mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)
This commit is contained in:
@@ -947,8 +947,21 @@ bool BroadcastHelper::BroadcastSuggestThunderfury(PlayerbotAI* ai, Player* bot)
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{
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std::map<std::string, std::string> placeholders;
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ItemTemplate const* thunderfuryProto = sObjectMgr->GetItemTemplate(19019);
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placeholders["%thunderfury_link"] = GET_PLAYERBOT_AI(bot)->GetChatHelper()->FormatItem(thunderfuryProto);
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// placeholders["%thunderfury_link"] = GET_PLAYERBOT_AI(bot)->GetChatHelper()->FormatItem(thunderfuryProto); // Old code
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// [Crash fix] Protect from nil AI : a real player doesn't have PlayerbotAI.
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// Before: direct deref GET_PLAYERBOT_AI(bot)->... could crash World/General.
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if (auto* ai = GET_PLAYERBOT_AI(bot))
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{
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if (auto* chat = ai->GetChatHelper())
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placeholders["%thunderfury_link"] = chat->FormatItem(thunderfuryProto);
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else
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placeholders["%thunderfury_link"] = ""; // fallback: no chat helper
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}
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else
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{
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placeholders["%thunderfury_link"] = ""; // fallback: no d'AI (real player)
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}
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// End crash fix
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return BroadcastToChannelWithGlobalChance(
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ai,
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BOT_TEXT2("thunderfury_spam", placeholders),
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@@ -2373,7 +2373,7 @@ std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
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return name;
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}
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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/*std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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{
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std::vector<Player*> members;
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@@ -2392,6 +2392,34 @@ std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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members.push_back(ref->GetSource());
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}
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return members;
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}*/
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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{
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std::vector<Player*> members;
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Group* group = bot->GetGroup();
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if (!group)
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return members;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (!member)
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continue;
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// Celaning, we don't call 2 times GET_PLAYERBOT_AI and never reference it if nil
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if (auto* ai = GET_PLAYERBOT_AI(member))
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{
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// If it's a bot (not real player) => we ignor it
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if (!ai->IsRealPlayer())
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continue;
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}
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members.push_back(member);
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}
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return members;
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}
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@@ -36,10 +36,28 @@
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#include "BroadcastHelper.h"
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#include "PlayerbotDbStore.h"
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#include "WorldSessionMgr.h"
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#include "DatabaseEnv.h" // Added for gender choice
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#include <algorithm> // Added for gender choice
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#include "Log.h" // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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#include "DatabaseEnv.h"
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#include <algorithm>
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#include "Log.h"
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#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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#include "TravelMgr.h"
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namespace {
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// [Crash fix] Centralize clearing of pointer values in the AI context
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static void ClearAIContextPointerValues(PlayerbotAI* ai)
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{
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if (!ai) return;
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if (AiObjectContext* ctx = ai->GetAiObjectContext())
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{
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// Known today
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if (auto* tt = ctx->GetValue<TravelTarget*>("travel target"))
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tt->Set(nullptr);
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// TODO: add other pointer-type values here if you have any
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// e.g.: ctx->GetValue<SomePtr>("some key")->Set(nullptr);
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}
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}
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}
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class BotInitGuard
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{
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@@ -124,7 +142,7 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
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PlayerbotMgr* mgr = GET_PLAYERBOT_MGR(masterPlayer);
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if (!mgr)
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{
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LOG_DEBUG("playerbots", "PlayerbotMgr not found for master player with GUID: {}", masterPlayer->GetGUID().GetRawValue());
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LOG_DEBUG("mod-playerbots", "PlayerbotMgr not found for master player with GUID: {}", masterPlayer->GetGUID().GetRawValue());
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return;
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}
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uint32 count = mgr->GetPlayerbotsCount() + botLoading.size();
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@@ -222,13 +240,33 @@ void PlayerbotHolder::UpdateSessions()
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}
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}
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void PlayerbotHolder::HandleBotPackets(WorldSession* session)
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/*void PlayerbotHolder::HandleBotPackets(WorldSession* session)
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{
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WorldPacket* packet;
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while (session->GetPacketQueue().next(packet))
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{
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OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
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ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
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opHandle->Call(session, *packet);
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delete packet;
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}
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}*/
