mirror of
https://github.com/mod-playerbots/mod-playerbots
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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICDRUIDSTRATEGY_H
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#define _PLAYERBOT_GENERICDRUIDSTRATEGY_H
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#include "CombatStrategy.h"
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class PlayerbotAI;
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class GenericDruidStrategy : public CombatStrategy
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{
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protected:
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GenericDruidStrategy(PlayerbotAI* botAI);
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class DruidCureStrategy : public Strategy
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{
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public:
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DruidCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "cure"; }
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};
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class DruidBoostStrategy : public Strategy
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{
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public:
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DruidBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "boost"; }
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};
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class DruidCcStrategy : public Strategy
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{
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public:
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DruidCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "cc"; }
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};
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class DruidHealerDpsStrategy : public Strategy
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{
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public:
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DruidHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "healer dps"; }
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};
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#endif
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