mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Performance optim
This commit is contained in:
@@ -605,7 +605,7 @@ void PlayerbotFactory::InitPetTalents()
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return;
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}
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pet->resetTalents();
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std::map<uint32, std::vector<TalentEntry const*> > spells;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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@@ -625,7 +625,7 @@ void PlayerbotFactory::InitPetTalents()
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uint32 maxTalentPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
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int row = 0;
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// LOG_INFO("playerbots", "{} learning, max talent points: {}, cur: {}", bot->GetName().c_str(), maxTalentPoints, curTalentPoints);
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for (std::map<uint32, std::vector<TalentEntry const*> >::iterator i = spells.begin(); i != spells.end(); ++i, ++row)
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for (auto i = spells.begin(); i != spells.end(); ++i, ++row)
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{
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std::vector<TalentEntry const*> &spells_row = i->second;
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if (spells_row.empty())
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@@ -893,7 +893,7 @@ void PlayerbotFactory::InitTalentsBySpecNo(Player* bot, int specNo, bool reset)
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uint32 cls = bot->getClass();
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int startLevel = bot->GetLevel();
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uint32 classMask = bot->getClassMask();
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std::map<uint32, std::vector<TalentEntry const*> > spells_row;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells_row;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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@@ -954,7 +954,7 @@ void PlayerbotFactory::InitTalentsByParsedSpecLink(Player* bot, std::vector<std:
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bot->resetTalents(true);
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}
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uint32 classMask = bot->getClassMask();
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std::map<uint32, std::vector<TalentEntry const*> > spells_row;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells_row;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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@@ -2248,7 +2248,7 @@ void PlayerbotFactory::InitSpecialSpells()
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void PlayerbotFactory::InitTalents(uint32 specNo)
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{
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uint32 classMask = bot->getClassMask();
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std::map<uint32, std::vector<TalentEntry const*> > spells;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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@@ -2266,7 +2266,7 @@ void PlayerbotFactory::InitTalents(uint32 specNo)
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}
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uint32 freePoints = bot->GetFreeTalentPoints();
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for (std::map<uint32, std::vector<TalentEntry const*> >::iterator i = spells.begin(); i != spells.end(); ++i)
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for (auto i = spells.begin(); i != spells.end(); ++i)
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{
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std::vector<TalentEntry const*> &spells_row = i->second;
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if (spells_row.empty())
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@@ -2308,7 +2308,7 @@ void PlayerbotFactory::InitTalentsByTemplate(uint32 specTab)
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int startLevel = bot->GetLevel();
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uint32 specIndex = sPlayerbotAIConfig->randomClassSpecIndex[cls][specTab];
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uint32 classMask = bot->getClassMask();
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std::map<uint32, std::vector<TalentEntry const*> > spells_row;
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std::unordered_map<uint32, std::vector<TalentEntry const*> > spells_row;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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@@ -2648,7 +2648,7 @@ void PlayerbotFactory::InitFood()
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if (sPlayerbotAIConfig->freeFood) {
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return;
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}
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std::map<uint32, std::vector<uint32> > items;
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std::unordered_map<uint32, std::vector<uint32> > items;
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ItemTemplateContainer const* itemTemplateContainer = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator i = itemTemplateContainer->begin(); i != itemTemplateContainer->end(); ++i)
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{
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@@ -900,7 +900,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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std::string const cmdStr = cmd;
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std::set<std::string> bots;
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std::unordered_set<std::string> bots;
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if (charnameStr == "*" && master)
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{
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Group* group = master->GetGroup();
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@@ -958,7 +958,7 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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}
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}
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for (std::set<std::string>::iterator i = bots.begin(); i != bots.end(); ++i)
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for (auto i = bots.begin(); i != bots.end(); ++i)
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{
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std::string const bot = *i;
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@@ -7,8 +7,9 @@
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#include "Common.h"
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#include <map>
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#include <unordered_map>
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#include <set>
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#include <unordered_set>
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#include <list>
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#include <vector>
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@@ -46,7 +47,7 @@ class NamedObjectFactory
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{
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protected:
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typedef T*(*ActionCreator)(PlayerbotAI* botAI);
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std::map<std::string, ActionCreator> creators;
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std::unordered_map<std::string, ActionCreator> creators;
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public:
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T* create(std::string name, PlayerbotAI* botAI)
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@@ -77,7 +78,7 @@ class NamedObjectFactory
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std::set<std::string> supports()
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{
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std::set<std::string> keys;
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for (typename std::map<std::string, ActionCreator>::iterator it = creators.begin(); it != creators.end(); it++)
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for (typename std::unordered_map<std::string, ActionCreator>::iterator it = creators.begin(); it != creators.end(); it++)
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keys.insert(it->first);
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return keys;
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@@ -106,7 +107,7 @@ class NamedObjectContext : public NamedObjectFactory<T>
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void Clear()
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{
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for (typename std::map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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{
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if (i->second)
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delete i->second;
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@@ -117,7 +118,7 @@ class NamedObjectContext : public NamedObjectFactory<T>
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void Update()
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{
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for (typename std::map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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{
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if (i->second)
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i->second->Update();
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@@ -126,7 +127,7 @@ class NamedObjectContext : public NamedObjectFactory<T>
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void Reset()
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{
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for (typename std::map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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for (typename std::unordered_map<std::string, T*>::iterator i = created.begin(); i != created.end(); i++)
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{
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if (i->second)
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i->second->Reset();
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@@ -139,14 +140,14 @@ class NamedObjectContext : public NamedObjectFactory<T>
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std::set<std::string> GetCreated()
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{
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std::set<std::string> keys;
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for (typename std::map<std::string, T*>::iterator it = created.begin(); it != created.end(); it++)
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for (typename std::unordered_map<std::string, T*>::iterator it = created.begin(); it != created.end(); it++)
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keys.insert(it->first);
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return keys;
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}
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protected:
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std::map<std::string, T*> created;
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std::unordered_map<std::string, T*> created;
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bool shared;
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bool supportsSiblings;
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};
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