mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix rated arena and battleground bot autojoining
This commit is contained in:
@@ -192,22 +192,7 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0), t
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PrepareTeleportCache();
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}
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for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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BattlegroundData.clear();
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BgCheckTimer = 0;
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LfgCheckTimer = 0;
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@@ -617,22 +602,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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LOG_INFO("playerbots", "Checking BG Queue...");
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for (uint32 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint32 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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BattlegroundData.clear();
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for (Player* player : players)
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{
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@@ -642,14 +612,13 @@ void RandomPlayerbotMgr::CheckBgQueue()
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if (player->InBattleground() && player->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
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continue;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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TeamId teamId = player->GetTeamId();
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for (uint8 queueType = 0; queueType < PLAYER_MAX_BATTLEGROUND_QUEUES; ++queueType)
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{
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BattlegroundQueueTypeId queueTypeId = player->GetBattlegroundQueueTypeId(i);
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BattlegroundQueueTypeId queueTypeId = player->GetBattlegroundQueueTypeId(queueType);
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if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
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continue;
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TeamId teamId = player->GetTeamId();
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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uint32 mapId = bg->GetMapId();
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@@ -659,59 +628,59 @@ void RandomPlayerbotMgr::CheckBgQueue()
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BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
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BattlegroundData[queueTypeId][bracketId].minLevel = pvpDiff->minLevel;
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BattlegroundData[queueTypeId][bracketId].maxLevel = pvpDiff->maxLevel;
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bool isRated = false;
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if (uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
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GroupQueueInfo ginfo;
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TeamId tempT = teamId;
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if (bgQueue.GetPlayerGroupInfoData(player->GetGUID(), &ginfo))
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{
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if (ginfo.IsRated)
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{
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for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
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{
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uint32 arena_team_id = player->GetArenaTeamId(arena_slot);
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ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamById(arena_team_id);
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if (!arenateam)
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continue;
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if (arenateam->GetType() != arenaType)
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continue;
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Rating[queueTypeId][bracketId][1] = arenateam->GetRating();
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}
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}
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teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
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isRated = true;
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}
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if (player->InArena())
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{
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if (player->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
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teamId = TEAM_HORDE;
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else
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teamId = TEAM_ALLIANCE;
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}
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if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) || (player->InArena() && player->GetBattleground()->isRated()))
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isRated = true;
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ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount++;
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount++;
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}
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if (GET_PLAYERBOT_AI(player))
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BgBots[queueTypeId][bracketId][teamId]++;
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else
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BgPlayers[queueTypeId][bracketId][teamId]++;
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if (!player->IsInvitedForBattlegroundInstance() && (!player->InBattleground() || (player->GetBattleground() && player->GetBattleground()->GetBgTypeID() != BattlegroundMgr::BGTemplateId(queueTypeId))))
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{
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if (BattlegroundMgr::BGArenaType(queueTypeId))
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if (GET_PLAYERBOT_AI(player))
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{
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NeedBots[queueTypeId][bracketId][teamId] = true;
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
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}
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else
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{
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NeedBots[queueTypeId][bracketId][TEAM_ALLIANCE] = true;
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NeedBots[queueTypeId][bracketId][TEAM_HORDE] = true;
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount++;
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}
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}
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if (!player->IsInvitedForBattlegroundInstance() && !player->InBattleground())
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{
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if (BattlegroundMgr::BGArenaType(queueTypeId))
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{
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue = 1;
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else
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BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue = 1;
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}
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else
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{
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BattlegroundData[queueTypeId][bracketId].activeBgQueue = 1;
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}
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}
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}
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@@ -732,14 +701,14 @@ void RandomPlayerbotMgr::CheckBgQueue()
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if (bot->InBattleground() && bot->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
