mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
27 lines
677 B
C++
27 lines
677 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONCOSACTIONS_H
|
|
#define _PLAYERBOT_WOTLKDUNGEONCOSACTIONS_H
|
|
|
|
#include "Action.h"
|
|
#include "AttackAction.h"
|
|
#include "GenericSpellActions.h"
|
|
#include "PlayerbotAI.h"
|
|
#include "Playerbots.h"
|
|
#include "CullingOfStratholmeTriggers.h"
|
|
|
|
class ExplodeGhoulSpreadAction : public MovementAction
|
|
{
|
|
public:
|
|
ExplodeGhoulSpreadAction(PlayerbotAI* ai) : MovementAction(ai, "explode ghoul spread") {}
|
|
bool Execute(Event event) override;
|
|
};
|
|
|
|
class EpochStackAction : public MovementAction
|
|
{
|
|
public:
|
|
EpochStackAction(PlayerbotAI* ai) : MovementAction(ai, "epoch stack") {}
|
|
bool Execute(Event event) override;
|
|
bool isUseful() override;
|
|
};
|
|
|
|
#endif
|