mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'liyunfan1223:master' into locale_fix
This commit is contained in:
13
.github/workflows/core_build.yml
vendored
13
.github/workflows/core_build.yml
vendored
@@ -50,18 +50,17 @@ jobs:
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path: 'modules/mod-playerbots'
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- name: Cache
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uses: actions/cache@v3
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uses: actions/cache@v4
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with:
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path: |
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/var/cache/apt
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/var/lib/apt
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key: ccache:${{ matrix.os }}:${{ github.ref }}:${{ github.sha }}
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path: ${{ github.workspace }}/var/ccache
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key: ccache:${{ matrix.os }}:${{ matrix.c_compiler }}:${{ github.ref }}:${{ github.sha }}
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restore-keys: |
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ccache:${{ matrix.os }}:${{ github.ref }}
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ccache:${{ matrix.os }}:${{ matrix.c_compiler }}:${{ github.ref }}
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ccache:${{ matrix.os }}:${{ matrix.c_compiler }}
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ccache:${{ matrix.os }}
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- name: Install Requirements
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run: sudo apt-get update && sudo apt-get install git cmake make gcc g++ clang libmysqlclient-dev libssl-dev libbz2-dev libreadline-dev libncurses-dev mysql-server libboost-all-dev
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run: sudo apt-get update && sudo apt-get install ccache git cmake make gcc g++ clang libmysqlclient-dev libssl-dev libbz2-dev libreadline-dev libncurses-dev mysql-server libboost-all-dev
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- name: Configure CMake
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run: >
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10
.github/workflows/windows_build.yml
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10
.github/workflows/windows_build.yml
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@@ -26,14 +26,8 @@ jobs:
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with:
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repository: 'liyunfan1223/mod-playerbots'
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path: 'modules/mod-playerbots'
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- name: Cache
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uses: actions/cache@v3
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with:
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path: C:\ProgramData\chocolatey\cache
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key: ccache:${{ matrix.os }}:${{ github.ref }}:${{ github.sha }}
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restore-keys: |
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ccache:${{ matrix.os }}:${{ github.ref }}
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ccache:${{ matrix.os }}
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2.13
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- name: Configure OS
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shell: bash
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env:
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@@ -96,7 +96,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
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if (IsNeededForQuest(bot, itemId))
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{
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this->guid = guid;
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this->guid = lootGUID;
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return;
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}
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isQuestItemOnly |= itemId > 0;
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@@ -350,7 +350,7 @@ void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal
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std::string const command = holder.GetCommand();
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Player* owner = holder.GetOwner();
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if (owner == master && !helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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if (!helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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{
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// To prevent spam caused by WIM
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if (!(command.rfind("WIM", 0) == 0) &&
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@@ -625,10 +625,15 @@ void PlayerbotAI::HandleCommand(uint32 type, std::string const text, Player* fro
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return;
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}
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if (!IsAllowedCommand(filtered) && !GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_ALLOW_ALL, type != CHAT_MSG_WHISPER, fromPlayer))
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if (!IsAllowedCommand(filtered) &&
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(master != fromPlayer || !GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_ALLOW_ALL, type != CHAT_MSG_WHISPER, fromPlayer)))
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return;
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if (type == CHAT_MSG_RAID_WARNING && filtered.find(bot->GetName()) != std::string::npos && filtered.find("award") == std::string::npos)
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if (!IsAllowedCommand(filtered) && master != fromPlayer)
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return;
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if (type == CHAT_MSG_RAID_WARNING && filtered.find(bot->GetName()) != std::string::npos &&
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filtered.find("award") == std::string::npos)
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{
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ChatCommandHolder cmd("warning", fromPlayer, type);
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chatCommands.push(cmd);
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@@ -849,6 +849,21 @@ void MovementAction::UpdateMovementState()
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if (bot->IsFlying())
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bot->UpdateSpeed(MOVE_FLIGHT, true);
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Transport* newTransport = bot->GetMap()->GetTransportForPos(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot);
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if (newTransport != bot->GetTransport())
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{
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LOG_DEBUG("playerbots", "Bot {} is on a transport", bot->GetName());
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if (bot->GetTransport())
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bot->GetTransport()->RemovePassenger(bot, true);
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if (newTransport)
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newTransport->AddPassenger(bot, true);
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bot->StopMovingOnCurrentPos();
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}
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// Temporary speed increase in group
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//if (botAI->HasRealPlayerMaster())
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//bot->SetSpeedRate(MOVE_RUN, 1.1f);
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@@ -206,7 +206,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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return false;
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}