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continue;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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TeamId teamId = bot->GetTeamId();
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for (uint8 queueType = 0; queueType < PLAYER_MAX_BATTLEGROUND_QUEUES; ++queueType)
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{
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BattlegroundQueueTypeId queueTypeId = bot->GetBattlegroundQueueTypeId(i);
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BattlegroundQueueTypeId queueTypeId = bot->GetBattlegroundQueueTypeId(queueType);
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if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
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continue;
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TeamId teamId = bot->GetTeamId();
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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uint32 mapId = bg->GetMapId();
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@@ -749,90 +718,191 @@ void RandomPlayerbotMgr::CheckBgQueue()
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BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
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uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId);
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if (arenaType)
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BattlegroundData[queueTypeId][bracketId].minLevel = pvpDiff->minLevel;
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BattlegroundData[queueTypeId][bracketId].maxLevel = pvpDiff->maxLevel;
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if (uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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bool isRated = false;
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
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GroupQueueInfo ginfo;
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TeamId tempT = teamId;
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if (bgQueue.GetPlayerGroupInfoData(bot->GetGUID(), &ginfo))
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teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
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if (bot->InArena())
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if (bgQueue.GetPlayerGroupInfoData(bot->GetGUID(), &ginfo))
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{
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if (bot->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
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teamId = TEAM_HORDE;
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else
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teamId = TEAM_ALLIANCE;
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if (ginfo.IsRated)
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isRated = true;
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}
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ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
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if (bgQueue.IsPlayerInvitedToRatedArena(bot->GetGUID()) || (bot->InArena() && bot->GetBattleground()->isRated()))
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isRated = true;
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount++;
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}
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else
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{
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
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}
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BgBots[queueTypeId][bracketId][teamId]++;
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if(bot->InBattleground())
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{
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std::vector<int>* instanceIds = nullptr;
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uint32 instanceId = bot->GetBattleground()->GetInstanceID();
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bool isArena = false;
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bool isRated = false;
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if(bot->InArena())
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{
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isArena = true;
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if(bot->GetBattleground()->isRated())
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{
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isRated = true;
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instanceIds = &BattlegroundData[queueTypeId][bracketId].ratedArenaInstances;
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}
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else
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{
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instanceIds = &BattlegroundData[queueTypeId][bracketId].skirmishArenaInstances;
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}
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}
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else
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{
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instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
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}
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if (instanceIds)
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{
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if (std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
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instanceIds->push_back(instanceId);
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}
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if (isArena)
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{
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount = instanceIds->size();
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount = instanceIds->size();
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}
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else
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{
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BattlegroundData[queueTypeId][bracketId].bgInstanceCount = instanceIds->size();
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}
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}
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}
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}
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for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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// Increase instance count if Bots are required to autojoin BG/Arenas
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if (sPlayerbotAIConfig->randomBotAutoJoinBG)
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{
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for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(j);
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uint32 randomBotAutoJoinArenaBracket = sPlayerbotAIConfig->randomBotAutoJoinArenaBracket;
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uint32 randomBotAutoJoinWarsongBracket = sPlayerbotAIConfig->randomBotAutoJoinWarsongBracket;
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uint32 randomBotAutoJoinBGRatedArena2v2Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena2v2Count;
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uint32 randomBotAutoJoinBGRatedArena3v3Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena3v3Count;
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uint32 randomBotAutoJoinBGRatedArena5v5Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena5v5Count;
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uint32 randomBotAutoJoinBGWarsongCount = sPlayerbotAIConfig->randomBotAutoJoinBGWarsongCount;
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if ((BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE] + BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]) == 0)
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continue;
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BattlegroundData[BATTLEGROUND_QUEUE_2v2][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena2v2Count,
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(BattlegroundData[BATTLEGROUND_QUEUE_2v2][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
