ThePenguinMan96 3f7814abb4 PVP Talents and InitGlyph changes
PVP Talents and InitGlyph changes

This PR adds 3 pvp specs for each class, as well as their glyphs. It also adds exceptions to the Initglyph function, based on pvp-based talents for each class.

conf\playerbots.conf.dist - Adds 3 pvp specs/glyphs for each class.

src\factory\PlayerbotFactory.cpp - InitGlyph in its current form is unable to correctly assign glyphs on specindexes (or tab) over 2 without an exception. That is why this exception already exists in the code:

if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
        tab = 3;

This checks if the class is a Druid, if the tab is feral, if they are equal to or above level 20, and they don't have the Thick Hide talent. If all of these are true, then it manually sets the tab = 3. I first discovered this when I noticed that my frostfire mage would never be assigned the correct glyphs in the config - aka glyph of frosfire. It is because the frostfire spec is tab = 3, and no such logic exists. When I started adding the additional pvp specs, I noticed that they never would assign the correct glyphs. I had to add an exception to all pvp specs, and have them check for certain pvp related talents to correlate the tab manually. This is because tab is derived from the AiFactory::GetPlayerSpecTab(bot); function. The only possible tab values from this function are 0, 1, and 2.
**TLDR: Added code to support Frostfire Mage, dual-aura Blood DK, and all the PvP specs for correct glyph assignment.**

src\strategy\actions\ChangeTalentsAction.cpp: When you pick a spec with "talents spec" function, such as "talents spec arms pve", it will now correctly assign glyphs without the player having to execute the maintenance command. Setting the InitGlyphs to false removes prior glyphs.

src\strategy\actions\TrainerAction.cpp - Changed factory.InitGlyphs(true); to factory.InitGlyphs(false);. This makes it so all prior glyphs that were assigned are correctly deleted. I first noticed this when switching between specs and using the maintenance command - I had to login to the bot and manually delete the old glyphs, in order for the maintenance command to assign the new, correct glyphs.
2025-07-01 14:35:16 -07:00
2025-07-01 14:35:16 -07:00
2025-07-01 14:35:16 -07:00
2021-12-30 17:13:09 +01:00
2021-12-30 17:13:09 +01:00
2023-05-22 23:14:17 +08:00
2022-03-12 22:27:09 +01:00
2024-03-05 11:06:57 +08:00
2024-04-08 21:38:36 +08:00
2024-04-08 21:38:36 +08:00
2025-01-24 19:12:45 +01:00

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Playerbots Module

mod-playerbots is an AzerothCore module that adds player-like bots to a server. The project is based off IKE3's Playerbots. Features include:

  • Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
  • Random bots that wander through the world and behave like players, simulating the MMO experience;
  • Bots capable of running raids and battlegrounds;
  • Highly configurable settings to define how bots behave;
  • Excellent performance, even when running thousands of bots.

This project is still under development. If you encounter any errors or experience crashes, we kindly request that you report them as GitHub issues. Your valuable feedback will help us improve this project collaboratively.

Playerbots Module has a Discord server where you can discuss the project.

Installation

Classic Installation

mod-playerbots requires a custom branch of AzerothCore to work: liyunfan1223/azerothcore-wotlk/tree/Playerbot. To install the module, simply run:

git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master

For more information, refer to the AzerothCore Installation Guide and Installing a Module pages.

Docker Installation

Docker installation is considered experimental. To install the module on a Docker installation, run:

git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master

Afterwards, create a docker-compose.override.yml file in the azerothcore-wotlk directory. This override file allows for mounting the modules directory to the ac-worldserver service which is required for it to run. Put the following inside and save:

services:
  ac-worldserver:
    volumes:
      - ./modules:/azerothcore/modules:ro

Additionally, this override file can be used to set custom configuration settings for ac-worldserver and any modules you install as environment variables:

services:
  ac-worldserver:
    environment:
      AC_RATE_XP_KILL: "1"
      AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "1"
    volumes:
      - ./modules:/azerothcore/modules:ro

For example, to double the experience gain rate per kill, take the setting Rate.XP.Kill = 1 from woldserver.conf, convert it to an environment variable, and change it to the desired setting in the override file to get AC_RATE_XP_KILL: "2". If you wanted to disable random bots from logging in automatically, take the AiPlayerbot.RandomBotAutologin = 1 setting from playerbots.conf and do the same to get AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN: "0". For more information on how to configure Azerothcore, Playerbots, and other module settings as environment variables in Docker Compose, see the "Configuring AzerothCore in Containers" section in the Install With Docker guide.

Before building, consider setting the database password. One way to do this is to create a .env file in the root azerothcore-wotlk directory using the template. This file also allows you to set the user and group Docker uses for the services in case you run into any permissions issues, which are the most common cause for Docker installation problems.

Use docker compose up -d --build to build and run the server. For more information, including how to create an account and taking backups, refer to the Install With Docker page.

Documentation

The Playerbots Wiki contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.

Frequently Asked Questions

  • Why aren't my bots casting spells? Please make sure that the necessary English DBC file (enUS) is present.
  • What platforms are supported? We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
  • Why isn't my source compiling? Please check the build status of our CI. If the latest build is failing, rever to the last successful commit until we address the issue.

Addons

Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:

Acknowledgements

mod-playerbots is is based off ZhengPeiRu21/mod-playerbots and celguar/mangosbot-bots. We extend our gratitude to @ZhengPeiRu21 and @celguar for the continued efforts in maintaining the module.

Also, a thank you to the many contributors who've helped build this project:

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