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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'liyunfan1223:master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands)
This commit is contained in:
@@ -502,8 +502,8 @@ AiPlayerbot.AutoGearScoreLimit = 0
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# "power" (bots have infinite energy, rage, and runic power)
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# "taxi" (bots may use all flight paths, though they will not actually learn them)
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# "raid" (bots use cheats implemented into raid strategies)
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# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,taxi")
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# Default: taxi is enabled
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# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
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# Default: taxi and raid are enabled
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AiPlayerbot.BotCheats = "taxi,raid"
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#
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@@ -1117,7 +1117,7 @@ AiPlayerbot.RandomBotArenaTeamMinRating = 1000
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AiPlayerbot.DeleteRandomBotArenaTeams = 0
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# PvP Restricted Zones (bots don't pvp)
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139,3951"
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"
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# PvP Restricted Areas (bots don't pvp)
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AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080"
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@@ -148,7 +148,7 @@ bool PlayerbotAIConfig::Initialize()
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LoadList<std::vector<uint32>>(
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sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
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"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
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"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139,3951"),
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"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
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pvpProhibitedZoneIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
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pvpProhibitedAreaIds);
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@@ -209,16 +209,30 @@ public:
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void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
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{
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if (!player->GetSession()->IsBot())
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return;
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if (!sRandomPlayerbotMgr->IsRandomBot(player))
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// early return
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if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
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return;
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if (sPlayerbotAIConfig->randomBotXPRate != 1.0)
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// no XP multiplier, when player is no bot.
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if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
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return;
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// no XP multiplier, when bot has group where leader is a real player.
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if (Group* group = player->GetGroup())
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{
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amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
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Player* leader = group->GetLeader();
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if (leader && leader != player)
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{
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if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
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{
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if (leaderBotAI->HasRealPlayerMaster())
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return;
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}
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}
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}
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// otherwise apply bot XP multiplier.
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amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
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}
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};
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@@ -21,8 +21,8 @@
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const int ITEM_SOUL_SHARD = 6265;
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// Checks if the bot has less than 20 soul shards, and if so, allows casting Drain Soul
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bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 20; }
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// Checks if the bot has less than 26 soul shards, and if so, allows casting Drain Soul
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bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 26; }
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// Checks if the bot's health is above a certain threshold, and if so, allows casting Life Tap
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bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }
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@@ -29,8 +29,6 @@ public:
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creators["boost"] = &WarlockStrategyFactoryInternal::boost;
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creators["cc"] = &WarlockStrategyFactoryInternal::cc;
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creators["pet"] = &WarlockStrategyFactoryInternal::pet;
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creators["spellstone"] = &WarlockStrategyFactoryInternal::spellstone;
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creators["firestone"] = &WarlockStrategyFactoryInternal::firestone;
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creators["meta melee"] = &WarlockStrategyFactoryInternal::meta_melee_aoe;
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creators["tank"] = &WarlockStrategyFactoryInternal::tank;
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creators["aoe"] = &WarlockStrategyFactoryInternal::aoe;
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@@ -42,8 +40,6 @@ private:
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static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); }
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static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); }
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static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); }
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static Strategy* spellstone(PlayerbotAI* botAI) { return new UseSpellstoneStrategy(botAI); }
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static Strategy* firestone(PlayerbotAI* botAI) { return new UseFirestoneStrategy(botAI); }
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static Strategy* meta_melee_aoe(PlayerbotAI* botAI) { return new MetaMeleeAoeStrategy(botAI); }
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static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); }
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static Strategy* aoe(PlayerbotAI* botAI) { return new AoEWarlockStrategy(botAI); }
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@@ -125,6 +121,20 @@ private:
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static Strategy* curse_of_weakness(PlayerbotAI* botAI) { return new WarlockCurseOfWeaknessStrategy(botAI); }
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};
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class WarlockWeaponStoneStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockWeaponStoneStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["firestone"] = &WarlockWeaponStoneStrategyFactoryInternal::firestone;
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creators["spellstone"] = &WarlockWeaponStoneStrategyFactoryInternal::spellstone;
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}
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private:
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static Strategy* firestone(PlayerbotAI* ai) { return new UseFirestoneStrategy(ai); }
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static Strategy* spellstone(PlayerbotAI* ai) { return new UseSpellstoneStrategy(ai); }
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};
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class WarlockTriggerFactoryInternal : public NamedObjectContext<Trigger>
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{
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public:
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@@ -333,19 +343,13 @@ private:
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static Action* devour_magic_purge(PlayerbotAI* botAI) { return new CastDevourMagicPurgeAction(botAI); }
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static Action* devour_magic_cleanse(PlayerbotAI* botAI) { return new CastDevourMagicCleanseAction(botAI); }
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static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); }
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static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI)
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{
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return new CastSeedOfCorruptionOnAttackerAction(botAI);
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}
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static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI) { return new CastSeedOfCorruptionOnAttackerAction(botAI); }
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static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); }
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static Action* hellfire(PlayerbotAI* botAI) { return new CastHellfireAction(botAI); }
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static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); }
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static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); }
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static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); }
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static Action* unstable_affliction_on_attacker(PlayerbotAI* ai)
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{
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return new CastUnstableAfflictionOnAttackerAction(ai);
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}
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static Action* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new CastUnstableAfflictionOnAttackerAction(ai); }
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static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); }
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static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); }
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static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
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@@ -360,10 +364,7 @@ private:
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static Action* searing_pain(PlayerbotAI* botAI) { return new CastSearingPainAction(botAI); }
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static Action* shadow_ward(PlayerbotAI* botAI) { return new CastShadowWardAction(botAI); }
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static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); }
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static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI)
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{
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return new CastCurseOfAgonyOnAttackerAction(botAI);
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}
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static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerAction(botAI); }
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static Action* curse_of_the_elements(PlayerbotAI* ai) { return new CastCurseOfTheElementsAction(ai); }
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static Action* curse_of_doom(PlayerbotAI* ai) { return new CastCurseOfDoomAction(ai); }
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static Action* curse_of_exhaustion(PlayerbotAI* ai) { return new CastCurseOfExhaustionAction(ai); }
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@@ -397,6 +398,7 @@ void WarlockAiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContex
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strategyContexts.Add(new WarlockPetStrategyFactoryInternal());
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strategyContexts.Add(new WarlockSoulstoneStrategyFactoryInternal());
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strategyContexts.Add(new WarlockCurseStrategyFactoryInternal());
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strategyContexts.Add(new WarlockWeaponStoneStrategyFactoryInternal());
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}
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void WarlockAiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
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@@ -46,7 +46,7 @@ bool WarlockConjuredItemTrigger::IsActive()
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bool OutOfSoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) == 0; }
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bool TooManySoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) >= 6; }
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bool TooManySoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) >= 26; }
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bool OutOfSoulstoneTrigger::IsActive() { return GetSoulstoneCount(botAI->GetBot()) == 0; }
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