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Turning off Spirit Wolf Leap
I had to add an exception to turn off autocasting for the Spirit Wolf Leap - they were still leaping into battle despite their stance.
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@@ -33,7 +33,8 @@ enum PetSpells
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PET_DEVOUR_MAGIC_4 = 19736,
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PET_DEVOUR_MAGIC_5 = 27276,
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PET_DEVOUR_MAGIC_6 = 27277,
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PET_DEVOUR_MAGIC_7 = 48011
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PET_DEVOUR_MAGIC_7 = 48011,
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PET_SPIRIT_WOLF_LEAP = 58867
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};
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static std::vector<uint32> disabledPetSpells = {
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@@ -41,7 +42,7 @@ static std::vector<uint32> disabledPetSpells = {
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PET_COWER, PET_LEAP,
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PET_SPELL_LOCK_1, PET_SPELL_LOCK_2,
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PET_DEVOUR_MAGIC_1, PET_DEVOUR_MAGIC_2, PET_DEVOUR_MAGIC_3,
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PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7
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PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7, PET_SPIRIT_WOLF_LEAP
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};
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bool MeleeAction::isUseful()
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