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https://github.com/silviu20092/mod-reforging
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44 lines
2.4 KiB
Markdown
44 lines
2.4 KiB
Markdown
#  AzerothCore
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# Reforging System for AzerothCore
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## Overview
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First, thank you Rochet2 for inspiration. His reforging repo for TrinityCore can be found here: https://github.com/Rochet2/TrinityCore/tree/reforging_3.3.5/src/server/scripts/Custom/Reforging
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Adds the possiblity to **reforge** items on 3.3.5a client. Reforging allows players to **decrease** a stat by a certain percentage (default is 40%) and **add** a new stat based on the difference. The allowed stats and the percentage is **configurable** via the mod .conf file.
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## Limitations
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1. Due to the nature of **WOTLK** client, the new **STATS** will only be visible to the owner. **This is only visual, stats will be there nonetheless!**
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2. Upgrades will be lost (of course) when trading, sending mail, depositing to guild bank, deposit to auction.
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3. Heirlooms can't be reforged.
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4. Items with random properties (like "of the Bear", "of Intellect") can't be reforged.
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**WARNING**: this is **NOT** compatible with the **Individual item upgrades**: https://github.com/silviu20092/azerothcore-item-upgrades
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## How to install
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1. Clone this repository somewhere on your device.
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2. Copy mod-reforging to your AzerothCore repo modules folder.
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3. Copy reforging.patch to your AzerothCore repo (root level).
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4. Open a git command prompt in your AzerothCore repo root and use "patch -p1 < reforging.patch" (no quotes). Ignore any warnings about whitespace if any.
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5. Re-run cmake to generate the solution.
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6. Re-build your project.
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7. You should have mod_reforging.conf.dist copied in configs/modules after building, copy this to your server's binaries folder.
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8. Start the server, .sql files should automatically be imported in DB, if not, apply them manually.
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## Ingame usage
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Use .npc add 200004 to spawn the Master Reforger NPC. The rest is self explanatory.
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## Some photos
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## Credits
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- silviu20092 |