mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
fix DK spell
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@@ -144,10 +144,10 @@ END_SPELL_ACTION()
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BEGIN_MELEE_SPELL_ACTION(CastAntiMagicZoneAction, "anti magic zone")
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END_SPELL_ACTION()
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class CastChbotAInsOfIceAction : public CastSpellAction
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class CastChainsOfIceAction : public CastSpellAction
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{
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public:
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CastChbotAInsOfIceAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "chbotAIns of ice") { }
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CastChainsOfIceAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "chains of ice") { }
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};
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class CastHungeringColdAction : public CastMeleeSpellAction
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@@ -258,10 +258,10 @@ class CastArmyOfTheDeadAction : public CastBuffSpellAction
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CastArmyOfTheDeadAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "army of the dead") { }
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};
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class CastRbotAIseDeadAction : public CastBuffSpellAction
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class CastRaiseDeadAction : public CastBuffSpellAction
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{
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public:
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CastRbotAIseDeadAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "rbotAIse dead") { }
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CastRaiseDeadAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "raise dead") { }
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};
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class CastKillingMachineAction : public CastBuffSpellAction
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@@ -82,8 +82,8 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["strangulate"] = &DeathKnightTriggerFactoryInternal::strangulate;
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creators["strangulate on enemy healer"] = &DeathKnightTriggerFactoryInternal::strangulate_on_enemy_healer;
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creators["blood tap"] = &DeathKnightTriggerFactoryInternal::blood_tap;
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creators["rbotAIse dead"] = &DeathKnightTriggerFactoryInternal::rbotAIse_dead;
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creators["chbotAIns of ice"] = &DeathKnightTriggerFactoryInternal::chbotAIns_of_ice;
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creators["raise dead"] = &DeathKnightTriggerFactoryInternal::raise_dead;
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creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
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}
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private:
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@@ -102,8 +102,8 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* strangulate(PlayerbotAI* botAI) { return new StrangulateInterruptSpellTrigger(botAI); }
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static Trigger* strangulate_on_enemy_healer(PlayerbotAI* botAI) { return new StrangulateOnEnemyHealerTrigger(botAI); }
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static Trigger* blood_tap(PlayerbotAI* botAI) { return new BloodTapTrigger(botAI); }
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static Trigger* rbotAIse_dead(PlayerbotAI* botAI) { return new RbotAIseDeadTrigger(botAI); }
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static Trigger* chbotAIns_of_ice(PlayerbotAI* botAI) { return new ChbotAInsOfIceSnareTrigger(botAI); }
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static Trigger* raise_dead(PlayerbotAI* botAI) { return new RaiseDeadTrigger(botAI); }
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static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
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};
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class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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@@ -122,7 +122,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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creators["scourge strike"] = &DeathKnightAiObjectContextInternal::scourge_strike;
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creators["death and decay"] = &DeathKnightAiObjectContextInternal::death_and_decay;
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creators["unholy pressence"] = &DeathKnightAiObjectContextInternal::unholy_pressence;
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creators["rbotAIse dead"] = &DeathKnightAiObjectContextInternal::rbotAIse_dead;
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creators["raise dead"] = &DeathKnightAiObjectContextInternal::raise_dead;
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creators["army of the dead"] = &DeathKnightAiObjectContextInternal::army_of_the_dead;
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creators["summon gargoyle"] = &DeathKnightAiObjectContextInternal::summon_gargoyle;
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creators["anti magic shell"] = &DeathKnightAiObjectContextInternal::anti_magic_shell;
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@@ -135,7 +135,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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creators["obliterate"] = &DeathKnightAiObjectContextInternal::obliterate;
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creators["howling blast"] = &DeathKnightAiObjectContextInternal::howling_blast;
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creators["frost strike"] = &DeathKnightAiObjectContextInternal::frost_strike;
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creators["chbotAIns of ice"] = &DeathKnightAiObjectContextInternal::chbotAIns_of_ice;
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creators["chains of ice"] = &DeathKnightAiObjectContextInternal::chains_of_ice;
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creators["rune strike"] = &DeathKnightAiObjectContextInternal::rune_strike;
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//creators["icy clutch"] = &DeathKnightAiObjectContextInternal::icy_clutch;
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creators["horn of winter"] = &DeathKnightAiObjectContextInternal::horn_of_winter;
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@@ -179,7 +179,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* scourge_strike(PlayerbotAI* botAI) { return new CastScourgeStrikeAction(botAI); }
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static Action* death_and_decay(PlayerbotAI* botAI) { return new CastDeathAndDecayAction(botAI); }
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static Action* unholy_pressence(PlayerbotAI* botAI) { return new CastUnholyPresenceAction(botAI); }
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static Action* rbotAIse_dead(PlayerbotAI* botAI) { return new CastRbotAIseDeadAction(botAI); }
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static Action* raise_dead(PlayerbotAI* botAI) { return new CastRaiseDeadAction(botAI); }
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static Action* army_of_the_dead(PlayerbotAI* botAI) { return new CastArmyOfTheDeadAction(botAI); }
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static Action* summon_gargoyle(PlayerbotAI* botAI) { return new CastSummonGargoyleAction(botAI); }
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static Action* anti_magic_shell(PlayerbotAI* botAI) { return new CastAntiMagicShellAction(botAI); }
