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Fix melee consecration
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@@ -237,7 +237,7 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
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}
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}
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static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI)
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static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI)
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{
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{
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return new ActionNode ("melee consecration",
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return new ActionNode ("consecration",
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/*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
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/*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
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/*A*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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/*C*/ nullptr);
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