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void PlayerbotHolder::HandleBotPackets(WorldSession* session) // [Crash Fix] Secure packet dispatch (avoid calling on a null handler)
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{
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WorldPacket* packet;
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while (session->GetPacketQueue().next(packet))
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{
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const OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
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const ClientOpcodeHandler* opHandle = opcodeTable[opcode];
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if (!opHandle)
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{
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// Unknown handler: drop cleanly
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delete packet;
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continue;
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}
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opHandle->Call(session, *packet);
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delete packet;
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}
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@@ -318,10 +356,13 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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sPlayerbotDbStore->Save(botAI);
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}
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LOG_DEBUG("playerbots", "Bot {} logging out", bot->GetName().c_str());
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LOG_DEBUG("mod-playerbots", "Bot {} logging out", bot->GetName().c_str());
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bot->SaveToDB(false, false);
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WorldSession* botWorldSessionPtr = bot->GetSession();
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// WorldSession* botWorldSessionPtr = bot->GetSession();
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WorldSession* botWorldSessionPtr = bot->GetSession(); // Small safeguard on the session (as a precaution)
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if (!botWorldSessionPtr)
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return;
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WorldSession* masterWorldSessionPtr = nullptr;
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if (botWorldSessionPtr->isLogingOut())
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@@ -354,11 +395,13 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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logout = true;
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}
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TravelTarget* target = nullptr;
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/*TravelTarget* target = nullptr;
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if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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{
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target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get();
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}
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}*/
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// [Crash fix] Centralized cleanup of pointer values in the context
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ClearAIContextPointerValues(botAI);
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// Peiru: Allow bots to always instant logout to see if this resolves logout crashes
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logout = true;
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@@ -375,19 +418,25 @@ void PlayerbotHolder::LogoutPlayerBot(ObjectGuid guid)
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botWorldSessionPtr->HandleLogoutRequestOpcode(data);
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if (!bot)
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{
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RemoveFromPlayerbotsMap(guid);
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/*RemoveFromPlayerbotsMap(guid);
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delete botWorldSessionPtr;
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if (target)
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delete target;
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delete target;*/
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// [Crash fix] bot can be destroyed by the logout request: clean up without touching old pointers
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RemoveFromPlayerbotsMap(guid);
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delete botWorldSessionPtr;
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}
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return;
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}
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else
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{
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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/*RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botWorldSessionPtr; // finally delete the bot's WorldSession
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if (target)
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delete target;
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delete target;*/
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// [Crash fix] no more deleting 'target' here: ownership handled by the AI/Context
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botWorldSessionPtr; // finally delete the bot's WorldSession
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}
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return;
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} // if instant logout possible, do it
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@@ -420,11 +469,11 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
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sPlayerbotDbStore->Save(botAI);
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}
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LOG_DEBUG("playerbots", "Bot {} logged out", bot->GetName().c_str());
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LOG_DEBUG("mod-playerbots", "Bot {} logged out", bot->GetName().c_str());
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bot->SaveToDB(false, false);
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if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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/*if (botAI->GetAiObjectContext()) // Maybe some day re-write to delate all pointer values.
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{
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TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get();
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if (target)
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@@ -433,7 +482,9 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
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RemoveFromPlayerbotsMap(guid); // deletes bot player ptr inside this WorldSession PlayerBotMap
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delete botAI;
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delete botAI;*/
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// [Crash fix] Centralized cleanup of pointer values in the context
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ClearAIContextPointerValues(botAI);
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}
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}
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@@ -564,7 +615,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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//}
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mgroup->AddMember(bot);
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LOG_DEBUG("playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
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LOG_DEBUG("mod-playerbots", "[GROUP] after add: members={}, isRaid={}, isLFG={}",
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(int)mgroup->GetMembersCount(), mgroup->isRaidGroup() ? 1 : 0, mgroup->isLFGGroup() ? 1 : 0);
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}
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else
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@@ -744,9 +795,11 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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}
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}
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if (GET_PLAYERBOT_AI(bot))
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// if (GET_PLAYERBOT_AI(bot))
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if (PlayerbotAI* ai = GET_PLAYERBOT_AI(bot)) // [Tidy/Crash fix] Acquire AI once and reuse; avoid multiple GET_PLAYERBOT_AI calls.
