Fix melee consecration

This commit is contained in:
Yunfan Li
2024-03-12 18:42:46 +08:00
parent aab51a8182
commit e46f27734b

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@@ -237,7 +237,7 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
} }
static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI) static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI)
{ {
return new ActionNode ("melee consecration", return new ActionNode ("consecration",
/*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr), /*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
/*A*/ nullptr, /*A*/ nullptr,
/*C*/ nullptr); /*C*/ nullptr);