mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
349 lines
12 KiB
C++
349 lines
12 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CheckMountStateAction.h"
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#include "BattlegroundWS.h"
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#include "Event.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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#include "SpellAuraEffects.h"
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bool CheckMountStateAction::Execute(Event event)
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{
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bool noattackers = !AI_VALUE2(bool, "combat", "self target") || !AI_VALUE(uint8, "attacker count");
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bool enemy = AI_VALUE(Unit*, "enemy player target");
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bool dps = AI_VALUE(Unit*, "dps target");
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bool shouldDismount = false;
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bool shouldMount = false;
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if (Unit* currentTarget = AI_VALUE(Unit*, "current target"))
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{
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float dismount_distance;
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float mount_distance;
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if (PlayerbotAI::IsMelee(bot))
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{
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dismount_distance = sPlayerbotAIConfig->meleeDistance + 2.0f;
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mount_distance = sPlayerbotAIConfig->meleeDistance + 10.0f;
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}
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else
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{
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dismount_distance = sPlayerbotAIConfig->spellDistance + 2.0f;
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mount_distance = sPlayerbotAIConfig->spellDistance + 10.0f;
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}
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// warrior bots should dismount far enough to charge (because its important for generating some initial rage),
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// a real player would be riding toward enemy mashing the charge key but the bots wont cast charge while mounted
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if (CLASS_WARRIOR == bot->getClass())
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dismount_distance = std::max(18.0f, dismount_distance);
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// mount_distance should be >= 21 regardless of class, because when travelling a distance < 21 it takes longer
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// to cast mount-spell than the time saved from the speed increase. At a distance of 21 both approaches take 3
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// seconds:
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// 21 / 7 = 21 / 14 + 1.5 = 3 (7 = dismounted speed 14 = epic-mount speed 1.5 = mount-spell cast time)
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mount_distance = std::max(21.0f, mount_distance);
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float combatReach = bot->GetCombatReach() + currentTarget->GetCombatReach();
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float disToTarget = bot->GetExactDist(currentTarget);
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shouldDismount = disToTarget <= dismount_distance + combatReach;
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shouldMount = disToTarget > mount_distance + combatReach;
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}
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else
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{
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shouldDismount = false;
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shouldMount = true;
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}
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if (bot->IsMounted() && shouldDismount)
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{
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WorldPacket emptyPacket;
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bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
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return true;
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}
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Player* master = GetMaster();
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if (master != nullptr && !bot->InBattleground())
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{
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if (!bot->GetGroup() || bot->GetGroup()->GetLeaderGUID() != master->GetGUID())
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return false;
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// bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance;
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if (master->IsMounted() && !bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat() &&
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botAI->GetState() != BOT_STATE_COMBAT)
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{
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return Mount();
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}
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if (!master->IsMounted() && bot->IsMounted())
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{
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WorldPacket emptyPacket;
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bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
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return true;
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}
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return false;
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}
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// For random bots
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if (!bot->InBattleground() && !master)
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{
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if (!bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat())
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{
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return Mount();
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}
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}
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if (bot->InBattleground() && shouldMount && noattackers && !bot->IsInCombat() && !bot->IsMounted())
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{
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if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS)
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{
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BattlegroundWS* bg = (BattlegroundWS*)botAI->GetBot()->GetBattleground();
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if (bot->HasAura(23333) || bot->HasAura(23335))
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{
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return false;
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}
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}
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return Mount();
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}
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if (!bot->IsFlying() && shouldDismount && bot->IsMounted() && (enemy || dps || (!noattackers && bot->IsInCombat())))
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{
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WorldPacket emptyPacket;
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bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
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return true;
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}
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return false;
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}
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bool CheckMountStateAction::isUseful()
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{
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// do not use on vehicle
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if (botAI->IsInVehicle())
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return false;
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if (bot->isDead())
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return false;
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if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
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return false;
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if (!bot->IsOutdoors())
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return false;
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// in addition to checking IsOutdoors, also check whether bot is clipping below floor slightly because that will
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// cause bot to falsly indicate they are outdoors. This fixes bug where bot tries to mount indoors (which seems
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// to mostly be an issue in tunnels of WSG and AV)
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if (!bot->IsMounted() && bot->GetPositionZ() < bot->GetMapWaterOrGroundLevel(
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bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()))
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return false;
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if (bot->InArena())
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return false;
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if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
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return false;
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bool firstmount = bot->GetLevel() >= 20;
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if (!firstmount)
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return false;
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// Do not use with BG Flags
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if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
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{
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return false;
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}
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// Only mount if BG starts in less than 30 sec
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if (bot->InBattleground())
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{
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if (Battleground* bg = bot->GetBattleground())
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if (bg->GetStatus() == STATUS_WAIT_JOIN)
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{
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if (bg->GetStartDelayTime() > BG_START_DELAY_30S)
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return false;
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}
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}
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return true;
