Files
mod-playerbots/src/strategy/druid/GenericDruidStrategy.h
2024-10-04 21:49:47 +08:00

59 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICDRUIDSTRATEGY_H
#define _PLAYERBOT_GENERICDRUIDSTRATEGY_H
#include "CombatStrategy.h"
class PlayerbotAI;
class GenericDruidStrategy : public CombatStrategy
{
protected:
GenericDruidStrategy(PlayerbotAI* botAI);
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class DruidCureStrategy : public Strategy
{
public:
DruidCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cure"; }
};
class DruidBoostStrategy : public Strategy
{
public:
DruidBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "boost"; }
};
class DruidCcStrategy : public Strategy
{
public:
DruidCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cc"; }
};
class DruidHealerDpsStrategy : public Strategy
{
public:
DruidHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "healer dps"; }
};
#endif