Fix melee consecration

This commit is contained in:
Yunfan Li
2024-03-12 18:42:46 +08:00
parent aab51a8182
commit e46f27734b

View File

@@ -237,7 +237,7 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
}
static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("melee consecration",
return new ActionNode ("consecration",
/*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);