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https://github.com/mod-playerbots/mod-playerbots
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project_tr
| Author | SHA1 | Date | |
|---|---|---|---|
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8d09a08dfd |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -48,5 +48,4 @@ local.properties
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.loadpath
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.project
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.cproject
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.vscode
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.idea
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.vscode
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@@ -93,9 +93,6 @@ The [Playerbots Wiki](https://github.com/mod-playerbots/mod-playerbots/wiki) con
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- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
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- **Why isn't my source compiling?** Please ensure that you are compiling with the required [custom branch of AzerothCore](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot). Additionally, please [check the build status of our CI](https://github.com/mod-playerbots/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
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## Code standards
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- https://www.azerothcore.org/wiki/cpp-code-standards
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## Addons
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Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
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@@ -284,6 +284,9 @@ AiPlayerbot.TwoRoundsGearInit = 0
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#
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#
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# Bots will say information about items when collecting them
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AiPlayerbot.SayWhenCollectingItems = 1
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# Bots keep looting when loot system is set to free for all
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# Default: 0 (disabled)
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AiPlayerbot.FreeMethodLoot = 0
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@@ -357,15 +360,15 @@ AiPlayerbot.LootDelay = 1000
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#
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#
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# Distances are in yards
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AiPlayerbot.FarDistance = 20.0
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AiPlayerbot.SightDistance = 100.0
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AiPlayerbot.SightDistance = 75.0
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AiPlayerbot.SpellDistance = 28.5
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AiPlayerbot.ShootDistance = 5.0
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AiPlayerbot.ReactDistance = 150.0
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AiPlayerbot.GrindDistance = 75.0
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AiPlayerbot.HealDistance = 38.5
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AiPlayerbot.LootDistance = 15.0
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AiPlayerbot.FleeDistance = 5.0
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AiPlayerbot.AggroDistance = 22
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AiPlayerbot.TooCloseDistance = 5.0
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AiPlayerbot.MeleeDistance = 0.75
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AiPlayerbot.FollowDistance = 1.5
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@@ -373,8 +376,7 @@ AiPlayerbot.WhisperDistance = 6000.0
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AiPlayerbot.ContactDistance = 0.45
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AiPlayerbot.AoeRadius = 10
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AiPlayerbot.RpgDistance = 200
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AiPlayerbot.GrindDistance = 75.0
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AiPlayerbot.ReactDistance = 150.0
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AiPlayerbot.AggroDistance = 22
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#
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#
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@@ -482,8 +484,7 @@ AiPlayerbot.RPWarningCooldown = 30
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#
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#
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# Enable/Disable maintenance command
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# Learn all available spells and skills, refresh consumables, repair, enchant equipment and socket gems if bot's level is above AiPlayerbot.MinEnchantingBotLevel
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# Enable/Disable maintenance command (learn all available spells and skills, supplement consumables, repair, enchant equipment if bot's level is above AiPlayerbot.MinEnchantingBotLevel)
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# Default: 1 (enabled)
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AiPlayerbot.MaintenanceCommand = 1
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@@ -547,7 +548,7 @@ AiPlayerbot.AutoGearScoreLimit = 0
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# "mana" (bots have infinite mana)
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# "power" (bots have infinite energy, rage, and runic power)
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# "taxi" (bots may use all flight paths, though they will not actually learn them)
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# "raid" (bots use cheats implemented into raid strategies (currently only for Ulduar))
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# "raid" (bots use cheats implemented into raid strategies)
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# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi")
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# Default: food, taxi, and raid are enabled
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AiPlayerbot.BotCheats = "food,taxi,raid"
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@@ -605,11 +606,9 @@ AiPlayerbot.RandomBotMaxLevel = 80
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AiPlayerbot.SyncLevelWithPlayers = 0
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# Mark many quests ≤ bot level as complete (slows down bot creation)
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# Default: 0 (disabled)
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AiPlayerbot.PreQuests = 0
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# Enable LFG for randombots
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# Default: 1 (enabled)
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AiPlayerbot.RandomBotJoinLfg = 1
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# Enable/Disable periodic online - offline of randombots to mimic the real-world scenario where not all players are online simultaneously
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@@ -630,8 +629,7 @@ AiPlayerbot.RandomBotHordeRatio = 50
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AiPlayerbot.DisableDeathKnightLogin = 0
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# Enable simulated expansion limitation for talents and glyphs
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# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61
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# and 7 rows plus the middle talent of the 8th row for bots from level 61 until level 71
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# If enabled, limits talent trees to 5 rows plus the middle talent of the 6th row for bots until level 61 and 7 rows plus the middle talent of the 8th row for bots until level 71
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# Default: 0 (disabled)
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AiPlayerbot.LimitTalentsExpansion = 0
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@@ -715,8 +713,8 @@ AiPlayerbot.IncrementalGearInit = 1
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# Default: 60
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AiPlayerbot.MinEnchantingBotLevel = 60
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# Enable expansion limitation for bot enchants and gems
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# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants and gems until level 71
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# Enable expansion limitation for bot enchants
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# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71
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# Default: 1 (enabled)
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AiPlayerbot.LimitEnchantExpansion = 1
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@@ -812,7 +810,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
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#
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# Quest that will be completed and rewarded for all randombots
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AiPlayerbot.RandomBotQuestIds = "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"
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AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"
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# Randombots will group with nearby randombots to do shared quests
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AiPlayerbot.RandomBotGroupNearby = 0
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@@ -873,9 +871,9 @@ AiPlayerbot.RandomBotNonCombatStrategies = ""
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AiPlayerbot.CombatStrategies = ""
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AiPlayerbot.NonCombatStrategies = ""
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# Remove "healer dps" strategy on the maps specified below.
