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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix movement on slope
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@@ -166,11 +166,11 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
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MotionMaster &mm = *bot->GetMotionMaster();
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mm.Clear();
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float modifiedZ = SearchBestGroundZForPath(x, y, z, generatePath, normal_only);
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float modifiedZ = SearchBestGroundZForPath(x, y, z, generatePath, 20.0f, normal_only);
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if (modifiedZ == INVALID_HEIGHT) {
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return false;
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}
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// mm.Clear();
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mm.MovePoint(mapId, x, y, modifiedZ, generatePath);
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AI_VALUE(LastMovement&, "last movement").Set(mapId, x, y, z, bot->GetOrientation());
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return true;
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@@ -1294,36 +1294,54 @@ float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool g
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if (!generatePath) {
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return z;
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}
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float min_length = MAX_PATH_LENGTH;
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float current_z = INVALID_HEIGHT;
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float modified_z;
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float delta;
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for (delta = 0.0f; delta <= range / 2; delta++) {
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for (delta = 0.0f; delta <= range / 2; delta += 2) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL) {
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return modified_z;
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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// return current_z;
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// }
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}
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}
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for (delta = -1.0f; delta >= -range / 2; delta--) {
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for (delta = -1.0f; delta >= -range / 2; delta -= 2) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL) {
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return modified_z;
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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// return current_z;
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// }
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}
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}
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for (delta = range / 2 + 1.0f; delta <= range; delta++) {
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for (delta = range / 2 + 1.0f; delta <= range; delta += 2) {
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modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
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PathGenerator gen(bot);
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gen.CalculatePath(x, y, modified_z);
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if (gen.GetPathType() == PATHFIND_NORMAL) {
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return modified_z;
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if (gen.GetPathType() == PATHFIND_NORMAL && gen.getPathLength() < min_length) {
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min_length = gen.getPathLength();
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current_z = modified_z;
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// if (abs(current_z - z) < 0.1f) {
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// return current_z;
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// }
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}
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}
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if (normal_only) {
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if (current_z == INVALID_HEIGHT && normal_only) {
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return INVALID_HEIGHT;
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}
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return z;
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if (current_z == INVALID_HEIGHT && !normal_only) {
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return z;
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}
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return current_z;
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}
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@@ -1395,7 +1413,7 @@ bool SetFacingTargetAction::Execute(Event event)
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return true;
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sServerFacade->SetFacingTo(bot, target);
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botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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botAI->SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
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return true;
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}
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@@ -41,7 +41,7 @@ class MovementAction : public Action
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bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
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void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
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private:
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 10.0f, bool normal_only = false);
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 20.0f, bool normal_only = false);
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};
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class FleeAction : public MovementAction
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