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{
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if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
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// if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
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if (Player* master = ai->GetMaster())
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{
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if (master->GetSession()->GetSecurity() <= SEC_PLAYER && sPlayerbotAIConfig->autoInitOnly &&
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cmd != "init=auto")
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@@ -1601,7 +1654,7 @@ void PlayerbotMgr::OnBotLoginInternal(Player* const bot)
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botAI->SetMaster(master);
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botAI->ResetStrategies();
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LOG_INFO("playerbots", "Bot {} logged in", bot->GetName().c_str());
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LOG_INFO("mod-playerbots", "Bot {} logged in", bot->GetName().c_str());
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}
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void PlayerbotMgr::OnPlayerLogin(Player* player)
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@@ -1794,7 +1847,7 @@ void PlayerbotsMgr::RemovePlayerbotAI(ObjectGuid const& guid, bool removeMgrEntr
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{
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delete it->second;
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_playerbotsAIMap.erase(it);
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LOG_DEBUG("playerbots", "Removed stale AI for GUID {}",
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LOG_DEBUG("mod-playerbots", "Removed stale AI for GUID {}",
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static_cast<uint64>(guid.GetRawValue()));
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}
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@@ -137,7 +137,7 @@ public:
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bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Player* receiver) override
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{
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if (type == CHAT_MSG_WHISPER)
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/*if (type == CHAT_MSG_WHISPER)
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{
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(receiver))
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{
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@@ -145,14 +145,23 @@ public:
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return false;
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}
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}
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}*/
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if (type == CHAT_MSG_WHISPER && receiver) // [Crash Fix] Add non-null receiver check to avoid calling on a null pointer in edge cases.
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{
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(receiver))
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{
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botAI->HandleCommand(type, msg, player);
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return false;
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}
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}
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return true;
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}
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void OnPlayerChat(Player* player, uint32 type, uint32 /*lang*/, std::string& msg, Group* group) override
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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/*for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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if (Player* member = itr->GetSource())
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{
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@@ -161,6 +170,18 @@ public:
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botAI->HandleCommand(type, msg, player);
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}
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}
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}*/
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if (!group) return; // [Crash Fix] 'group' should not be null in this hook, but this safeguard prevents a crash if the caller changes or in case of an unexpected call.
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member) continue;
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(member))
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{
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botAI->HandleCommand(type, msg, player);
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}
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}
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}
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@@ -177,7 +198,9 @@ public:
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{
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if (bot->GetGuildId() == player->GetGuildId())
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{
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GET_PLAYERBOT_AI(bot)->HandleCommand(type, msg, player);
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// GET_PLAYERBOT_AI(bot)->HandleCommand(type, msg, player);
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if (PlayerbotAI* ai = GET_PLAYERBOT_AI(bot)) // [Crash Fix] Possible crash source because we don't check if the returned pointer is not null
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ai->HandleCommand(type, msg, player);
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}
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}
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}
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@@ -1725,7 +1725,11 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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}
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// Prevent blink to be detected by visible real players
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if (botAI->HasPlayerNearby(150.0f))
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/*if (botAI->HasPlayerNearby(150.0f))
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{
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break;
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}*/
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if (botAI && botAI->HasPlayerNearby(150.0f)) // [Crash fix] 'botAI' can be null earlier in the function.
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{
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break;
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}
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@@ -2333,8 +2337,10 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);
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/*if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);*/
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if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Avoid 2 calls to GET_PLAYERBOT_AI and protect the dereference.