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# Default: 1 (enabled)
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AiPlayerbot.HealerDPSMapRestriction = 1
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# Remove "healer dps" strategy on specified maps.
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# Default: 0 (disabled)
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AiPlayerbot.HealerDPSMapRestriction = 0
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# List of Map IDs where "healer dps" strategy will be removed if AiPlayerbot.HealerDPSMapRestriction is enabled
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# Default: (Dungeon and Raid maps) "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
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@@ -1059,8 +1057,7 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
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#
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#
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# Map IDs where bots can be teleported to
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# Defaults: 0 = Eastern Kingdoms, 1 = Kalimdor, 530 = Outland, 571 = Northrend
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# Maps where bots can be teleported to
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AiPlayerbot.RandomBotMaps = 0,1,530,571
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# Probabilty bots teleport to banker (city)
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@@ -57,54 +57,55 @@ void LoadListString(std::string const value, T& list)
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bool PlayerbotAIConfig::Initialize()
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{
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LOG_INFO("server.loading", "Initializing mod-playerbots, based on AI Playerbots by ike3 and the original Playerbots by blueboy");
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LOG_INFO("server.loading", "Initializing AI Playerbots by ike3, based on the original Playerbots by blueboy");
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enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
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if (!enabled)
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{
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LOG_INFO("server.loading", "Playerbots Module is disabled in playerbots.conf");
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LOG_INFO("server.loading", "AI Playerbots is Disabled in aiplayerbot.conf");
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return false;
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}
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 500);
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
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maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
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disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 700);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
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reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
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dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
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passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
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repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
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errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 100);
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errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
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rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
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sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 20000);
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returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 2000);
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sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
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returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
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lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
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// Buff system
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minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
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rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
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disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
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disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 100.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 28.5f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 5.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 38.5f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
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lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 5.0f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
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meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
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followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
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whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
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contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.45f);
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aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 10.0f);
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contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
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aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
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rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
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grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
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reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
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criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 25);
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criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
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lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
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mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
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almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
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@@ -115,7 +116,7 @@ bool PlayerbotAIConfig::Initialize()
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saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
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LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810,29946"),
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LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810"),
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aoeAvoidSpellWhitelist);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
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@@ -128,7 +129,7 @@ bool PlayerbotAIConfig::Initialize()
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.1f);
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randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
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iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 10);
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iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
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allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
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allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
