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https://github.com/mod-playerbots/mod-playerbots
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Unholy Deathknight
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@@ -72,12 +72,12 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
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NextAction** UnholyDKStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("death and decay", ACTION_DEFAULT + 1.0f),
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new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
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new NextAction("horn of winter", ACTION_DEFAULT + 0.6f),
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new NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
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new NextAction("death and decay", ACTION_DEFAULT + 0.5f),
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new NextAction("horn of winter", ACTION_DEFAULT + 0.4f),
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new NextAction("summon gargoyle", ACTION_DEFAULT + 0.3f),
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new NextAction("death coil", ACTION_DEFAULT + 0.2f),
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new NextAction("melee", ACTION_DEFAULT),
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new NextAction("scourge strike", ACTION_NORMAL + 0.1f),
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new NextAction("melee", ACTION_DEFAULT),
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nullptr);
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}
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@@ -91,8 +91,8 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("no desolation", NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("death and decay cooldown",
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NextAction::array(0,
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new NextAction("ghoul frenzy", ACTION_DEFAULT + 5.0f),
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new NextAction("scourge strike", ACTION_DEFAULT + 4.0f),
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new NextAction("ghoul frenzy", ACTION_NORMAL + 5.0f),
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new NextAction("scourge strike", ACTION_NORMAL + 4.0f),
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new NextAction("blood boil", ACTION_NORMAL + 3.0f),
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new NextAction("icy touch", ACTION_NORMAL + 2.0f),
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new NextAction("plague strike", ACTION_NORMAL + 1.0f),
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