mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Naxx thaddius strategy
This commit is contained in:
@@ -8,7 +8,17 @@
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class HealDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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HealDruidStrategyActionNodeFactory() { }
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HealDruidStrategyActionNodeFactory() {
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creators["nourish on party"] = &nourtish_on_party;
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}
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private:
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static ActionNode* nourtish_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("nourish on party",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("healing touch on party"), nullptr),
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/*C*/ nullptr);
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}
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};
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HealDruidStrategy::HealDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
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@@ -34,7 +44,7 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("wild growth", ACTION_CRITICAL_HEAL + 3),
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new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
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new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
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new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
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NULL)));
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triggers.push_back(new TriggerNode(
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@@ -52,7 +62,7 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
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new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
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new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
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new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5),
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// new NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5),
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NULL)));
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// MEDIUM
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@@ -55,7 +55,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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return new ActionNode ("frost nova",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ NextAction::array(0, new NextAction("flee"), nullptr));
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/*C*/ nullptr);
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}
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static ActionNode* icy_veins([[maybe_unused]] PlayerbotAI* botAI)
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@@ -39,6 +39,10 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), NULL)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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NextAction::array(0,
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@@ -19,11 +19,11 @@ class RaidNaxxActionContext : public NamedObjectContext<Action>
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creators["heigan dance melee"] = &RaidNaxxActionContext::heigan_dance_melee;
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creators["heigan dance ranged"] = &RaidNaxxActionContext::heigan_dance_ranged;
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// creators["thaddius attack nearest pet"] = &RaidNaxxActionContext::thaddius_attack_nearest_pet;
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creators["thaddius attack nearest pet"] = &RaidNaxxActionContext::thaddius_attack_nearest_pet;
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// creators["thaddius melee to place"] = &RaidNaxxActionContext::thaddius_tank_to_place;
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// creators["thaddius ranged to place"] = &RaidNaxxActionContext::thaddius_ranged_to_place;
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// creators["thaddius move to platform"] = &RaidNaxxActionContext::thaddius_move_to_platform;
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// creators["thaddius move polarity"] = &RaidNaxxActionContext::thaddius_move_polarity;
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creators["thaddius move to platform"] = &RaidNaxxActionContext::thaddius_move_to_platform;
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creators["thaddius move polarity"] = &RaidNaxxActionContext::thaddius_move_polarity;
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creators["razuvious use obedience crystal"] = &RaidNaxxActionContext::razuvious_use_obedience_crystal;
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creators["razuvious target"] = &RaidNaxxActionContext::razuvious_target;
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@@ -53,11 +53,11 @@ class RaidNaxxActionContext : public NamedObjectContext<Action>
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static Action* grobbulus_move_center(PlayerbotAI* ai) { return new GrobblulusMoveCenterAction(ai); }
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static Action* heigan_dance_melee(PlayerbotAI* ai) { return new HeiganDanceMeleeAction(ai); }
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static Action* heigan_dance_ranged(PlayerbotAI* ai) { return new HeiganDanceRangedAction(ai); }
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// static Action* thaddius_attack_nearest_pet(PlayerbotAI* ai) { return new ThaddiusAttackNearestPetAction(ai); }
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static Action* thaddius_attack_nearest_pet(PlayerbotAI* ai) { return new ThaddiusAttackNearestPetAction(ai); }
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// static Action* thaddius_tank_to_place(PlayerbotAI* ai) { return new ThaddiusMeleeToPlaceAction(ai); }
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// static Action* thaddius_ranged_to_place(PlayerbotAI* ai) { return new ThaddiusRangedToPlaceAction(ai); }