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randomBotAutoJoinBGRatedArena2v2Count) +
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randomBotAutoJoinBGRatedArena2v2Count
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);
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if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) B (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{})",
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type == ARENA_TYPE_2v2 ? "2v2" : type == ARENA_TYPE_3v3 ? "3v3" : "5v5", i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" :
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i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" :
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i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
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BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
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BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
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BattlegroundData[BATTLEGROUND_QUEUE_3v3][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena3v3Count,
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(BattlegroundData[BATTLEGROUND_QUEUE_3v3][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
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randomBotAutoJoinBGRatedArena3v3Count) +
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randomBotAutoJoinBGRatedArena3v3Count
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);
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continue;
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}
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BattlegroundData[BATTLEGROUND_QUEUE_5v5][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena5v5Count,
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(BattlegroundData[BATTLEGROUND_QUEUE_5v5][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
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randomBotAutoJoinBGRatedArena5v5Count) +
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randomBotAutoJoinBGRatedArena5v5Count
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);
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BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
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std::string _bgType;
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV:
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_bgType = "AV";
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break;
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case BATTLEGROUND_WS:
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_bgType = "WSG";
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break;
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case BATTLEGROUND_AB:
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_bgType = "AB";
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break;
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case BATTLEGROUND_EY:
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_bgType = "EotS";
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break;
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case BATTLEGROUND_RB:
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_bgType = "Random";
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break;
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case BATTLEGROUND_SA:
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_bgType = "SotA";
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break;
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case BATTLEGROUND_IC:
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_bgType = "IoC";
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break;
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default:
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_bgType = "Other";
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break;
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}
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LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{})",
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_bgType, i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" : i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" :
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(i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" : i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
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BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
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BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
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}
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BattlegroundData[BATTLEGROUND_QUEUE_WS][randomBotAutoJoinWarsongBracket].bgInstanceCount =
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std::max(
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randomBotAutoJoinBGWarsongCount,
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(BattlegroundData[BATTLEGROUND_QUEUE_WS][randomBotAutoJoinWarsongBracket].bgInstanceCount -
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randomBotAutoJoinBGWarsongCount) +
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randomBotAutoJoinBGWarsongCount
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);
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}
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LOG_INFO("playerbots", "BG Queue check finished");
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LogBattlegroundInfo();
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}
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void RandomPlayerbotMgr::LogBattlegroundInfo()
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{
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for (const auto& queueTypePair : BattlegroundData) {
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uint8 queueType = queueTypePair.first;
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BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(queueType);
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if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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for (const auto& bracketIdPair : queueTypePair.second) {
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auto& bgInfo = bracketIdPair.second;
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|
||||
LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) Bots (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{}), Instances (Skirmish:{} Rated:{})",
|
||||
type == ARENA_TYPE_2v2 ? "2v2" : type == ARENA_TYPE_3v3 ? "3v3" : "5v5", std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
bgInfo.skirmishArenaPlayerCount, bgInfo.ratedArenaPlayerCount, bgInfo.skirmishArenaBotCount, bgInfo.ratedArenaBotCount,
|
||||
bgInfo.skirmishArenaPlayerCount + bgInfo.skirmishArenaBotCount, bgInfo.ratedArenaPlayerCount + bgInfo.ratedArenaBotCount,
|
||||
bgInfo.skirmishArenaInstanceCount, bgInfo.ratedArenaInstanceCount);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
std::string _bgType;
|
||||
switch (bgTypeId)
|
||||
{
|
||||
case BATTLEGROUND_AV:
|
||||
_bgType = "AV";
|
||||
break;
|
||||
case BATTLEGROUND_WS:
|
||||
_bgType = "WSG";
|
||||
break;
|
||||
case BATTLEGROUND_AB:
|
||||
_bgType = "AB";
|
||||
break;
|
||||
case BATTLEGROUND_EY:
|
||||
_bgType = "EotS";
|
||||
break;
|
||||
case BATTLEGROUND_RB:
|
||||
_bgType = "Random";
|
||||
break;
|
||||
case BATTLEGROUND_SA:
|
||||
_bgType = "SotA";
|
||||
break;
|
||||
case BATTLEGROUND_IC:
|
||||
_bgType = "IoC";
|
||||
break;
|
||||
default:
|
||||
_bgType = "Other";
|
||||
break;
|
||||
}
|
||||
|
||||
for (const auto& bracketIdPair : queueTypePair.second) {
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
|
||||
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}",
|
||||
_bgType, std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
bgInfo.bgAlliancePlayerCount, bgInfo.bgHordePlayerCount, bgInfo.bgAllianceBotCount, bgInfo.bgHordeBotCount,
|
||||
bgInfo.bgAlliancePlayerCount + bgInfo.bgAllianceBotCount, bgInfo.bgHordePlayerCount + bgInfo.bgHordeBotCount,
|
||||
bgInfo.bgInstanceCount);
|
||||
}
|
||||
}
|
||||
LOG_INFO("playerbots", "====== BATTLEGROUND/ARENA Check Finished =======");
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::CheckLfgQueue()
|
||||
|
||||
Reference in New Issue
Block a user