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ai->Reset(true);
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if (bot->GetGroup())
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bot->RemoveFromGroup();
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@@ -2374,8 +2380,10 @@ void RandomPlayerbotMgr::RandomizeMin(Player* bot)
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PlayerbotsDatabase.Execute(stmt);
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// teleport to a random inn for bot level
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if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);
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/*if (GET_PLAYERBOT_AI(bot))
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GET_PLAYERBOT_AI(bot)->Reset(true);*/
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if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Avoid 2 calls to GET_PLAYERBOT_AI and protect the dereference.
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ai->Reset(true);
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if (bot->GetGroup())
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bot->RemoveFromGroup();
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@@ -2468,7 +2476,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
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bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
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{
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if (bot && GET_PLAYERBOT_AI(bot))
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/*if (bot && GET_PLAYERBOT_AI(bot))
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{
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if (GET_PLAYERBOT_AI(bot)->IsRealPlayer())
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return false;
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@@ -2478,6 +2486,17 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
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return IsRandomBot(bot->GetGUID().GetCounter());
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}
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return false;*/
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if (bot) // [Tidy] Single AI acquisition + same logic.
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{
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if (auto* ai = GET_PLAYERBOT_AI(bot))
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{
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if (ai->IsRealPlayer())
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return false;
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}
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return IsRandomBot(bot->GetGUID().GetCounter());
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}
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return false;
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}
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@@ -2495,7 +2514,7 @@ bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
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bool RandomPlayerbotMgr::IsAddclassBot(Player* bot)
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{
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if (bot && GET_PLAYERBOT_AI(bot))
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/*if (bot && GET_PLAYERBOT_AI(bot))
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{
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if (GET_PLAYERBOT_AI(bot)->IsRealPlayer())
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return false;
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@@ -2505,6 +2524,17 @@ bool RandomPlayerbotMgr::IsAddclassBot(Player* bot)
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return IsAddclassBot(bot->GetGUID().GetCounter());
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}
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return false;*/
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if (bot) // [Tidy] Single AI acquisition + same logic.
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{
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if (auto* ai = GET_PLAYERBOT_AI(bot))
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{
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if (ai->IsRealPlayer())
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return false;
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}
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return IsAddclassBot(bot->GetGUID().GetCounter());
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}
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return false;
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}
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@@ -2844,8 +2874,9 @@ void RandomPlayerbotMgr::HandleCommand(uint32 type, std::string const text, Play
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continue;
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}
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}
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GET_PLAYERBOT_AI(bot)->HandleCommand(type, text, fromPlayer);
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// GET_PLAYERBOT_AI(bot)->HandleCommand(type, text, fromPlayer); // Possible crash source because we don't check if the returned pointer is not null
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if (auto* ai = GET_PLAYERBOT_AI(bot)) // [Crash fix] Protect the call on a null AI (World/General chat path).
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ai->HandleCommand(type, text, fromPlayer);
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}
|
||||
}
|
||||
|
||||
@@ -2918,7 +2949,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
/*PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI && member == player && (!botAI->GetMaster() || GET_PLAYERBOT_AI(botAI->GetMaster())))
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
@@ -2929,6 +2960,20 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
||||
}
|
||||
|
||||
break;
|
||||
}*/
|
||||
if (auto* botAI = GET_PLAYERBOT_AI(bot)) // [Tidy] Avoid GET_PLAYERBOT_AI(...) on a potentially null master.