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// static Action* thaddius_move_to_platform(PlayerbotAI* ai) { return new ThaddiusMoveToPlatformAction(ai); }
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// static Action* thaddius_move_polarity(PlayerbotAI* ai) { return new ThaddiusMovePolarityAction(ai); }
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static Action* thaddius_move_to_platform(PlayerbotAI* ai) { return new ThaddiusMoveToPlatformAction(ai); }
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static Action* thaddius_move_polarity(PlayerbotAI* ai) { return new ThaddiusMovePolarityAction(ai); }
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static Action* razuvious_target(PlayerbotAI* ai) { return new RazuviousTargetAction(ai); }
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static Action* razuvious_use_obedience_crystal(PlayerbotAI* ai) { return new RazuviousUseObedienceCrystalAction(ai); }
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static Action* horseman_attract_alternatively(PlayerbotAI* ai) { return new HorsemanAttractAlternativelyAction(ai); }
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@@ -8,37 +8,6 @@
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#include "SharedDefines.h"
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#include "RaidNaxxBossHelper.h"
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// bool TryToGetBossAIAction::Execute(Event event) {
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// Unit* boss = AI_VALUE(Unit*, "boss target");
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// if (!boss) {
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// return false;
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// }
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// Creature* creature = boss->ToCreature();
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// BossAI* b_ai = dynamic_cast<BossAI*>(boss->GetAI());
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// if (!b_ai) {
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// return false;
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// }
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// bool enabled = boss->IsAIEnabled;
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// EventMap *eventMap = b_botAI->GetEvents();
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// uint8 phase_mask = eventMap->GetPhaseMask();
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// uint32 bossID = b_botAI->GetBossID();
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// bool isDungeonBoss = creature->IsDungeonBoss();
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// // bot->Yell("boss ai detected.", LANG_UNIVERSAL);
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// uint32 next_event_time_1 = eventMap->GetNextEventTime(1);
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// uint32 next_event_time_2 = eventMap->GetNextEventTime(2);
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// uint32 next_event_time_3 = eventMap->GetNextEventTime(3);
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// uint32 next_event_time_4 = eventMap->GetNextEventTime(4);
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// uint32 next_event_time_5 = eventMap->GetNextEventTime(5);
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// uint32 curr_timer = eventMap->GetTimer();
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// bot->Yell("boss ai detected. phase mask: " + std::to_string(phase_mask) + " ai enabled: " + std::to_string(enabled) +
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// " boss id: " + std::to_string(bossID) + " name: " + boss->GetName() + " entry: " + std::to_string(boss->GetEntry()) +
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// " guid: " + std::to_string(boss->GetGUID().GetRawValue()) + " isDungeonBoss: " + std::to_string(isDungeonBoss) +
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// " event1: " + std::to_string(next_event_time_1) + " event2: " + std::to_string(next_event_time_2) +
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// " event3: " + std::to_string(next_event_time_3) + " event4: " + std::to_string(next_event_time_4) +
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// " event5: " + std::to_string(next_event_time_5) + " timer: " + std::to_string(curr_timer), LANG_UNIVERSAL);
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// return true;
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// }
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bool GrobbulusGoBehindAction::Execute(Event event)
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{
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@@ -122,159 +91,106 @@ bool HeiganDanceRangedAction::Execute(Event event) {
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return MoveInside(bot->GetMapId(), waypoints[curr_safe].first, waypoints[curr_safe].second, bot->GetPositionZ(), 0);
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}
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// bool ThaddiusAttackNearestPetAction::isUseful()
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// {
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// Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
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// Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
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// if (!feugen || !stalagg) {
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// return false;
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// }
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// Unit* result = feugen;
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// if (stalagg && (!result || (bot->GetDistance2d(result) > bot->GetDistance2d(stalagg)))) {
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// result = stalagg;
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// }
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// if (AI_VALUE(Unit*, "current target") == result) {
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// return false;
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// }
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// return true;
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// }
