mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Speed up addclass with pre calculation
This commit is contained in:
@@ -80,6 +80,7 @@ AiPlayerbot.Enabled = 1
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AiPlayerbot.RandomBotAutologin = 1
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# Random bot account
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# Please ensure that RandomBotAccountCount is greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
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AiPlayerbot.RandomBotAccountCount = 200
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# Random bot count
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@@ -108,12 +109,16 @@ AiPlayerbot.DeleteRandomBotAccounts = 0
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AiPlayerbot.MaxAddedBots = 40
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# Maximum number of bots per class added by one account
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AiPlayerbot.MaxAddedBotsPerClass = 10
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AiPlayerbot.MaxAddedBotsPerClass = 40
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# Enable/Disable create bot by addclass command (0 = GM only, 1 = enable)
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# default: 1 (enable)
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AiPlayerbot.AddClassCommand = 1
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# Set the addclass command account pool size
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# Addclass command uses a subset of accounts from RandomBotAccountCount
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AiPlayerbot.AddClassAccountPoolSize = 50
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# Bot group invitation permission level (0 = GM only, 1 = accept based on level, 2 = always accept)
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# default: 1 (accept based on level)
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AiPlayerbot.GroupInvitationPermission = 1
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@@ -18,12 +18,14 @@
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#include "Group.h"
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#include "GroupMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectGuid.h"
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#include "ObjectMgr.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotDbStore.h"
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#include "PlayerbotFactory.h"
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#include "PlayerbotSecurity.h"
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#include "Playerbots.h"
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#include "RandomPlayerbotMgr.h"
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#include "SharedDefines.h"
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#include "WorldSession.h"
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#include "ChannelMgr.h"
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@@ -1003,44 +1005,20 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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messages.push_back("Error: Invalid Class. Try again.");
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return messages;
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}
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uint8 master_race = master->getRace();
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std::string race_limit;
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switch (master_race)
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uint8 teamId = master->GetTeamId(true);
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std::vector<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
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for (size_t i = 0; i < guidCache.size(); i++)
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{
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case 1:
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case 3:
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case 4:
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case 7:
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case 11:
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race_limit = "1, 3, 4, 7, 11";
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break;
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case 2:
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case 5:
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case 6:
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case 8:
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case 10:
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race_limit = "2, 5, 6, 8, 10";
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break;
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}
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uint32 maxAccountId = sPlayerbotAIConfig->randomBotAccounts.back();
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// find a bot fit conditions and not in any guild
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QueryResult results = CharacterDatabase.Query(
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"SELECT guid FROM characters "
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"WHERE name IN (SELECT name FROM playerbots_names) AND class = '{}' AND online = 0 AND race IN ({}) AND "
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"guid NOT IN ( SELECT guid FROM guild_member ) "
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"AND account <= {} "
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"ORDER BY account DESC LIMIT 1",
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claz, race_limit, maxAccountId);
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if (results)
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{
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Field* fields = results->Fetch();
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ObjectGuid guid = ObjectGuid(HighGuid::Player, fields[0].Get<uint32>());
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ObjectGuid guid = guidCache[i];
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if (botLoading.find(guid) != botLoading.end())
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continue;
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if (ObjectAccessor::FindConnectedPlayer(guid))
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continue;
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AddPlayerBot(guid, master->GetSession()->GetAccountId());
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messages.push_back("Add class " + std::string(charname));
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return messages;
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}
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messages.push_back("Add class failed.");
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messages.push_back("Add class failed, no available characters!");
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return messages;
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}
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@@ -162,6 +162,8 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0)
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{
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sPlayerbotCommandServer->Start();
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PrepareTeleportCache();
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if (sPlayerbotAIConfig->addClassCommand)
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PrepareAddclassCache();
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}
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BattlegroundData.clear();
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@@ -1473,40 +1475,44 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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} while (results->NextRow());
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}
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LOG_INFO("playerbots", "{} banker locations for level collected.", collected_locs);
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}
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// temporary only use locsPerLevelCache, so disable rpgLocsCacheLevel cache
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// LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows());