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}
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bool CheckMountStateAction::Mount()
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{
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uint32 secondmount = 40;
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if (bot->isMoving())
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{
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bot->StopMoving();
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// bot->GetMotionMaster()->Clear();
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// bot->GetMotionMaster()->MoveIdle();
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}
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Player* master = GetMaster();
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botAI->RemoveShapeshift();
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botAI->RemoveAura("tree of life");
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int32 masterSpeed = 59;
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SpellInfo const* masterSpell = nullptr;
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if (master && !master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty() && !bot->InBattleground())
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{
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masterSpell = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetSpellInfo();
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masterSpeed = std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints);
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}
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else
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{
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masterSpeed = 59;
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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uint32 spellId = itr->first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive())
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continue;
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int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
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if (effect > masterSpeed)
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masterSpeed = effect;
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}
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}
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if (bot->GetPureSkillValue(SKILL_RIDING) <= 75 && bot->GetLevel() < secondmount)
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masterSpeed = 59;
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if (bot->InBattleground() && masterSpeed > 99)
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masterSpeed = 99;
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bool hasSwiftMount = false;
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// std::map<int32, std::vector<uint32> > spells;
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std::map<uint32, std::map<int32, std::vector<uint32>>> allSpells;
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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uint32 spellId = itr->first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
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continue;
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if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive())
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continue;
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int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
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// if (effect < masterSpeed)
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// continue;
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uint32 index = (spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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spellInfo->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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// Winged Steed of the Ebon Blade
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// This mount is meant to autoscale from a 150% flyer
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// up to a 280% as you train your flying skill up.
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// This incorrectly gets categorised as a ground mount, force this to flyer only.
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// TODO: Add other scaling mounts here if they have the same issue, or adjust above
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// checks so that they are all correctly detected.
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spellInfo->Id == 54729)
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? 1 // Flying Mount
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: 0; // Ground Mount
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if (index == 0 &&
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std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 59)
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hasSwiftMount = true;
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if (index == 1 &&
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std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 149)
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hasSwiftMount = true;
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allSpells[index][effect].push_back(spellId);
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}
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int32 masterMountType = 0;
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if (masterSpell)
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{
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masterMountType = (masterSpell->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
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masterSpell->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
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? 1
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: 0;
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}
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// Check for preferred mounts table in db
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QueryResult checkTable = PlayerbotsDatabase.Query(
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"SELECT EXISTS(SELECT * FROM information_schema.tables WHERE table_schema = 'acore_playerbots' AND table_name = 'playerbots_preferred_mounts')");
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if (checkTable)
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{
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uint32 tableExists = checkTable->Fetch()[0].Get<uint32>();
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if (tableExists == 1)
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{
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// Check for preferred mount entry
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QueryResult result = PlayerbotsDatabase.Query(
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"SELECT spellid FROM playerbots_preferred_mounts WHERE guid = {} AND type = {}",
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bot->GetGUID().GetCounter(), masterMountType);
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if (result)
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{
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std::vector<uint32> mounts;
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do
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{
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Field* fields = result->Fetch();
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uint32 spellId = fields[0].Get<uint32>();
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mounts.push_back(spellId);
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} while (result->NextRow());
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uint32 index = urand(0, mounts.size() - 1);
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// Validate spell ID
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if (index < mounts.size() && sSpellMgr->GetSpellInfo(mounts[index]))
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{
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// TODO: May want to do checks for 'bot riding skill > skill required to ride the mount'
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return botAI->CastSpell(mounts[index], bot);
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}
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}
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}
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}
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// No preferred mount found (or invalid), continue with random mount selection
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std::map<int32, std::vector<uint32>>& spells = allSpells[masterMountType];
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if (hasSwiftMount)
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{
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for (auto i : spells)
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{
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std::vector<uint32> ids = i.second;
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for (auto itr : ids)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr);
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if (!spellInfo)
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continue;
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if (masterMountType == 0 && masterSpeed > 59 &&
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std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 99)
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spells[59].clear();
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if (masterMountType == 1 && masterSpeed > 149 &&
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std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 279)
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spells[149].clear();
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}
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}
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}
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for (std::map<int32, std::vector<uint32>>::iterator i = spells.begin(); i != spells.end(); ++i)
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{
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std::vector<uint32>& ids = i->second;
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uint32 index = urand(0, ids.size() - 1);
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if (index >= ids.size())
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continue;
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return botAI->CastSpell(ids[index], bot);
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;
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}
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std::vector<Item*> items = AI_VALUE2(std::vector<Item*>, "inventory items", "mount");
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if (!items.empty())
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return UseItemAuto(*items.begin());
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return false;
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}
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