Files
mod-playerbots/src/strategy/priest/GenericPriestStrategy.h
2023-09-03 17:52:44 +08:00

49 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICPRIESTSTRATEGY_H
#define _PLAYERBOT_GENERICPRIESTSTRATEGY_H
#include "CombatStrategy.h"
#include "RangedCombatStrategy.h"
class PlayerbotAI;
class GenericPriestStrategy : public RangedCombatStrategy
{
public:
GenericPriestStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class PriestCureStrategy : public Strategy
{
public:
PriestCureStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cure"; }
};
class PriestBoostStrategy : public Strategy
{
public:
PriestBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "boost"; }
};
class PriestCcStrategy : public Strategy
{
public:
PriestCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cc"; }
};
#endif