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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Lowered Heroic Strike for Prot spec too
Also added Devastate as a medium rage ability after Shield Slam.
This commit is contained in:
@@ -89,7 +89,9 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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triggers.push_back(
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new TriggerNode("sunder armor", NextAction::array(0, new NextAction("devastate", ACTION_HIGH + 2), nullptr)));
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new TriggerNode("sunder armor", NextAction::array(0, new NextAction("devastate", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available",
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triggers.push_back(new TriggerNode("medium rage available",
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NextAction::array(0, new NextAction("shield slam", ACTION_HIGH + 1), nullptr)));
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NextAction::array(0, new NextAction("shield slam", ACTION_HIGH + 2),
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new NextAction("devastate", ACTION_HIGH + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"shield block", NextAction::array(0, new NextAction("shield block", ACTION_INTERRUPT + 1), nullptr)));
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"shield block", NextAction::array(0, new NextAction("shield block", ACTION_INTERRUPT + 1), nullptr)));
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triggers.push_back(
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triggers.push_back(
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@@ -129,7 +131,7 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("protect party member",
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triggers.push_back(new TriggerNode("protect party member",
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NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
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NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), nullptr)));
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"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available",
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triggers.push_back(new TriggerNode("medium rage available",
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NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
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NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
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}
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}
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