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bool ThaddiusAttackNearestPetAction::isUseful()
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{
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if (!helper.UpdateBossAI()) {
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return false;
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}
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if (!helper.IsPhasePet()) {
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return false;
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}
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Unit* target = helper.GetNearestPet();
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if (bot->GetDistance(target) > 50.0f) {
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return false;
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}
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return true;
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}
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// bool ThaddiusAttackNearestPetAction::Execute(Event event) {
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// Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
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// Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
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// Unit* result = feugen;
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// if (stalagg && (!result || (bot->GetDistance2d(result) > bot->GetDistance2d(stalagg)))) {
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// result = stalagg;
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// }
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// // if (result) {
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// // bot->Yell("Goona attack " + result->GetName(), LANG_UNIVERSAL);
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// // }
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// return Attack(result);
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// }
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bool ThaddiusAttackNearestPetAction::Execute(Event event) {
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Unit* target = helper.GetNearestPet();
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if (!bot->IsWithinLOSInMap(target)) {
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return MoveTo(target);
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}
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if (AI_VALUE(Unit*, "current target") != target) {
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return Attack(target);
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}
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if (botAI->IsTank(bot) && AI_VALUE2(bool, "has aggro", "current target")) {
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std::pair<float, float> posForTank = helper.PetPhaseGetPosForTank();
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return MoveTo(533, posForTank.first, posForTank.second, helper.tankPosZ);
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}
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if (botAI->IsRanged(bot)) {
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std::pair<float, float> posForRanged = helper.PetPhaseGetPosForRanged();
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return MoveTo(533, posForRanged.first, posForRanged.second, helper.tankPosZ);
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}
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return false;
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}
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// bool ThaddiusMeleeToPlaceAction::isUseful()
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// {
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// if (botAI->IsTank(bot)) {
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// Unit* target = AI_VALUE(Unit*, "current target");
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// return target && target->GetVictim() == bot;
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// } else {
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// return !botAI->IsRanged(bot);
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// }
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// }
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bool ThaddiusMoveToPlatformAction::isUseful()
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{
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return true;
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}
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// bool ThaddiusMeleeToPlaceAction::Execute(Event event)
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// {
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// Unit* target = AI_VALUE(Unit*, "current target");
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// Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
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// Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
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// // float high_lx = 3455.14f, high_ly = -2927.48f;
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// // float high_rx = 3515.00f, high_ry = -2983.09f;
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// float high_lx = 3436.14f, high_ly = -2919.98f;
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// float high_rx = 3522.94f, high_ry = -3002.60f;
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// float high_z = 312.61f;
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// if (target == feugen) {
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// return MoveTo(bot->GetMapId(), high_rx, high_ry, high_z);
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// } else if (target == stalagg) {
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// return MoveTo(bot->GetMapId(), high_lx, high_ly, high_z);
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// }
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// return false;
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// }
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bool ThaddiusMoveToPlatformAction::Execute(Event event) {
