mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
#include "RaidNaxxStrategy.h"
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#include "RaidNaxxMultipliers.h"
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void RaidNaxxStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Grobbulus
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triggers.push_back(new TriggerNode(
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"mutating injection",
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NextAction::array(0, new NextAction("grobbulus go behind the boss", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"mutating injection removed",
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NextAction::array(0, new NextAction("grobbulus move center", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"grobbulus cloud",
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NextAction::array(0, new NextAction("rotate grobbulus", ACTION_RAID + 1), nullptr)));
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// Heigan the Unclean
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triggers.push_back(new TriggerNode(
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"heigan melee",
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NextAction::array(0, new NextAction("heigan dance melee", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"heigan ranged",
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NextAction::array(0, new NextAction("heigan dance ranged", ACTION_RAID + 1), nullptr)));
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// Kel'Thuzad
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triggers.push_back(new TriggerNode(
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"kel'thuzad",
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NextAction::array(0,
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new NextAction("kel'thuzad position", ACTION_RAID + 2),
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new NextAction("kel'thuzad choose target", ACTION_RAID + 1),
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nullptr)));
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// Anub'Rekhan
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triggers.push_back(new TriggerNode(
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"anub'rekhan",
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NextAction::array(0,
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new NextAction("anub'rekhan position", ACTION_RAID + 1),
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nullptr)));
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// Thaddius
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triggers.push_back(new TriggerNode(
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"thaddius phase pet",
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NextAction::array(0,
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new NextAction("thaddius attack nearest pet", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"thaddius phase pet lose aggro",
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NextAction::array(0, new NextAction("taunt spell", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"thaddius phase transition",
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NextAction::array(0, new NextAction("thaddius move to platform", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"thaddius phase thaddius",
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NextAction::array(0, new NextAction("thaddius move polarity", ACTION_RAID + 1), nullptr)));
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// Instructor Razuvious
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triggers.push_back(new TriggerNode(
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"razuvious tank",
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NextAction::array(0, new NextAction("razuvious use obedience crystal", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"razuvious nontank",
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NextAction::array(0, new NextAction("razuvious target", ACTION_RAID + 1), nullptr)));
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// four horseman
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triggers.push_back(new TriggerNode(
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"horseman attractors",
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NextAction::array(0, new NextAction("horseman attract alternatively", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"horseman except attractors",
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NextAction::array(0, new NextAction("horseman attack in order", ACTION_RAID + 1), nullptr)));
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// sapphiron
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triggers.push_back(new TriggerNode(
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"sapphiron ground",
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NextAction::array(0, new NextAction("sapphiron ground position", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"sapphiron flight",
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NextAction::array(0, new NextAction("sapphiron flight position", ACTION_RAID + 1), nullptr)));
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// Gluth
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triggers.push_back(new TriggerNode(
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"gluth",
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NextAction::array(0,
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new NextAction("gluth choose target", ACTION_RAID + 1),
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new NextAction("gluth position", ACTION_RAID + 1),
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new NextAction("gluth slowdown", ACTION_RAID),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"gluth main tank mortal wound",
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NextAction::array(0,
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new NextAction("taunt spell", ACTION_RAID + 1), nullptr)));
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// Loatheb
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triggers.push_back(new TriggerNode(
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"loatheb",
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NextAction::array(0,
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new NextAction("loatheb position", ACTION_RAID + 1),
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new NextAction("loatheb choose target", ACTION_RAID + 1),
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nullptr)));
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}
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void RaidNaxxStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new HeiganDanceMultiplier(botAI));
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multipliers.push_back(new LoathebGenericMultiplier(botAI));
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multipliers.push_back(new ThaddiusGenericMultiplier(botAI));
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multipliers.push_back(new SapphironGenericMultiplier(botAI));
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multipliers.push_back(new InstructorRazuviousGenericMultiplier(botAI));
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multipliers.push_back(new KelthuzadGenericMultiplier(botAI));
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multipliers.push_back(new AnubrekhanGenericMultiplier(botAI));
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multipliers.push_back(new FourhorsemanGenericMultiplier(botAI));
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// multipliers.push_back(new GothikGenericMultiplier(botAI));
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multipliers.push_back(new GluthGenericMultiplier(botAI));
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}
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