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@@ -192,7 +192,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* obliterate(PlayerbotAI* botAI) { return new CastObliterateAction(botAI); }
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static Action* howling_blast(PlayerbotAI* botAI) { return new CastHowlingBlastAction(botAI); }
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static Action* frost_strike(PlayerbotAI* botAI) { return new CastFrostStrikeAction(botAI); }
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static Action* chbotAIns_of_ice(PlayerbotAI* botAI) { return new CastChbotAInsOfIceAction(botAI); }
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static Action* chains_of_ice(PlayerbotAI* botAI) { return new CastChainsOfIceAction(botAI); }
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static Action* rune_strike(PlayerbotAI* botAI) { return new CastRuneStrikeAction(botAI); }
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//static Action* icy_clutch(PlayerbotAI* botAI) { return new CastIcyClutchAction(botAI); }
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static Action* horn_of_winter(PlayerbotAI* botAI) { return new CastHornOfWinterAction(botAI); }
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@@ -41,10 +41,10 @@ class BloodTapTrigger : public BuffTrigger
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BloodTapTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "blood tap") { }
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};
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class RbotAIseDeadTrigger : public BuffTrigger
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class RaiseDeadTrigger : public BuffTrigger
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{
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public:
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RbotAIseDeadTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "rbotAIse dead") { }
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RaiseDeadTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "raise dead") { }
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};
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class RuneStrikeTrigger : public SpellCanBeCastTrigger
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@@ -101,10 +101,10 @@ class MindFreezeOnEnemyHealerTrigger : public InterruptEnemyHealerTrigger
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MindFreezeOnEnemyHealerTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "mind freeze") { }
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};
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class ChbotAInsOfIceSnareTrigger : public SnareTargetTrigger
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class ChainsOfIceSnareTrigger : public SnareTargetTrigger
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{
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public:
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ChbotAInsOfIceSnareTrigger(PlayerbotAI* botAI) : SnareTargetTrigger(botAI, "chbotAIns of ice") { }
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ChainsOfIceSnareTrigger(PlayerbotAI* botAI) : SnareTargetTrigger(botAI, "chains of ice") { }
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};
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class StrangulateOnEnemyHealerTrigger : public InterruptEnemyHealerTrigger
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@@ -14,7 +14,7 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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creators["obliterate"] = &obliterate;
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creators["howling blast"] = &howling_blast;
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creators["frost strike"] = &frost_strike;
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//creators["chbotAIns of ice"] = &chbotAIns_of_ice;
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//creators["chains of ice"] = &chains_of_ice;
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creators["rune strike"] = &rune_strike;
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//creators["icy clutch"] = &icy_clutch;
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//creators["horn of winter"] = &horn_of_winter;
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@@ -20,7 +20,7 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["dark command"] = &dark_command; taunt
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//frost
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//creators["chbotAIns of ice"] = &chbotAIns_of_ice;
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//creators["chains of ice"] = &chains_of_ice;
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//creators["icy clutch"] = &icy_clutch;
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creators["horn of winter"] = &horn_of_winter;
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creators["killing machine"] = &killing_machine; // buff
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@@ -34,7 +34,7 @@ class GenericDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//unholy
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//creators["death and decay"] = &death_and_decay;
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//creators["rbotAIse dead"] = &rbotAIse_dead;
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//creators["raise dead"] = &raise_dead;
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//creators["army of the dead"] = &army of the dead;
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//creators["summon gargoyle"] = &army of the dead;
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//creators["anti magic shell"] = &anti_magic_shell; cd
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@@ -160,7 +160,7 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("anti magic shell", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode("death coil", NextAction::array(0, new NextAction("death coil", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode("critical aoe heal", NextAction::array(0, new NextAction("anti magic zone", ACTION_EMERGENCY + 1), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("rbotAIse dead", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 5), nullptr)));
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triggers.push_back(new TriggerNode("mind freeze", NextAction::array(0, new NextAction("mind freeze", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
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@@ -20,7 +20,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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creators["scourge strike"] = &scourge_strike;
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//creators["death and decay"] = &death_and_decay;
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//creators["unholy pressence"] = &unholy_pressence;
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//creators["rbotAIse dead"] = &rbotAIse_dead;
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//creators["raise dead"] = &raise_dead;
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//creators["army of the dead"] = &army of the dead;
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//creators["summon gargoyle"] = &army of the dead;
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//creators["anti magic shell"] = &anti_magic_shell;
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@@ -70,7 +70,7 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("loot avbotAIlable", NextAction::array(0, new NextAction("corpse explosion", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("loot available", NextAction::array(0, new NextAction("corpse explosion", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_NORMAL + 3),
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new NextAction("corpse explosion", ACTION_NORMAL + 3), nullptr)));
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}
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