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std::vector<std::pair<float, float>> position = {
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// high left
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{3462.99f, -2918.90f},
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// high right
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{3520.65f, -2976.51f},
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// low left
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{3471.36f, -2910.65f},
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// low right
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{3528.80f, -2967.04f},
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// center
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{3512.19f, -2928.58f},
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};
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float high_z = 312.00f, low_z = 304.02f;
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bool is_left = bot->GetDistance2d(position[0].first, position[0].second) < bot->GetDistance2d(position[1].first, position[1].second);
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if (bot->GetPositionZ() >= (high_z - 3.0f)) {
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if (is_left) {
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if (!MoveTo(bot->GetMapId(), position[0].first, position[0].second, high_z)) {
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bot->TeleportTo(bot->GetMapId(), position[2].first, position[2].second, low_z, bot->GetOrientation());
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}
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} else {
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if (!MoveTo(bot->GetMapId(), position[1].first, position[1].second, high_z)) {
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bot->TeleportTo(bot->GetMapId(), position[3].first, position[3].second, low_z, bot->GetOrientation());
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}
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}
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} else {
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return MoveTo(bot->GetMapId(), position[4].first, position[4].second, low_z);
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}
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return true;
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}
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// bool ThaddiusRangedToPlaceAction::isUseful()
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// {
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// return botAI->IsRanged(bot);
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// }
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bool ThaddiusMovePolarityAction::isUseful() {
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return !botAI->IsMainTank(bot) || AI_VALUE2(bool, "has aggro", "current target");
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}
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// bool ThaddiusRangedToPlaceAction::Execute(Event event)
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// {
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// Unit* target = AI_VALUE(Unit*, "current target");
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// Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
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// Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
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// float high_lx = 3441.01f, high_ly = -2942.04f;
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// float high_rx = 3500.45f, high_ry = -2997.92f;
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// float high_z = 312.61f;
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// if (target == feugen) {
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// return MoveTo(bot->GetMapId(), high_rx, high_ry, high_z);
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// } else if (target == stalagg) {
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// return MoveTo(bot->GetMapId(), high_lx, high_ly, high_z);
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// }
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// return false;
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// }
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// bool ThaddiusMoveToPlatformAction::isUseful()
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// {
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// // float high_z = 312.0f;
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// // if (bot->GetPositionZ() < (high_z - 3.0f)) {
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// // return false;
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// // }
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// return true;
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// }
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// bool ThaddiusMoveToPlatformAction::Execute(Event event) {
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// std::vector<std::pair<float, float>> position = {
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// // high left
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// {3462.99f, -2918.90f},
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// // high right
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// {3520.65f, -2976.51f},
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// // low left
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// {3471.36f, -2910.65f},
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// // low right
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// {3528.80f, -2967.04f},
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// // center
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// {3512.19f, -2928.58f},
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// };
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// // float high_lx = 3462.99f, high_ly = -2918.90f;
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// // float high_rx = 3520.65f, high_ly = -2976.51f;
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// // float low_lx = 3471.36f, low_ly = -2910.65f;
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// // float low_rx = 3528.80f, low_ry = -2967.04f;
