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Increased updateInterval booster time (#732)
from botAmounts * 0.13 to 0.15
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@@ -323,7 +323,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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// which prevents unneeded expensive GameTime calls.
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if (_isBotInitializing)
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{
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_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.13;
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_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.15;
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}
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uint32 updateIntervalTurboBoost = _isBotInitializing ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
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