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https://github.com/mod-playerbots/mod-playerbots
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[Class spell] Prayer of healing cast trigger
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@@ -36,12 +36,13 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), NULL)));
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NextAction::array(0,
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new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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@@ -61,12 +61,13 @@ void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"group heal occasion",
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), NULL)));
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NextAction::array(0,
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new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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