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@@ -142,11 +143,11 @@ bool PlayerbotAIConfig::Initialize()
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LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
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probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
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enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
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weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 2);
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weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 1);
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weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
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weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
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weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
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weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 2);
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weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 1);
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weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
|
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weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
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weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
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@@ -154,7 +155,7 @@ bool PlayerbotAIConfig::Initialize()
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weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
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LoadList<std::vector<uint32>>(
|
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sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
|
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"5175,5176,5177,5178,6948,11000,12382,13704,16309"),
|
||||
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
|
||||
randomBotQuestItems);
|
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
|
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randomBotSpellIds);
|
||||
@@ -169,7 +170,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
pvpProhibitedAreaIds);
|
||||
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
|
||||
LoadList<std::vector<uint32>>(
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
|
||||
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
|
||||
randomBotQuestIds);
|
||||
|
||||
LoadSet<std::set<uint32>>(
|
||||
@@ -180,8 +181,8 @@ bool PlayerbotAIConfig::Initialize()
|
||||
disallowedGameObjects);
|
||||
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
|
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randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
|
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minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
|
||||
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 500);
|
||||
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
|
||||
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 50);
|
||||
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
|
||||
randomBotCountChangeMinInterval =
|
||||
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
|
||||
@@ -390,8 +391,8 @@ bool PlayerbotAIConfig::Initialize()
|
||||
|
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randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
|
||||
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
|
||||
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "");
|
||||
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "");
|
||||
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
|
||||
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
|
||||
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
|
||||
|
||||
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
|
||||
@@ -511,7 +512,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
|
||||
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
|
||||
|
||||
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", false);
|
||||
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
|
||||
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
|
||||
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
|
||||
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
|
||||
@@ -597,12 +598,12 @@ bool PlayerbotAIConfig::Initialize()
|
||||
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
|
||||
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
|
||||
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
|
||||
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 1);
|
||||
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
|
||||
enablePeriodicOnlineOffline = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePeriodicOnlineOffline", false);
|
||||
enableRandomBotTrading = sConfigMgr->GetOption<int32>("AiPlayerbot.EnableRandomBotTrading", 1);
|
||||
periodicOnlineOfflineRatio = sConfigMgr->GetOption<float>("AiPlayerbot.PeriodicOnlineOfflineRatio", 2.0);
|
||||
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
|
||||
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", false);
|
||||
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);
|
||||
|
||||
// SPP automation
|
||||
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
|
||||
@@ -635,7 +636,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
|
||||
|
||||
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
|
||||
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", false);
|
||||
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
|
||||
|
||||
// arena
|
||||
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
|
||||
@@ -678,7 +679,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
|
||||
|
||||
LOG_INFO("server.loading", "---------------------------------------");
|
||||
LOG_INFO("server.loading", " mod-playerbots initialized ");
|
||||
LOG_INFO("server.loading", " AI Playerbots initialized ");
|
||||
LOG_INFO("server.loading", "---------------------------------------");
|
||||
|
||||
return true;
|
||||
|
||||
@@ -220,8 +220,7 @@ public:
|
||||
|
||||
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
|
||||
{
|
||||
if ((sRandomPlayerbotMgr->IsRandomBot(player) || sRandomPlayerbotMgr->IsAddclassBot(player)) &&
|
||||
(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)))
|
||||
if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4287,7 +4287,7 @@ void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
|
||||
// const SpellItemEnchantmentEntry* a = sSpellItemEnchantmentStore.LookupEntry(1);
|
||||
}
|
||||
|
||||
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destroyOld)
|
||||
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
|
||||
{
|
||||
//int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color //not used, line marked for removal.
|
||||
//float bestGemScore[4] = {0, 0, 0, 0}; //not used, line marked for removal.
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
void InitFood();
|
||||
void InitMounts();
|
||||
void InitBags(bool destroyOld = true);
|
||||
void ApplyEnchantAndGemsNew(bool destroyOld = true);
|
||||
void ApplyEnchantAndGemsNew(bool destoryOld = true);
|
||||
void InitInstanceQuests();
|
||||
void UnbindInstance();
|
||||
void InitKeyring();
|
||||
|
||||
@@ -92,18 +92,9 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId
|
||||
CalculateSocketBonus(player_, proto);
|
||||
|
||||
if (enable_quality_blend_)
|
||||
{
|
||||
// Heirloom items scale with player level
|
||||
// Use player level as effective item level for heirlooms - Quality EPIC
|
||||
// Else - Blend with item quality and level for normal items
|
||||
if (proto->Quality == ITEM_QUALITY_HEIRLOOM)
|
||||
weight_ *= PlayerbotFactory::CalcMixedGearScore(lvl, ITEM_QUALITY_EPIC);
|
||||
else
|
||||
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
|
||||
// Blend with item quality and level
|
||||
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
|
||||
|
||||
return weight_;
|
||||
}
|
||||
// If quality/level blending is disabled, also return the calculated weight.