|
||||
{
|
||||
Player* master = botAI->GetMaster();
|
||||
if (member == player && (!master || GET_PLAYERBOT_AI(master)))
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
{
|
||||
botAI->SetMaster(player);
|
||||
botAI->ResetStrategies();
|
||||
botAI->TellMaster("Hello");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3067,13 +3112,29 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
lvlPerClass[bot->getClass()] += bot->GetLevel();
|
||||
lvlPerRace[bot->getRace()] += bot->GetLevel();
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
/*PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI->AllowActivity())
|
||||
++active;
|
||||
|
||||
if (botAI->GetAiObjectContext()->GetValue<bool>("random bot update")->Get())
|
||||
++update;
|
||||
|
||||
++update;*/
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot); // [Crash fix] Declare botAI in the loop scope and exit early if null,
|
||||
if (!botAI)
|
||||
continue; // real player / no AI → ignore this bot for stats
|
||||
|
||||
if (botAI->AllowActivity())
|
||||
++active;
|
||||
|
||||
// Secure access to the context and the value
|
||||
if (AiObjectContext* ctx = botAI->GetAiObjectContext())
|
||||
{
|
||||
if (auto* v = ctx->GetValue<bool>("random bot update"))
|
||||
if (v->Get())
|
||||
++update;
|
||||
}
|
||||
// End CrashFix
|
||||
|
||||
uint32 botId = bot->GetGUID().GetCounter();
|
||||
if (!GetEventValue(botId, "randomize"))
|
||||
++randomize;
|
||||
|
||||
@@ -1227,7 +1227,7 @@ std::string const QuestObjectiveTravelDestination::getTitle()
|
||||
return out.str();
|
||||
}
|
||||
|
||||
bool RpgTravelDestination::isActive(Player* bot)
|
||||
/*bool RpgTravelDestination::isActive(Player* bot) // Old Code
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
AiObjectContext* context = botAI->GetAiObjectContext();
|
||||
@@ -1264,6 +1264,62 @@ bool RpgTravelDestination::isActive(Player* bot)
|
||||
ReputationRank reaction = bot->GetReputationRank(factionEntry->faction);
|
||||
|
||||
return reaction > REP_NEUTRAL;
|
||||
}*/
|
||||
|
||||
bool RpgTravelDestination::isActive(Player* bot)
|
||||
{
|
||||
// [Crash fix] Never dereference the AI if the player is real (null AI).
|
||||
if (!bot)
|
||||
return false;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return false; // real player (no AI) => inactive destination
|
||||
|
||||
AiObjectContext* context = botAI->GetAiObjectContext();
|
||||
if (!context)
|
||||
return false;
|
||||
|
||||
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
||||
if (!cInfo)
|
||||
return false;
|
||||
|
||||
bool isUsefull = false;
|
||||
|
||||
if (cInfo->npcflag & UNIT_NPC_FLAG_VENDOR)
|
||||
if (AI_VALUE2_LAZY(bool, "group or", "should sell,can sell,following party,near leader"))
|
||||
isUsefull = true;
|
||||
|
||||
if (cInfo->npcflag & UNIT_NPC_FLAG_REPAIR)
|
||||
if (AI_VALUE2_LAZY(bool, "group or", "should repair,can repair,following party,near leader"))
|
||||
isUsefull = true;
|
||||
|
||||
if (!isUsefull)
|
||||
return false;
|
||||
|
||||
// [Crash fix] Read the ignore list via 'context' and check that the Value exists
|
||||
GuidSet const* ignoreList = nullptr;
|
||||
if (auto* value = context->GetValue<GuidSet&>("ignore rpg target"))
|
||||
ignoreList = &value->Get();
|
||||
|
||||
if (ignoreList)
|
||||
{
|
||||
for (ObjectGuid const& guid : *ignoreList)
|
||||
{
|
||||
if (guid.GetEntry() == getEntry())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Secure access to the faction template
|
||||
if (FactionTemplateEntry const* factionEntry = sFactionTemplateStore.LookupEntry(cInfo->faction))
|
||||
{
|
||||
ReputationRank reaction = bot->GetReputationRank(factionEntry->faction);
|
||||
return reaction > REP_NEUTRAL;
|
||||
}
|
||||
|
||||
// As a precaution, if the faction is not found, consider inactive
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureTemplate const* RpgTravelDestination::GetCreatureTemplate() { return sObjectMgr->GetCreatureTemplate(entry); }
|
||||
|
||||
Reference in New Issue
Block a user