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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Removed bot freezing at startup and system message, not relevant anymore (#1519)
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@@ -4214,19 +4214,6 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
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}
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}
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// only keep updating till initializing time has completed,
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// which prevents unneeded expensive GameTime calls.
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if (_isBotInitializing)
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{
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_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.11;
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// no activity allowed during bot initialization
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if (_isBotInitializing)
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{
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return false;
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}
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}
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// General exceptions
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if (activityType == PACKET_ACTIVITY)
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{
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@@ -611,7 +611,6 @@ private:
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Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
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void HandleCommands();
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void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
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bool _isBotInitializing = false;
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protected:
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Player* bot;
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@@ -108,7 +108,7 @@ public:
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"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
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}
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if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
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/*if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
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{
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std::string roundedTime =
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std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.11 / 60) * 10) / 10.0);
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@@ -117,7 +117,7 @@ public:
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ChatHandler(player->GetSession()).SendSysMessage(
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"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
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+ roundedTime + "' minutes.");
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}
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}*/
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}
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}
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