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// float high_z = 312.00f, low_z = 304.02f;
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// bool is_left = bot->GetDistance2d(position[0].first, position[0].second) < bot->GetDistance2d(position[1].first, position[1].second);
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// if (bot->GetPositionZ() >= (high_z - 3.0f)) {
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// if (is_left) {
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// if (!MoveTo(bot->GetMapId(), position[0].first, position[0].second, high_z)) {
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// bot->TeleportTo(bot->GetMapId(), position[2].first, position[2].second, low_z, bot->GetOrientation());
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// }
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// } else {
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// if (!MoveTo(bot->GetMapId(), position[1].first, position[1].second, high_z)) {
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// bot->TeleportTo(bot->GetMapId(), position[3].first, position[3].second, low_z, bot->GetOrientation());
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// }
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// }
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// } else {
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// return MoveTo(bot->GetMapId(), position[4].first, position[4].second, low_z);
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// }
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// return true;
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// }
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// bool ThaddiusMovePolarityAction::isUseful() {
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// return !botAI->IsMainTank(bot) || AI_VALUE2(bool, "has aggro", "current target");
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// }
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// bool ThaddiusMovePolarityAction::Execute(Event event) {
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// std::vector<std::pair<float, float>> position = {
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// // left melee
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// {3508.29f, -2920.12f},
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// // left ranged
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// {3501.72f, -2913.36f},
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// // right melee
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// {3519.74f, -2931.69f},
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// // right ranged
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// {3524.32f, -2936.26f},
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// // center melee
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// {3512.19f, -2928.58f},
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// // center ranged
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// {3504.68f, -2936.68f},
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// };
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// uint32 idx;
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// if (botAI->HasAuraWithDuration("negative charge", bot)) {
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// idx = 0;
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// } else if (botAI->HasAuraWithDuration("positive charge", bot)) {
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// idx = 1;
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// } else {
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// idx = 2;
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// }
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// idx = idx * 2 + botAI->IsRanged(bot);
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// return MoveTo(bot->GetMapId(), position[idx].first, position[idx].second, bot->GetPositionZ());
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// }
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bool ThaddiusMovePolarityAction::Execute(Event event) {
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std::vector<std::pair<float, float>> position = {
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// left melee
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{3508.29f, -2920.12f},
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// left ranged
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{3501.72f, -2913.36f},
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// right melee
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{3519.74f, -2931.69f},
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// right ranged
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{3524.32f, -2936.26f},
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// center melee
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{3512.19f, -2928.58f},
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// center ranged
|
||||
{3504.68f, -2936.68f},
|
||||
};
|
||||
uint32 idx;
|
||||
if (botAI->HasAura("negative charge", bot, false, false, -1, true)) {
|
||||
idx = 0;
|
||||
} else if (botAI->HasAura("positive charge", bot, false, false, -1, true)) {
|
||||
idx = 1;
|
||||
} else {
|
||||
idx = 2;
|
||||
}
|
||||
idx = idx * 2 + botAI->IsRanged(bot);
|
||||
return MoveTo(bot->GetMapId(), position[idx].first, position[idx].second, bot->GetPositionZ());
|
||||
}
|
||||
|
||||
bool RazuviousUseObedienceCrystalAction::Execute(Event event)
|
||||
{
|
||||
@@ -529,43 +445,6 @@ bool SapphironFlightPositionAction::MoveToNearestIcebolt()
|
||||
return false;
|
||||
}
|
||||
|
||||
// bool SapphironAvoidChillAction::Execute(Event event)
|
||||
// {
|
||||
// Aura* aura = botAI->GetAura("chill", bot);
|
||||
// if (!aura) return false;
|
||||
// DynamicObject* dyn_obj = aura->GetDynobjOwner();
|
||||
// if (!dyn_obj) return false;
|
||||
// Unit* currentTarget = AI_VALUE(Unit*, "current target");
|
||||
// float angle = 0;
|
||||
// uint32 index = botAI->GetGroupSlotIndex(bot);
|
||||
// // prevent seg fault
|
||||
// if (currentTarget) {
|
||||
// if (botAI->IsRanged(bot)) {
|
||||
// if (bot->GetExactDist2d(currentTarget) <= 45.0f) {
|
||||
// angle = bot->GetAngle(dyn_obj) - M_PI + (rand_norm() - 0.5) * M_PI / 2;