|
||||
return weight_;
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
#include "TameAction.h"
|
||||
#include "TellGlyphsAction.h"
|
||||
#include "EquipGlyphsAction.h"
|
||||
#include "PetsAction.h"
|
||||
#include "PetAction.h"
|
||||
|
||||
class ChatActionContext : public NamedObjectContext<Action>
|
||||
{
|
||||
@@ -307,8 +307,8 @@ private:
|
||||
static Action* tame(PlayerbotAI* botAI) { return new TameAction(botAI); }
|
||||
static Action* glyphs(PlayerbotAI* botAI) { return new TellGlyphsAction(botAI); } // Added for custom Glyphs
|
||||
static Action* glyph_equip(PlayerbotAI* ai) { return new EquipGlyphsAction(ai); } // Added for custom Glyphs
|
||||
static Action* pet(PlayerbotAI* botAI) { return new PetsAction(botAI); }
|
||||
static Action* pet_attack(PlayerbotAI* botAI) { return new PetsAction(botAI, "attack"); }
|
||||
static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); }
|
||||
static Action* pet_attack(PlayerbotAI* botAI) { return new PetAction(botAI, "attack"); }
|
||||
static Action* roll_action(PlayerbotAI* botAI) { return new RollAction(botAI); }
|
||||
};
|
||||
|
||||
|
||||
@@ -199,8 +199,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
{
|
||||
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(bot);
|
||||
Unit* vehicleBase = vehicle->GetBase();
|
||||
// If the mover (vehicle) can fly, we DO NOT want an mmaps path (2D ground) => disable pathfinding
|
||||
generatePath = !vehicleBase || !vehicleBase->CanFly();
|
||||
generatePath = vehicleBase->CanFly();
|
||||
if (!vehicleBase || !seat || !seat->CanControl()) // is passenger and cant move anyway
|
||||
return false;
|
||||
|
||||
@@ -208,20 +207,14 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
if (distance > 0.01f)
|
||||
{
|
||||
MotionMaster& mm = *vehicleBase->GetMotionMaster(); // need to move vehicle, not bot
|
||||
// Disable ground pathing if the bot/master/vehicle are flying
|
||||
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
|
||||
bool allowPathVeh = generatePath;
|
||||
Unit* masterVeh = botAI ? botAI->GetMaster() : nullptr;
|
||||
if (isFlying(vehicleBase) || isFlying(bot) || isFlying(masterVeh))
|
||||
allowPathVeh = false;
|
||||
mm.Clear();
|
||||
if (!backwards)
|
||||
{
|
||||
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPathVeh);
|
||||
mm.MovePoint(0, x, y, z, generatePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
mm.MovePointBackwards(0, x, y, z, allowPathVeh);
|
||||
mm.MovePointBackwards(0, x, y, z, generatePath);
|
||||
}
|
||||
float speed = backwards ? vehicleBase->GetSpeed(MOVE_RUN_BACK) : vehicleBase->GetSpeed(MOVE_RUN);
|
||||
float delay = 1000.0f * (distance / speed);
|
||||
@@ -248,22 +241,15 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// bot->CastStop();
|
||||
// botAI->InterruptSpell();
|
||||
// }
|
||||
|
||||
MotionMaster& mm = *bot->GetMotionMaster();
|
||||
// No ground pathfinding if the bot/master are flying => allow true 3D (Z) movement
|
||||
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
|
||||
bool allowPath = generatePath;
|
||||
Unit* master = botAI ? botAI->GetMaster() : nullptr;
|
||||
if (isFlying(bot) || isFlying(master))
|
||||
allowPath = false;
|
||||
mm.Clear();
|
||||
if (!backwards)
|
||||
{
|
||||
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPath);
|
||||
mm.MovePoint(0, x, y, z, generatePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
mm.MovePointBackwards(0, x, y, z, allowPath);
|
||||
mm.MovePointBackwards(0, x, y, z, generatePath);
|
||||
}
|
||||
float delay = 1000.0f * MoveDelay(distance, backwards);
|
||||
if (lessDelay)
|
||||
@@ -296,23 +282,16 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
|
||||
// bot->CastStop();
|
||||
// botAI->InterruptSpell();
|
||||
// }
|
||||
|
||||
MotionMaster& mm = *bot->GetMotionMaster();
|
||||
G3D::Vector3 endP = path.back();
|
||||
// No ground pathfinding if the bot/master are flying => allow true 3D (Z) movement
|
||||
auto isFlying = [](Unit* u){ return u && (u->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || u->IsInFlight()); };
|
||||
bool allowPath = generatePath;
|
||||
Unit* master = botAI ? botAI->GetMaster() : nullptr;
|
||||
if (isFlying(bot) || isFlying(master))
|
||||
allowPath = false;
|
||||
mm.Clear();
|
||||
if (!backwards)
|
||||
{
|
||||
mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, allowPath);
|
||||
mm.MovePoint(0, x, y, z, generatePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
mm.MovePointBackwards(0, x, y, z, allowPath);
|
||||
mm.MovePointBackwards(0, x, y, z, generatePath);
|
||||
}
|
||||
float delay = 1000.0f * MoveDelay(distance, backwards);
|
||||
if (lessDelay)
|
||||
@@ -1034,49 +1013,18 @@ void MovementAction::UpdateMovementState()
|
||||
bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()) + 1.0f;