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bool revive = sPlayerbotAIConfig->reviveBotWhenSummoned == 2 || (sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat());
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bool revive = sPlayerbotAIConfig->reviveBotWhenSummoned == 2 || (sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat() && master->IsAlive());
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if (bot->isDead() && revive)
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{
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bot->ResurrectPlayer(1.0f, false);
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@@ -5,9 +5,7 @@
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#ifndef _PLAYERBOT_SHAMANACTIONS_H
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#define _PLAYERBOT_SHAMANACTIONS_H
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#include "Define.h"
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#include "GenericSpellActions.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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class PlayerbotAI;
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@@ -362,31 +360,11 @@ class CastWindShearOnEnemyHealerAction : public CastSpellOnEnemyHealerAction
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CastWindShearOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "wind shear") { }
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};
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// class CastCurePoisonAction : public CastCureSpellAction
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// {
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// public:
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// CastCurePoisonAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cure poison") { }
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// };
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CURE_ACTION(CastCurePoisonActionSham, "cure disease");
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CURE_PARTY_ACTION(CastCurePoisonOnPartyActionSham, "cure poison", DISPEL_POISON);
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// class CastCurePoisonOnPartyAction : public CurePartyMemberAction
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// {
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// public:
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// CastCurePoisonOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cure poison", DISPEL_POISON) { }
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// };
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// class CastCureDiseaseAction : public CastCureSpellAction
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// {
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// public:
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// CastCureDiseaseAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cure disease") { }
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// };
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// class CastCureDiseaseOnPartyAction : public CurePartyMemberAction
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// {
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// public:
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// CastCureDiseaseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cure disease", DISPEL_DISEASE) { }
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// std::string const getName() override { return "cure disease on party"; }
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// };
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CURE_ACTION(CastCureDiseaseActionSham, "cure disease");
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CURE_PARTY_ACTION(CastCureDiseaseOnPartyActionSham, "cure disease", DISPEL_DISEASE);
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class CastLavaBurstAction : public CastSpellAction
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{
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@@ -213,10 +213,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
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creators["heroism"] = &ShamanAiObjectContextInternal::heroism;
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creators["bloodlust"] = &ShamanAiObjectContextInternal::bloodlust;
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creators["elemental mastery"] = &ShamanAiObjectContextInternal::elemental_mastery;
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// creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
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// creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
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// creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
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// creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
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creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
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creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
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creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
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creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
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creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst;
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creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank;
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creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem;
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@@ -277,10 +277,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* lava_lash(PlayerbotAI* botAI) { return new CastLavaLashAction(botAI); }
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static Action* ancestral_spirit(PlayerbotAI* botAI) { return new CastAncestralSpiritAction(botAI); }
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static Action* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new CastWindShearOnEnemyHealerAction(botAI); }
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// static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonAction(botAI); }
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// static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyAction(botAI); }
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// static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseAction(botAI); }
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// static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyAction(botAI); }
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static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonActionSham(botAI); }
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static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyActionSham(botAI); }
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static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseActionSham(botAI); }
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static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyActionSham(botAI); }
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static Action* lava_burst(PlayerbotAI* ai) { return new CastLavaBurstAction(ai); }
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static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); }
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static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); }
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@@ -160,7 +160,7 @@ bool GrindTargetValue::needForQuest(Unit* target)
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{
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QuestStatusData* questStatus = sTravelMgr->getQuestStatus(bot, questId);
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if (questTemplate->GetQuestLevel() > bot->GetLevel())
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if (questTemplate->GetQuestLevel() > bot->GetLevel()+5)
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continue;
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for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++)
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