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// results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM
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// creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
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// "WHERE r.race < 15");
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// if (results)
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// {
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// do
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// {
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// Field* fields = results->Fetch();
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// uint16 mapId = fields[0].Get<uint16>();
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// float x = fields[1].Get<float>();
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// float y = fields[2].Get<float>();
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// float z = fields[3].Get<float>();
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// uint32 race = fields[4].Get<uint32>();
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// uint32 minl = fields[5].Get<uint32>();
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// uint32 maxl = fields[6].Get<uint32>();
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// for (uint32 level = 1; level < sPlayerbotAIConfig->randomBotMaxLevel + 1; level++)
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// {
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// if (level > maxl || level < minl)
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// continue;
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// WorldLocation loc(mapId, x, y, z, 0);
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// for (uint32 r = 1; r < MAX_RACES; r++)
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// {
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// if (race == r || race == 0)
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// rpgLocsCacheLevel[r][level].push_back(loc);
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// }
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// }
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// } while (results->NextRow());
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// }
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void RandomPlayerbotMgr::PrepareAddclassCache()
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{
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int32 maxAccountId = sPlayerbotAIConfig->randomBotAccounts.back();
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int32 minIdx =
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sPlayerbotAIConfig->randomBotAccounts.size() - 1 >= sPlayerbotAIConfig->addClassAccountPoolSize
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? sPlayerbotAIConfig->randomBotAccounts.size() - sPlayerbotAIConfig->addClassAccountPoolSize : 0;
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int32 minAccountId = sPlayerbotAIConfig->randomBotAccounts[minIdx];
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if (minAccountId < 0)
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{
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LOG_ERROR("playerbots", "No available account for add class!");
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}
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int32 collected = 0;
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for (uint8 claz = CLASS_WARRIOR; claz <= CLASS_DRUID; claz++)
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{
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if (claz == 10)
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continue;
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QueryResult results = CharacterDatabase.Query(
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"SELECT guid, race FROM characters "
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"WHERE account >= {} AND account <= {} AND class = '{}' AND online = 0 AND "
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"guid NOT IN ( SELECT guid FROM guild_member ) "
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"ORDER BY account DESC",
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minAccountId, maxAccountId, claz);
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if (results)
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{
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do
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{
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Field* fields = results->Fetch();
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ObjectGuid guid = ObjectGuid(HighGuid::Player, fields[0].Get<uint32>());
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uint32 race = fields[1].Get<uint32>();
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bool isAlliance = race == 1 || race == 3 || race == 4 || race == 7 || race == 11;
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addclassCache[GetTeamClassIdx(isAlliance, claz)].push_back(guid);
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collected++;
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} while (results->NextRow());
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}
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}
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LOG_INFO("playerbots", "{} characters collected for addclass command.", collected);
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}
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void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
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@@ -2395,7 +2401,7 @@ void RandomPlayerbotMgr::PrintStats()
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++engine_combat;
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else
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++engine_dead;
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uint8 spec = AiFactory::GetPlayerSpecTab(bot);
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switch (bot->getClass())
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{
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@@ -2779,4 +2785,3 @@ ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, Battlegrou
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return battleMasterGUID;
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}
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@@ -6,6 +6,7 @@
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#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
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#define _PLAYERBOT_RANDOMPLAYERBOTMGR_H
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#include "ObjectGuid.h"
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#include "PlayerbotMgr.h"
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struct BattlegroundInfo
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@@ -166,7 +167,9 @@ public:
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float getActivityMod() { return activityMod; }
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float getActivityPercentage() { return activityMod * 100.0f; }
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void setActivityPercentage(float percentage) { activityMod = percentage / 100.0f; }
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static uint8 GetTeamClassIdx(bool isAlliance, uint8 claz) { return isAlliance * 20 + claz; }
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std::map<uint8, std::vector<ObjectGuid>> addclassCache;
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protected:
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void OnBotLoginInternal(Player* const bot) override;
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@@ -190,6 +193,7 @@ private:
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void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
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uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
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void PrepareTeleportCache();
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void PrepareAddclassCache();
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typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
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std::vector<Player*> players;
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