +283,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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else if (tab == 1)
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engine->addStrategies("fire", "fire aoe", "threat", nullptr);
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else
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engine->addStrategies("frost", "frost aoe", "threat", "dps aoe", nullptr);
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engine->addStrategies("frost", "frost aoe", "threat", nullptr);
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engine->addStrategies("dps", "dps assist", "cure", "ranged", nullptr);
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break;
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@@ -33,6 +33,11 @@
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#include "GuildMgr.h"
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#include "SayAction.h"
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std::vector<std::string> PlayerbotAI::dispel_whitelist = {
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"mutating injection",
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"frostbolt",
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};
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std::vector<std::string>& split(std::string const s, char delim, std::vector<std::string>& elems);
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std::vector<std::string> split(std::string const s, char delim);
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char* strstri(char const* str1, char const* str2);
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@@ -2748,6 +2753,16 @@ bool PlayerbotAI::canDispel(SpellInfo const* spellInfo, uint32 dispelType)
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{
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if (spellInfo->Dispel != dispelType)
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return false;
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if (!spellInfo->SpellName[0]) {
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return true;
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}
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for (std::string &wl : dispel_whitelist) {
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if (strcmpi((const char*)spellInfo->SpellName[0], wl.c_str()) == 0) {
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return false;
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}
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}
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return !spellInfo->SpellName[0] || (strcmpi((const char*)spellInfo->SpellName[0], "demon skin") && strcmpi((const char*)spellInfo->SpellName[0], "mage armor") &&
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strcmpi((const char*)spellInfo->SpellName[0], "frost armor") && strcmpi((const char*)spellInfo->SpellName[0], "wavering will") &&
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@@ -432,7 +432,7 @@ class PlayerbotAI : public PlayerbotAIBase
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bool CanMove();
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bool IsInRealGuild();
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static std::vector<std::string> dispel_whitelist;
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private:
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void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore);
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bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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@@ -99,8 +99,8 @@ uint32 RotateGrobbulusAction::GetCurrWaypoint()
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if (!boss) {
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return false;
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}
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BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
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EventMap* eventMap = boss_ai->GetEvents();
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auto* boss_ai = dynamic_cast<boss_grobbulus::boss_grobbulusAI*>(boss->GetAI());
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EventMap* eventMap = &boss_ai->events;
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const uint32 event_time = eventMap->GetNextEventTime(2);
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return (event_time / 15000) % intervals;
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}
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@@ -116,7 +116,7 @@ bool HeiganDanceAction::CalculateSafe() {
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uint32 curr_erupt = eventMap->GetNextEventTime(3);
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uint32 curr_dance = eventMap->GetNextEventTime(4);
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uint32 curr_timer = eventMap->GetTimer();
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if ((curr_phase == PHASE_SLOW_DANCE && curr_dance - curr_timer >= 80000) || (curr_phase == PHASE_FAST_DANCE && curr_dance - curr_timer >= 40000)) {
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if ((curr_phase == 0 && curr_dance - curr_timer >= 80000) || (curr_phase == 1 && curr_dance - curr_timer >= 40000)) {
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ResetSafe();
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} else if (curr_erupt != prev_erupt) {
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NextSafe();
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@@ -128,16 +128,15 @@ bool HeiganDanceAction::CalculateSafe() {
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bool HeiganDanceMeleeAction::Execute(Event event) {
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CalculateSafe();
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if (prev_phase == PHASE_SLOW_DANCE && botAI->IsMainTank(bot) && !AI_VALUE2(bool, "has aggro", "boss target")) {
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if (prev_phase == 0 && botAI->IsMainTank(bot) && !AI_VALUE2(bool, "has aggro", "boss target")) {
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return false;
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}
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// botAI->TellMaster("Let\'s go " + std::to_string(curr_safe));
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return MoveInside(bot->GetMapId(), waypoints[curr_safe].first, waypoints[curr_safe].second, bot->GetPositionZ(), botAI->IsMainTank(bot) ? 0 : 0);
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}
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bool HeiganDanceRangedAction::Execute(Event event) {
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CalculateSafe();
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if (prev_phase != PHASE_FAST_DANCE) {
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if (prev_phase != 1) {
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return MoveTo(bot->GetMapId(), platform.first, platform.second, 276.54f);
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}
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botAI->InterruptSpell();
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@@ -5,6 +5,8 @@
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#include "MovementActions.h"
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#include "AttackAction.h"
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#include "GenericActions.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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// just for test
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// class TryToGetBossAIAction : public Action
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@@ -35,7 +35,7 @@ float HeiganDanceMultiplier::GetValue(Action* action)
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if (dynamic_cast<SetBehindTargetAction*>(action)) {
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return 0.0f;
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}
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if (curr_phase != PHASE_FAST_DANCE && (int32)curr_dance - curr_timer >= 3000) {
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if (curr_phase != 1 && (int32)curr_dance - curr_timer >= 3000) {
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return 1.0f;
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}
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if (dynamic_cast<HeiganDanceAction*>(action) || dynamic_cast<CurePartyMemberAction*>(action)) {
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@@ -1,3 +1,4 @@
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#include "EventMap.h"
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#include "Playerbots.h"
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#include "RaidNaxxTrigger.h"
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#include "ScriptedCreature.h"
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@@ -21,12 +22,15 @@ bool MutatingInjectionRemovedTrigger::IsActive()
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return HasNoAuraTrigger::IsActive() && botAI->GetState() == BOT_STATE_COMBAT && botAI->IsRanged(bot);
