Indentation and misc cleanup

This commit is contained in:
Bobblybook
2024-10-01 18:27:06 +10:00
parent 94ebe5874a
commit b59c87871f
4 changed files with 28 additions and 28 deletions

View File

@@ -6,7 +6,7 @@
float PrinceKelesethMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "prince keleseth");
Unit* boss = AI_VALUE2(Unit*, "find target", "prince keleseth");
if (!boss)
{
return 1.0f;
@@ -15,7 +15,7 @@ float PrinceKelesethMultiplier::GetValue(Action* action)
{
return 0.0f;
}
return 1.0f;
return 1.0f;
}
float SkarvaldAndDalronnMultiplier::GetValue(Action* action)
{

View File

@@ -1,5 +1,5 @@
#ifndef _PLAYERRBOT_WOTLKDUNGEONUKMULTIPLIERS_H_
#define _PLAYERRBOT_WOTLKDUNGEONUKMULTIPLIERS_H_
#ifndef _PLAYERRBOT_WOTLKDUNGEONUKMULTIPLIERS_H
#define _PLAYERRBOT_WOTLKDUNGEONUKMULTIPLIERS_H
#include "Multiplier.h"

View File

@@ -4,40 +4,40 @@
void WotlkDungeonUKStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Prince Keleseth
triggers.push_back(new TriggerNode("keleseth frost tomb",
// Prince Keleseth
triggers.push_back(new TriggerNode("keleseth frost tomb",
NextAction::array(0, new NextAction("attack frost tomb", ACTION_RAID + 1), nullptr)));
// Skarvald the Constructor & Dalronn the Controller
triggers.push_back(new TriggerNode("dalronn priority",
// Skarvald the Constructor & Dalronn the Controller
triggers.push_back(new TriggerNode("dalronn priority",
NextAction::array(0, new NextAction("attack dalronn", ACTION_RAID + 1), nullptr)));
// Ingvar the Plunderer
// Ingvar the Plunderer
// Doesn't work yet, this action doesn't get processed until the existing cast finishes
// triggers.push_back(new TriggerNode("ingvar staggering roar",
// Doesn't work yet, this action doesn't get processed until the existing cast finishes
// triggers.push_back(new TriggerNode("ingvar staggering roar",
// NextAction::array(0, new NextAction("ingvar stop casting", ACTION_RAID + 1), nullptr)));
// No easy way to check LoS here, the pillars do not seem to count as gameobjects.
// Not implemented for now, unsure if this is needed as a good group can probably burst through the boss
// and just eat the debuff.
// triggers.push_back(new TriggerNode("ingvar dreadful roar",
// No easy way to check LoS here, the pillars do not seem to count as gameobjects.
// Not implemented for now, unsure if this is needed as a good group can probably burst through the boss
// and just eat the debuff.
// triggers.push_back(new TriggerNode("ingvar dreadful roar",
// NextAction::array(0, new NextAction("ingvar hide los", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode("ingvar smash tank",
triggers.push_back(new TriggerNode("ingvar smash tank",
NextAction::array(0, new NextAction("ingvar dodge smash", ACTION_MOVE + 5), nullptr)));
triggers.push_back(new TriggerNode("ingvar smash tank return",
triggers.push_back(new TriggerNode("ingvar smash tank return",
NextAction::array(0, new NextAction("ingvar smash return", ACTION_MOVE + 5), nullptr)));
// Buggy... if not behind target, ai can get stuck running towards and away from target.
// I think for ranged chars, a custom action should be added that doesn't attempt to run into melee.
// This is a bandaid for now, needs to be improved.
triggers.push_back(new TriggerNode("not behind ingvar",
// Buggy... if not behind target, ai can get stuck running towards and away from target.
// I think for ranged chars, a custom action should be added that doesn't attempt to run into melee.
// This is a bandaid for now, needs to be improved.
triggers.push_back(new TriggerNode("not behind ingvar",
NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 1), nullptr)));
}
void WotlkDungeonUKStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new PrinceKelesethMultiplier(botAI));
multipliers.push_back(new SkarvaldAndDalronnMultiplier(botAI));
multipliers.push_back(new IngvarThePlundererMultiplier(botAI));
multipliers.push_back(new PrinceKelesethMultiplier(botAI));
multipliers.push_back(new SkarvaldAndDalronnMultiplier(botAI));
multipliers.push_back(new IngvarThePlundererMultiplier(botAI));
}

View File

@@ -1,5 +1,5 @@
#ifndef _PLAYERBOT_WOTLKDUNGEONUKSTRATEGY_H
#define _PLAYERBOT_WOTLKDUNGEONUKSTRATEGY_H
#ifndef _PLAYERBOT_WOTLKDUNGEONUKSTRATEGY_H_
#define _PLAYERBOT_WOTLKDUNGEONUKSTRATEGY_H_
#include "Multiplier.h"
#include "AiObjectContext.h"