mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_DKTRIGGERS_H
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#define _PLAYERBOT_DKTRIGGERS_H
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#include "GenericTriggers.h"
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class PlayerbotAI;
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BUFF_TRIGGER(HornOfWinterTrigger, "horn of winter");
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BUFF_TRIGGER(BoneShieldTrigger, "bone shield");
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BUFF_TRIGGER(ImprovedIcyTalonsTrigger, "improved icy talons");
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DEBUFF_TRIGGER(PlagueStrikeDebuffTrigger, "plague strike");
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DEBUFF_TRIGGER(IcyTouchDebuffTrigger, "icy touch");
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class PlagueStrikeDebuffOnAttackerTrigger : public DebuffOnAttackerTrigger
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{
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public:
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PlagueStrikeDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "plague strike") { }
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};
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class IcyTouchDebuffOnAttackerTrigger : public DebuffOnAttackerTrigger
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{
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public:
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IcyTouchDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "icy touch") { }
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};
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class DKPresenceTrigger : public BuffTrigger
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{
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public:
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DKPresenceTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "blood presence") { }
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bool IsActive() override;
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};
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class BloodTapTrigger : public BuffTrigger
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{
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public:
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BloodTapTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "blood tap") { }
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};
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class RaiseDeadTrigger : public BuffTrigger
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{
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public:
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RaiseDeadTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "raise dead") { }
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};
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class RuneStrikeTrigger : public SpellCanBeCastTrigger
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{
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public:
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RuneStrikeTrigger(PlayerbotAI* botAI) : SpellCanBeCastTrigger(botAI, "rune strike") { }
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};
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class DeathCoilTrigger : public SpellCanBeCastTrigger
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{
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public:
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DeathCoilTrigger(PlayerbotAI* botAI) : SpellCanBeCastTrigger(botAI, "death coil") { }
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};
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class PestilenceTrigger : public DebuffTrigger
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{
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public:
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PestilenceTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "pestilence") { }
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};
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class BloodStrikeTrigger : public DebuffTrigger
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{
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public:
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BloodStrikeTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood strike") { }
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};
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class HowlingBlastTrigger : public DebuffTrigger
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{
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public:
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HowlingBlastTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "howling blast") { }
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};
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class MindFreezeInterruptSpellTrigger : public InterruptSpellTrigger
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{
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public:
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MindFreezeInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "mind freeze") { }
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};
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class StrangulateInterruptSpellTrigger : public InterruptSpellTrigger
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{
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public:
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StrangulateInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "strangulate") { }
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};
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class KillingMachineTrigger : public BoostTrigger
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{
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public:
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KillingMachineTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "killing machine") { }
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};
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class MindFreezeOnEnemyHealerTrigger : public InterruptEnemyHealerTrigger
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{
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public:
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MindFreezeOnEnemyHealerTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "mind freeze") { }
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};
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class ChainsOfIceSnareTrigger : public SnareTargetTrigger
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{
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public:
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ChainsOfIceSnareTrigger(PlayerbotAI* botAI) : SnareTargetTrigger(botAI, "chains of ice") { }
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};
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class StrangulateOnEnemyHealerTrigger : public InterruptEnemyHealerTrigger
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{
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public:
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StrangulateOnEnemyHealerTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "strangulate") { }
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};
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#endif
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