|
||||
// } else {
|
||||
// if (index % 2 == 0) {
|
||||
// angle = bot->GetAngle(currentTarget) + M_PI / 2;
|
||||
// } else {
|
||||
// angle = bot->GetAngle(currentTarget) - M_PI / 2;
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// if (index % 3 == 0) {
|
||||
// angle = bot->GetAngle(currentTarget);
|
||||
// } else if (index % 3 == 1) {
|
||||
// angle = bot->GetAngle(currentTarget) + M_PI / 2;
|
||||
// } else {
|
||||
// angle = bot->GetAngle(currentTarget) - M_PI / 2;
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// angle = bot->GetAngle(dyn_obj) - M_PI + (rand_norm() - 0.5) * M_PI / 2;
|
||||
// }
|
||||
// // }
|
||||
// return MoveTo(bot->GetMapId(), bot->GetPositionX() + cos(angle) * 5.0f, bot->GetPositionY() + sin(angle) * 5.0f, bot->GetPositionZ());
|
||||
// }
|
||||
|
||||
bool KelthuzadChooseTargetAction::Execute(Event event)
|
||||
{
|
||||
if (!helper.UpdateBossAI()) {
|
||||
|
||||
@@ -87,13 +87,15 @@ protected:
|
||||
std::pair<float, float> platform;
|
||||
};
|
||||
|
||||
// class ThaddiusAttackNearestPetAction : public AttackAction
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusAttackNearestPetAction(PlayerbotAI* ai) : AttackAction(ai, "thaddius attack nearest pet") {}
|
||||
// virtual bool Execute(Event event);
|
||||
// virtual bool isUseful();
|
||||
// };
|
||||
class ThaddiusAttackNearestPetAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
ThaddiusAttackNearestPetAction(PlayerbotAI* ai) : AttackAction(ai, "thaddius attack nearest pet"), helper(ai) {}
|
||||
virtual bool Execute(Event event);
|
||||
virtual bool isUseful();
|
||||
private:
|
||||
ThaddiusBossHelper helper;
|
||||
};
|
||||
|
||||
// class ThaddiusMeleeToPlaceAction : public MovementAction
|
||||
// {
|
||||
@@ -111,21 +113,21 @@ protected:
|
||||
// virtual bool isUseful();
|
||||
// };
|
||||
|
||||
// class ThaddiusMoveToPlatformAction : public MovementAction
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusMoveToPlatformAction(PlayerbotAI* ai) : MovementAction(ai, "thaddius move to platform") {}
|
||||
// virtual bool Execute(Event event);
|
||||
// virtual bool isUseful();
|
||||
// };
|
||||
class ThaddiusMoveToPlatformAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
ThaddiusMoveToPlatformAction(PlayerbotAI* ai) : MovementAction(ai, "thaddius move to platform") {}
|
||||
virtual bool Execute(Event event);
|
||||
virtual bool isUseful();
|
||||
};
|
||||
|
||||
// class ThaddiusMovePolarityAction : public MovementAction
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusMovePolarityAction(PlayerbotAI* ai) : MovementAction(ai, "thaddius move polarity") {}
|
||||
// virtual bool Execute(Event event);
|
||||
// virtual bool isUseful();
|
||||
// };
|
||||
class ThaddiusMovePolarityAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
ThaddiusMovePolarityAction(PlayerbotAI* ai) : MovementAction(ai, "thaddius move polarity") {}
|
||||
virtual bool Execute(Event event);
|
||||
virtual bool isUseful();
|
||||
};
|
||||
|
||||
class RazuviousUseObedienceCrystalAction : public MovementAction
|
||||
{
|
||||
|
||||
@@ -46,6 +46,9 @@ class GenericBossHelper : public AiObject {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!_event_map) {
|
||||
return false;
|
||||
}
|
||||
_timer = _event_map->GetTimer();
|
||||
return true;
|
||||
}
|
||||
@@ -294,5 +297,59 @@ class FourhorsemanBossHelper: public GenericBossHelper<boss_four_horsemen::boss_
|
||||
uint32 voidZoneCounter = 0;
|
||||
int posToGo = 0;
|
||||
};
|
||||
class ThaddiusBossHelper: public GenericBossHelper<boss_thaddius::boss_thaddiusAI> {
|
||||
public:
|
||||
const std::pair<float, float> tankPosFeugen = {3522.94f, -3002.60f};
|
||||
const std::pair<float, float> tankPosStalagg = {3436.14f, -2919.98f};
|
||||
const std::pair<float, float> rangedPosFeugen = {3500.45f, -2997.92f};
|
||||
const std::pair<float, float> rangedPosStalagg = {3441.01f, -2942.04f};
|
||||
const float tankPosZ = 312.61f;
|
||||
ThaddiusBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "thaddius") {}
|
||||
bool UpdateBossAI() override {
|
||||
if (!GenericBossHelper::UpdateBossAI()) {
|
||||
return false;
|
||||
}
|
||||
feugen = AI_VALUE2(Unit*, "find target", "feugen");
|
||||
stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
|
||||
return true;
|
||||
}
|
||||
bool IsPhasePet() {
|
||||
return (feugen && feugen->IsAlive()) || (stalagg && stalagg->IsAlive());
|
||||
}
|
||||
bool IsPhaseTransition() {
|
||||
if (IsPhasePet()) {
|
||||
return false;
|
||||
}
|
||||
return _unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
bool IsPhaseThaddius() {
|
||||
return !IsPhasePet() && !IsPhaseTransition();
|
||||
}
|
||||
Unit* GetNearestPet() {
|
||||
Unit* unit = nullptr;
|
||||
if (feugen && feugen->IsAlive()) {
|
||||
unit = feugen;
|
||||
}
|
||||
if (stalagg && stalagg->IsAlive() && (!feugen || bot->GetDistance(stalagg) < bot->GetDistance(feugen))) {
|
||||
unit = stalagg;
|
||||
}
|
||||
return unit;
|
||||
}
|
||||
std::pair<float, float> PetPhaseGetPosForTank() {
|
||||
if (GetNearestPet() == feugen) {
|
||||
return tankPosFeugen;
|
||||
}
|
||||
return tankPosStalagg;
|
||||
}
|
||||
std::pair<float, float> PetPhaseGetPosForRanged() {
|
||||
if (GetNearestPet() == feugen) {
|
||||
return rangedPosFeugen;
|
||||
}
|
||||
return rangedPosStalagg;
|
||||
}
|
||||
protected:
|
||||
Unit* feugen = nullptr;
|
||||
Unit* stalagg = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -80,49 +80,44 @@ float LoathebGenericMultiplier::GetValue(Action* action)
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// float ThaddiusGenericMultiplier::GetValue(Action* action)
|
||||
// {
|
||||
// Unit* boss = AI_VALUE2(Unit*, "find target", "thaddius");
|
||||
// if (!boss) {
|
||||
// return 1.0f;
|
||||
// }
|
||||
// BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
|
||||
// EventMap* eventMap = boss_botAI->GetEvents();
|
||||
// uint32 curr_phase = eventMap->GetPhaseMask();
|
||||
// // pet phase
|
||||
// if (curr_phase == 2 &&
|
||||
// ( dynamic_cast<DpsAssistAction*>(action) ||
|
||||
// dynamic_cast<TankAssistAction*>(action) ||
|
||||
// dynamic_cast<CastDebuffSpellOnAttackerAction*>(action) ||
|
||||
// dynamic_cast<ReachPartyMemberToHealAction*>(action) ||
|
||||
// dynamic_cast<BuffOnMainTankAction*>(action) )) {
|
||||
// return 0.0f;
|
||||
// }
|
||||
