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https://github.com/mod-playerbots/mod-playerbots
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[Avoid aoe] Fix avoid aoe position
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@@ -1711,13 +1711,11 @@ Position AvoidAoeAction::BestPositionForRanged(Position pos, float radius)
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Position fleePos{bot->GetPositionX() + cos(angle) * fleeDis,
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bot->GetPositionY() + sin(angle) * fleeDis,
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bot->GetPositionZ()};
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// backward, flee
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if (currentTarget && (angle == angleToTarget + M_PI || angle == angleFleeFromCenter)
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if (currentTarget // && (angle == angleToTarget + M_PI || angle == angleFleeFromCenter)
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&& fleePos.GetExactDist(currentTarget) > sPlayerbotAIConfig->spellDistance) {
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continue;
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}
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// forward, flee
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if (currentTarget && (angle == angleToTarget || angle == angleFleeFromCenter)
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if (currentTarget // && (angle == angleToTarget || angle == angleFleeFromCenter)
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&& fleePos.GetExactDist(currentTarget) < (sPlayerbotAIConfig->tooCloseDistance + 5.0f)) {
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continue;
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}
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@@ -1737,7 +1735,7 @@ bool AvoidAoeAction::FleePosition(Position pos, float radius, std::string name)
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Position bestPos;
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if (botAI->IsMelee(bot)) {
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bestPos = BestPositionForMelee(pos, radius);
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} else if (botAI->IsRanged(bot)) {
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} else {
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bestPos = BestPositionForRanged(pos, radius);
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}
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if (bestPos != Position()) {
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@@ -125,7 +125,8 @@ Aura* AreaDebuffValue::Calculate()
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Unit::AuraEffectList const& aurasPeriodicDamagePercent = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
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Unit::AuraEffectList const& aurasPeriodicTriggerSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell = bot->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE);
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for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell}) {
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Unit::AuraEffectList const& aurasDummy = bot->GetAuraEffectsByType(SPELL_AURA_DUMMY);
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for (const Unit::AuraEffectList& list : {aurasPeriodicDamage, aurasPeriodicDamagePercent, aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell, aurasDummy}) {
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for (auto i = list.begin(); i != list.end(); ++i)
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{
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AuraEffect* aurEff = *i;
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