|
||||
|
||||
// Keep bot->SendMovementFlagUpdate() withing the if statements to not intefere with bot behavior on ground/(shallow) waters
|
||||
|
||||
bool hasFlightAura = bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || bot->HasAuraType(SPELL_AURA_FLY);
|
||||
if (hasFlightAura)
|
||||
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) &&
|
||||
bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !onGround)
|
||||
{
|
||||
bool changed = false;
|
||||
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
|
||||
{
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
|
||||
changed = true;
|
||||
}
|
||||
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
|
||||
{
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
|
||||
changed = true;
|
||||
}
|
||||
if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
|
||||
{
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
bot->SendMovementFlagUpdate();
|
||||
bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
bot->SendMovementFlagUpdate();
|
||||
}
|
||||
else if (!hasFlightAura)
|
||||
|
||||
else if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) &&
|
||||
(!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || onGround))
|
||||
{
|
||||
bool changed = false;
|
||||
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
changed = true;
|
||||
}
|
||||
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
|
||||
changed = true;
|
||||
}
|
||||
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
|
||||
{
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
bot->SendMovementFlagUpdate();
|
||||
bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
|
||||
bot->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
// See if the bot is currently slowed, rooted, or otherwise unable to move
|
||||
@@ -1174,6 +1122,13 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
if (!bot->InBattleground() && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
|
||||
sPlayerbotAIConfig->followDistance))
|
||||
{
|
||||
// botAI->TellError("No need to follow");
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
if (!bot->InBattleground()
|
||||
&& sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target->GetPositionX(),
|
||||
@@ -1291,17 +1246,21 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
||||
return MoveTo(target, sPlayerbotAIConfig->followDistance);
|
||||
}
|
||||
|
||||
if (sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
|
||||
sPlayerbotAIConfig->followDistance))
|
||||
{
|
||||
// botAI->TellError("No need to follow");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target->IsFriendlyTo(bot) && bot->IsMounted() && AI_VALUE(GuidVector, "all targets").empty())
|
||||
distance += angle;
|
||||
|
||||
// Do not cancel follow if the 2D distance is short but the Z still differs (e.g., master above).
|
||||
float dz1 = fabs(bot->GetPositionZ() - target->GetPositionZ());
|
||||
if (!bot->InBattleground()
|
||||
&& sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target), sPlayerbotAIConfig->followDistance)
|
||||
&& dz1 < sPlayerbotAIConfig->contactDistance)
|
||||
if (!bot->InBattleground() && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target),
|
||||
sPlayerbotAIConfig->followDistance))
|
||||
{
|
||||
// botAI->TellError("No need to follow");
|
||||
return false; // truly in range (2D and Z) => no need to move
|
||||
return false;
|
||||
}
|
||||
|
||||
bot->HandleEmoteCommand(0);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "PetsAction.h"
|
||||
#include "PetAction.h"
|
||||
|
||||
#include "CharmInfo.h"
|
||||
#include "Creature.h"
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "PlayerbotAI.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
bool PetsAction::Execute(Event event)
|
||||
bool PetAction::Execute(Event event)
|
||||
{
|
||||
// Extract the command parameter from the event (e.g., "aggressive", "defensive", "attack", etc.)
|
||||
std::string param = event.getParam();
|
||||
@@ -3,8 +3,8 @@
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PETSACTION_H
|
||||
#define _PLAYERBOT_PETSACTION_H
|
||||
#ifndef _PLAYERBOT_PETACTION_H
|
||||
#define _PLAYERBOT_PETACTION_H
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class PetsAction : public Action
|
||||
class PetAction : public Action
|
||||
{
|
||||
public:
|
||||
PetsAction(PlayerbotAI* botAI, const std::string& defaultCmd = "") : Action(botAI, "pet"), defaultCmd(defaultCmd) {}
|
||||
PetAction(PlayerbotAI* botAI, const std::string& defaultCmd = "") : Action(botAI, "pet"), defaultCmd(defaultCmd) {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
|
||||
@@ -205,18 +205,17 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to pick the usable item. If multiple, list usable rewards.
