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[Class spell] Fix attack action for ranged
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@@ -110,7 +110,8 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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context->GetValue<Unit*>("current target")->Set(target);
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context->GetValue<LootObjectStack*>("available loot")->Get()->Add(guid);
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bool attacked = bot->Attack(target, true);
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bool melee = bot->IsWithinMeleeRange(target) || botAI->IsMelee(bot);
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bot->Attack(target, melee);
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if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target)) {
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sServerFacade->SetFacingTo(bot, target);
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