// // die at the same time
|
||||
// Unit* target = AI_VALUE(Unit*, "current target");
|
||||
// Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
|
||||
// Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
|
||||
// if (curr_phase == 2 && target && feugen && stalagg &&
|
||||
// target->GetHealthPct() <= 40 &&
|
||||
// (feugen->GetHealthPct() >= target->GetHealthPct() + 3 || stalagg->GetHealthPct() >= target->GetHealthPct() + 3)) {
|
||||
// if (dynamic_cast<CastSpellAction*>(action) && !dynamic_cast<CastHealingSpellAction*>(action)) {
|
||||
// return 0.0f;
|
||||
// }
|
||||
// }
|
||||
// // magnetic pull
|
||||
// // uint32 curr_timer = eventMap->GetTimer();
|
||||
// // // if (curr_phase == 2 && bot->GetPositionZ() > 312.5f && dynamic_cast<MovementAction*>(action)) {
|
||||
// // if (curr_phase == 2 && (curr_timer % 20000 >= 18000 || curr_timer % 20000 <= 2000) && dynamic_cast<MovementAction*>(action)) {
|
||||
// // // MotionMaster *mm = bot->GetMotionMaster();
|
||||
// // // mm->Clear();
|
||||
// // return 0.0f;
|
||||
// // }
|
||||
// // thaddius phase
|
||||
// if (curr_phase == 8 && dynamic_cast<FleeAction*>(action)) {
|
||||
// return 0.0f;
|
||||
// }
|
||||
// return 1.0f;
|
||||
// }
|
||||
float ThaddiusGenericMultiplier::GetValue(Action* action)
|
||||
{
|
||||
if (!helper.UpdateBossAI()) {
|
||||
return 1.0f;
|
||||
}
|
||||
// pet phase
|
||||
if (helper.IsPhasePet() &&
|
||||
(dynamic_cast<DpsAssistAction*>(action) ||
|
||||
dynamic_cast<TankAssistAction*>(action) ||
|
||||
dynamic_cast<CastDebuffSpellOnAttackerAction*>(action) ||
|
||||
dynamic_cast<ReachPartyMemberToHealAction*>(action) ||
|
||||
dynamic_cast<BuffOnMainTankAction*>(action))) {
|
||||
return 0.0f;
|
||||
}
|
||||
// die at the same time
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
Unit* feugen = AI_VALUE2(Unit*, "find target", "feugen");
|
||||
Unit* stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
|
||||
if (helper.IsPhasePet() && target && feugen && stalagg && target->GetHealthPct() <= 40 &&
|
||||
(feugen->GetHealthPct() >= target->GetHealthPct() + 3 || stalagg->GetHealthPct() >= target->GetHealthPct() + 3)) {
|
||||
if (dynamic_cast<CastSpellAction*>(action) && !dynamic_cast<CastHealingSpellAction*>(action)) {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
// magnetic pull
|
||||
// uint32 curr_timer = eventMap->GetTimer();
|
||||
// // if (curr_phase == 2 && bot->GetPositionZ() > 312.5f && dynamic_cast<MovementAction*>(action)) {
|
||||
// if (curr_phase == 2 && (curr_timer % 20000 >= 18000 || curr_timer % 20000 <= 2000) && dynamic_cast<MovementAction*>(action)) {
|
||||
// // MotionMaster *mm = bot->GetMotionMaster();
|
||||
// // mm->Clear();
|
||||
// return 0.0f;
|
||||
// }
|
||||
// thaddius phase
|
||||
// if (curr_phase == 8 && dynamic_cast<FleeAction*>(action)) {
|
||||
// return 0.0f;
|
||||
// }
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
float SapphironGenericMultiplier::GetValue(Action* action)
|
||||
{
|
||||
|
||||
@@ -23,14 +23,16 @@ public:
|
||||
virtual float GetValue(Action* action);
|
||||
};
|
||||
|
||||
// class ThaddiusGenericMultiplier : public Multiplier
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "thaddius generic") {}
|
||||
class ThaddiusGenericMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
ThaddiusGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "thaddius generic"), helper(ai) {}
|
||||
|
||||
// public:
|
||||
// virtual float GetValue(Action* action);
|
||||
// };
|
||||
public:
|
||||
virtual float GetValue(Action* action);
|
||||
private:
|
||||
ThaddiusBossHelper helper;
|
||||
};
|
||||
|
||||
class SapphironGenericMultiplier : public Multiplier
|
||||
{
|
||||
|
||||
@@ -42,25 +42,23 @@ void RaidNaxxStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
|
||||
nullptr)));
|
||||
|
||||
// Thaddius
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "thaddius phase pet",
|
||||
// NextAction::array(0,
|
||||
// new NextAction("thaddius attack nearest pet", ACTION_RAID + 1),
|
||||
// new NextAction("thaddius melee to place", ACTION_RAID),
|
||||
// new NextAction("thaddius ranged to place", ACTION_RAID),
|
||||
// nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"thaddius phase pet",
|
||||
NextAction::array(0,
|
||||
new NextAction("thaddius attack nearest pet", ACTION_RAID + 1),
|
||||
nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "thaddius phase pet lose aggro",
|
||||
// NextAction::array(0, new NextAction("taunt spell", ACTION_RAID + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"thaddius phase pet lose aggro",
|
||||
NextAction::array(0, new NextAction("taunt spell", ACTION_RAID + 2), nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "thaddius phase transition",
|
||||
// NextAction::array(0, new NextAction("thaddius move to platform", ACTION_RAID + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"thaddius phase transition",
|
||||
NextAction::array(0, new NextAction("thaddius move to platform", ACTION_RAID + 1), nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "thaddius phase thaddius",
|
||||
// NextAction::array(0, new NextAction("thaddius move polarity", ACTION_RAID + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"thaddius phase thaddius",
|
||||
NextAction::array(0, new NextAction("thaddius move polarity", ACTION_RAID + 1), nullptr)));
|
||||
|
||||
// Instructor Razuvious
|
||||
triggers.push_back(new TriggerNode(
|
||||
@@ -116,7 +114,7 @@ void RaidNaxxStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
|
||||
{
|
||||
multipliers.push_back(new HeiganDanceMultiplier(botAI));
|
||||
multipliers.push_back(new LoathebGenericMultiplier(botAI));
|
||||
// multipliers.push_back(new ThaddiusGenericMultiplier(botAI));
|
||||
multipliers.push_back(new ThaddiusGenericMultiplier(botAI));
|
||||
multipliers.push_back(new SapphironGenericMultiplier(botAI));
|
||||
multipliers.push_back(new InstructorRazuviousGenericMultiplier(botAI));
|
||||
multipliers.push_back(new KelthuzadGenericMultiplier(botAI));
|
||||
|
||||
@@ -20,10 +20,10 @@ class RaidNaxxTriggerContext : public NamedObjectContext<Trigger>
|
||||
creators["heigan melee"] = &RaidNaxxTriggerContext::heigan_melee;
|
||||
creators["heigan ranged"] = &RaidNaxxTriggerContext::heigan_ranged;
|
||||
|
||||
// creators["thaddius phase pet"] = &RaidNaxxTriggerContext::thaddius_phase_pet;
|
||||
