Files
mod-playerbots/src/strategy/values/NearestNpcsValue.h
2024-04-11 14:37:15 +08:00

54 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTNPCSVALUE_H
#define _PLAYERBOT_NEARESTNPCSVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestNpcsValue : public NearestUnitsValue
{
public:
NearestNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest npcs", range) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestVehiclesValue : public NearestUnitsValue
{
public:
NearestVehiclesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest vehicles", range) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestTriggersValue : public NearestUnitsValue
{
public:
NearestTriggersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest triggers", range) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestTotemsValue : public NearestUnitsValue
{
public:
NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f) : NearestUnitsValue(botAI, "nearest npcs", range, true) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif