Turning off Spirit Wolf Leap

I had to add an exception to turn off autocasting for the Spirit Wolf Leap - they were still leaping into battle despite their stance.
This commit is contained in:
ThePenguinMan96
2025-08-01 01:35:11 -07:00
parent aa6f8153a1
commit ffc96b664e

View File

@@ -33,7 +33,8 @@ enum PetSpells
PET_DEVOUR_MAGIC_4 = 19736, PET_DEVOUR_MAGIC_4 = 19736,
PET_DEVOUR_MAGIC_5 = 27276, PET_DEVOUR_MAGIC_5 = 27276,
PET_DEVOUR_MAGIC_6 = 27277, PET_DEVOUR_MAGIC_6 = 27277,
PET_DEVOUR_MAGIC_7 = 48011 PET_DEVOUR_MAGIC_7 = 48011,
PET_SPIRIT_WOLF_LEAP = 58867
}; };
static std::vector<uint32> disabledPetSpells = { static std::vector<uint32> disabledPetSpells = {
@@ -41,7 +42,7 @@ static std::vector<uint32> disabledPetSpells = {
PET_COWER, PET_LEAP, PET_COWER, PET_LEAP,
PET_SPELL_LOCK_1, PET_SPELL_LOCK_2, PET_SPELL_LOCK_1, PET_SPELL_LOCK_2,
PET_DEVOUR_MAGIC_1, PET_DEVOUR_MAGIC_2, PET_DEVOUR_MAGIC_3, PET_DEVOUR_MAGIC_1, PET_DEVOUR_MAGIC_2, PET_DEVOUR_MAGIC_3,
PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7 PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7, PET_SPIRIT_WOLF_LEAP
}; };
bool MeleeAction::isUseful() bool MeleeAction::isUseful()