// creators["thaddius phase pet lose aggro"] = &RaidNaxxTriggerContext::thaddius_phase_pet_lose_aggro;
|
||||
// creators["thaddius phase transition"] = &RaidNaxxTriggerContext::thaddius_phase_transition;
|
||||
// creators["thaddius phase thaddius"] = &RaidNaxxTriggerContext::thaddius_phase_thaddius;
|
||||
creators["thaddius phase pet"] = &RaidNaxxTriggerContext::thaddius_phase_pet;
|
||||
creators["thaddius phase pet lose aggro"] = &RaidNaxxTriggerContext::thaddius_phase_pet_lose_aggro;
|
||||
creators["thaddius phase transition"] = &RaidNaxxTriggerContext::thaddius_phase_transition;
|
||||
creators["thaddius phase thaddius"] = &RaidNaxxTriggerContext::thaddius_phase_thaddius;
|
||||
|
||||
creators["razuvious tank"] = &RaidNaxxTriggerContext::razuvious_tank;
|
||||
creators["razuvious nontank"] = &RaidNaxxTriggerContext::razuvious_nontank;
|
||||
@@ -49,10 +49,11 @@ class RaidNaxxTriggerContext : public NamedObjectContext<Trigger>
|
||||
static Trigger* grobbulus_cloud(PlayerbotAI* ai) { return new GrobbulusCloudTrigger(ai); }
|
||||
static Trigger* heigan_melee(PlayerbotAI* ai) { return new HeiganMeleeTrigger(ai); }
|
||||
static Trigger* heigan_ranged(PlayerbotAI* ai) { return new HeiganRangedTrigger(ai); }
|
||||
// static Trigger* thaddius_phase_pet(PlayerbotAI* ai) { return new ThaddiusPhasePetTrigger(ai); }
|
||||
// static Trigger* thaddius_phase_pet_lose_aggro(PlayerbotAI* ai) { return new ThaddiusPhasePetLoseAggroTrigger(ai); }
|
||||
// static Trigger* thaddius_phase_transition(PlayerbotAI* ai) { return new ThaddiusPhaseTransitionTrigger(ai); }
|
||||
// static Trigger* thaddius_phase_thaddius(PlayerbotAI* ai) { return new ThaddiusPhaseThaddiusTrigger(ai); }
|
||||
|
||||
static Trigger* thaddius_phase_pet(PlayerbotAI* ai) { return new ThaddiusPhasePetTrigger(ai); }
|
||||
static Trigger* thaddius_phase_pet_lose_aggro(PlayerbotAI* ai) { return new ThaddiusPhasePetLoseAggroTrigger(ai); }
|
||||
static Trigger* thaddius_phase_transition(PlayerbotAI* ai) { return new ThaddiusPhaseTransitionTrigger(ai); }
|
||||
static Trigger* thaddius_phase_thaddius(PlayerbotAI* ai) { return new ThaddiusPhaseThaddiusTrigger(ai); }
|
||||
static Trigger* razuvious_tank(PlayerbotAI* ai) { return new RazuviousTankTrigger(ai); }
|
||||
static Trigger* razuvious_nontank(PlayerbotAI* ai) { return new RazuviousNontankTrigger(ai); }
|
||||
|
||||
|
||||
@@ -191,5 +191,29 @@ bool LoathebTrigger::IsActive()
|
||||
return helper.UpdateBossAI();
|
||||
}
|
||||
|
||||
bool ThaddiusPhasePetTrigger::IsActive()
|
||||
{
|
||||
if (!helper.UpdateBossAI()) {
|
||||
return false;
|
||||
}
|
||||
return helper.IsPhasePet();
|
||||
}
|
||||
|
||||
bool ThaddiusPhaseTransitionTrigger::IsActive()
|
||||
{
|
||||
if (!helper.UpdateBossAI()) {
|
||||
return false;
|
||||
}
|
||||
return helper.IsPhaseTransition();
|
||||
}
|
||||
|
||||
bool ThaddiusPhaseThaddiusTrigger::IsActive()
|
||||
{
|
||||
if (!helper.UpdateBossAI()) {
|
||||
return false;
|
||||
}
|
||||
return helper.IsPhaseThaddius();
|
||||
}
|
||||
|
||||
template bool BossEventTrigger<boss_grobbulus::boss_grobbulusAI>::IsActive();
|
||||
template bool BossPhaseTrigger<boss_anubrekhan::boss_anubrekhanAI>::IsActive();
|
||||
@@ -115,33 +115,42 @@ public:
|
||||
AnubrekhanTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "anub'rekhan", 0, "anub'rekhan trigger") {}
|
||||
};
|
||||
|
||||
// class ThaddiusPhasePetTrigger : public BossPhaseTrigger
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusPhasePetTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "thaddius", 1 << (2 - 1), "thaddius phase pet") {}
|
||||
// };
|
||||
class ThaddiusPhasePetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
ThaddiusPhasePetTrigger(PlayerbotAI* ai) : Trigger(ai, "thaddius phase pet"), helper(ai) {}
|
||||
bool IsActive() override;
|
||||
private:
|
||||
ThaddiusBossHelper helper;
|
||||
};
|
||||
|
||||
// class ThaddiusPhasePetLoseAggroTrigger : public ThaddiusPhasePetTrigger
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusPhasePetLoseAggroTrigger(PlayerbotAI* ai) : ThaddiusPhasePetTrigger(ai) {}
|
||||
// virtual bool IsActive() {
|
||||
// Unit* target = AI_VALUE(Unit*, "current target");
|
||||
// return ThaddiusPhasePetTrigger::IsActive() && ai->IsTank(bot) && target && target->GetVictim() != bot;
|
||||
// }
|
||||
// };
|
||||
class ThaddiusPhasePetLoseAggroTrigger : public ThaddiusPhasePetTrigger
|
||||
{
|
||||
public:
|
||||
ThaddiusPhasePetLoseAggroTrigger(PlayerbotAI* ai) : ThaddiusPhasePetTrigger(ai) {}
|
||||
virtual bool IsActive() {
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
return ThaddiusPhasePetTrigger::IsActive() && botAI->IsTank(bot) && target && target->GetVictim() != bot;
|
||||
}
|
||||
};
|
||||
|
||||
// class ThaddiusPhaseTransitionTrigger : public BossPhaseTrigger
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusPhaseTransitionTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "thaddius", 1 << (3 - 1), "thaddius phase transition") {}
|
||||
// };
|
||||
class ThaddiusPhaseTransitionTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
ThaddiusPhaseTransitionTrigger(PlayerbotAI* ai) : Trigger(ai, "thaddius phase transition"), helper(ai) {}
|
||||
bool IsActive() override;
|
||||
private:
|
||||
ThaddiusBossHelper helper;
|
||||
};
|
||||
|
||||
// class ThaddiusPhaseThaddiusTrigger : public BossPhaseTrigger
|
||||
// {
|
||||
// public:
|
||||
// ThaddiusPhaseThaddiusTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "thaddius", 1 << (4 - 1), "thaddius phase thaddius") {}
|
||||
// };
|
||||
class ThaddiusPhaseThaddiusTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
ThaddiusPhaseThaddiusTrigger(PlayerbotAI* ai) : Trigger(ai, "thaddius phase thaddius"), helper(ai) {}
|
||||
bool IsActive() override;
|
||||
private:
|
||||
ThaddiusBossHelper helper;
|
||||
};
|
||||
|
||||
class HorsemanAttractorsTrigger : public Trigger
|
||||
{
|
||||
|
||||
@@ -101,7 +101,7 @@ class PullTargetValue : public ManualSetValue<ObjectGuid>
|
||||
class FindTargetValue : public UnitCalculatedValue, public Qualified
|
||||
{
|
||||
public:
|
||||
FindTargetValue(PlayerbotAI* ai) : UnitCalculatedValue(ai, "find target", 2 * 1000) {}
|
||||
FindTargetValue(PlayerbotAI* ai) : UnitCalculatedValue(ai, "find target", /*2 * 1000*/1) {}
|
||||
|
||||
public:
|
||||
Unit* Calculate();
|
||||
|
||||
Reference in New Issue
Block a user