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}
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bool BossEventTrigger::IsActive()
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template<class T>
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bool BossEventTrigger<T>::IsActive()
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{
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Unit* boss = AI_VALUE(Unit*, "boss target");
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if (!boss || boss->GetEntry() != boss_entry) {
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return false;
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}
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T* ai = dynamic_cast<T*>(boss->GetAI());
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EventMap *eventMap = &ai->events;
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if (!eventMap) {
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return false;
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}
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@@ -54,18 +58,18 @@ bool BossEventTrigger::IsActive()
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// return phase_mask == this->phase_mask;
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// }
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// bool GrobbulusCloudTrigger::IsActive()
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// {
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// Unit* boss = AI_VALUE(Unit*, "boss target");
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// if (!boss || boss->GetEntry() != boss_entry) {
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// return false;
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// }
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// if (!botAI->IsMainTank(bot)) {
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// return false;
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// }
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// // bot->Yell("has aggro on " + boss->GetName() + " : " + to_string(AI_VALUE2(bool, "has aggro", "boss target")), LANG_UNIVERSAL);
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// return AI_VALUE2(bool, "has aggro", "boss target");
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// }
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bool GrobbulusCloudTrigger::IsActive()
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{
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Unit* boss = AI_VALUE(Unit*, "boss target");
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if (!boss || boss->GetEntry() != boss_entry) {
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return false;
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}
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if (!botAI->IsMainTank(bot)) {
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return false;
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}
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// bot->Yell("has aggro on " + boss->GetName() + " : " + to_string(AI_VALUE2(bool, "has aggro", "boss target")), LANG_UNIVERSAL);
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return AI_VALUE2(bool, "has aggro", "boss target");
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}
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bool HeiganMeleeTrigger::IsActive()
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{
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@@ -159,4 +163,6 @@ bool HeiganRangedTrigger::IsActive()
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// }
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// // bot->Yell("Time to taunt!", LANG_UNIVERSAL);
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// return true;
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// }
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// }
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template bool BossEventTrigger<boss_grobbulus::boss_grobbulusAI>::IsActive();
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@@ -34,6 +34,7 @@ public:
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virtual bool IsActive();
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};
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template<class T>
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class BossEventTrigger : public Trigger
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{
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public:
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@@ -45,7 +46,6 @@ public:
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virtual bool IsActive();
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protected:
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uint32 boss_entry, event_id, last_event_time;
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EventMap *eventMap;
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};
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class BossPhaseTrigger : public Trigger
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@@ -61,12 +61,10 @@ protected:
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uint32 phase_mask;
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};
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class GrobbulusCloudTrigger : public BossEventTrigger
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class GrobbulusCloudTrigger : public BossEventTrigger<boss_grobbulus::boss_grobbulusAI>
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{
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public:
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GrobbulusCloudTrigger(PlayerbotAI* ai): BossEventTrigger(ai, 15931, 2, "grobbulus cloud event") {
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this->eventMap = boss_grobbulus::boss_grobbulusAI
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}
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GrobbulusCloudTrigger(PlayerbotAI* ai): BossEventTrigger(ai, 15931, 2, "grobbulus cloud event") { }
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virtual bool IsActive();
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};
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@@ -205,4 +203,6 @@ public:
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// LoathebTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "loatheb", 0, "loatheb trigger") {}
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// };
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// template BossEventTrigger<class boss_grobbulus::boss_grobbulusAI>;
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#endif
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@@ -195,8 +195,8 @@ class TriggerContext : public NamedObjectContext<Trigger>
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creators["rpg duel"] = &TriggerContext::rpg_duel;
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creators["mutating injection"] = &TriggerContext::mutating_injection;
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// creators["mutating injection removed"] = &TriggerContext::mutating_injection_removed;
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// creators["grobbulus cloud"] = &TriggerContext::grobbulus_cloud;
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creators["mutating injection removed"] = &TriggerContext::mutating_injection_removed;
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creators["grobbulus cloud"] = &TriggerContext::grobbulus_cloud;
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creators["heigan melee"] = &TriggerContext::heigan_melee;
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creators["heigan ranged"] = &TriggerContext::heigan_ranged;
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@@ -367,8 +367,8 @@ class TriggerContext : public NamedObjectContext<Trigger>
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static Trigger* rpg_duel(PlayerbotAI* botAI) { return new RpgDuelTrigger(botAI); }
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static Trigger* mutating_injection(PlayerbotAI* ai) { return new MutatingInjectionTrigger(ai); }
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// static Trigger* mutating_injection_removed(PlayerbotAI* ai) { return new MutatingInjectionRemovedTrigger(ai); }
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// static Trigger* grobbulus_cloud(PlayerbotAI* ai) { return new GrobbulusCloudTrigger(ai); }
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static Trigger* mutating_injection_removed(PlayerbotAI* ai) { return new MutatingInjectionRemovedTrigger(ai); }
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static Trigger* grobbulus_cloud(PlayerbotAI* ai) { return new GrobbulusCloudTrigger(ai); }
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static Trigger* heigan_melee(PlayerbotAI* ai) { return new HeiganMeleeTrigger(ai); }
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static Trigger* heigan_ranged(PlayerbotAI* ai) { return new HeiganRangedTrigger(ai); }
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// static Trigger* thaddius_phase_pet(PlayerbotAI* ai) { return new ThaddiusPhasePetTrigger(ai); }
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