|
||||
// Try to pick the usable item. If multiple list usable rewards.
|
||||
bestIds = BestRewards(quest);
|
||||
|
||||
if (bestIds.size() > 1)
|
||||
if (!bestIds.empty())
|
||||
{
|
||||
AskToSelectReward(quest, out, true);
|
||||
|
||||
else if (!bestIds.empty())
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pick the first item
|
||||
uint32 firstId = *bestIds.begin();
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[firstId]);
|
||||
bot->RewardQuest(quest, firstId, questGiver, true);
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[*bestIds.begin()]);
|
||||
bot->RewardQuest(quest, *bestIds.begin(), questGiver, true);
|
||||
|
||||
out << "Rewarded " << ChatHelper::FormatItem(item);
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "UseMeetingStoneAction.h"
|
||||
#include "NamedObjectContext.h"
|
||||
#include "ReleaseSpiritAction.h"
|
||||
#include "PetsAction.h"
|
||||
#include "PetAction.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
@@ -141,7 +141,7 @@ private:
|
||||
static Action* tell_not_enough_reputation(PlayerbotAI* botAI) { return new TellMasterAction(botAI, "Not enough reputation"); }
|
||||
static Action* tell_cannot_equip(PlayerbotAI* botAI) { return new InventoryChangeFailureAction(botAI); }
|
||||
static Action* self_resurrect(PlayerbotAI* botAI) { return new SelfResurrectAction(botAI); }
|
||||
static Action* pet(PlayerbotAI* botAI) { return new PetsAction(botAI); }
|
||||
static Action* pet(PlayerbotAI* botAI) { return new PetAction(botAI); }
|
||||
|
||||
// quest
|
||||
static Action* quest_update_add_kill(PlayerbotAI* ai) { return new QuestUpdateAddKillAction(ai); }
|
||||
|
||||
@@ -472,6 +472,7 @@ float IccBqlMultiplier::GetValue(Action* action)
|
||||
else
|
||||
return 0.0f; // Cancel all other actions when we need to handle Swarming Shadows
|
||||
}
|
||||
return 1.0f;
|
||||
|
||||
if ((boss->GetExactDist2d(ICC_BQL_TANK_POSITION.GetPositionX(), ICC_BQL_TANK_POSITION.GetPositionY()) > 10.0f) &&
|
||||
botAI->IsRanged(bot) && !((boss->GetPositionZ() - bot->GetPositionZ()) > 5.0f))
|
||||
@@ -480,7 +481,6 @@ float IccBqlMultiplier::GetValue(Action* action)
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
//VDW
|
||||
|
||||
@@ -41,11 +41,6 @@ class ShamanCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
|
||||
public:
|
||||
ShamanCombatStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
|
||||
{
|
||||
creators["heal"] = &ShamanCombatStrategyFactoryInternal::resto;
|
||||
creators["melee"] = &ShamanCombatStrategyFactoryInternal::enh;
|
||||
creators["dps"] = &ShamanCombatStrategyFactoryInternal::enh;
|
||||
creators["caster"] = &ShamanCombatStrategyFactoryInternal::ele;
|
||||
//creators["offheal"] = &ShamanCombatStrategyFactoryInternal::offheal;
|
||||
creators["resto"] = &ShamanCombatStrategyFactoryInternal::resto;
|
||||
creators["enh"] = &ShamanCombatStrategyFactoryInternal::enh;
|
||||
creators["ele"] = &ShamanCombatStrategyFactoryInternal::ele;
|
||||
|
||||
@@ -102,7 +102,7 @@ std::vector<CreatureData const*> BgMastersValue::Calculate()
|
||||
}
|
||||
}
|
||||
|
||||
return bmGuids;
|
||||
return std::move(bmGuids);
|
||||
}
|
||||
|
||||
CreatureData const* BgMasterValue::Calculate()
|
||||
@@ -120,7 +120,7 @@ CreatureData const* BgMasterValue::NearestBm(bool allowDead)
|
||||
|
||||
std::vector<CreatureData const*> bmPairs = AI_VALUE2(std::vector<CreatureData const*>, "bg masters", qualifier);
|
||||
|
||||
float rDist = 0.0f;
|
||||
float rDist;
|
||||
CreatureData const* rbmPair = nullptr;
|
||||
|
||||
for (auto& bmPair : bmPairs)
|
||||
|
||||
Reference in New Issue
Block a user