mirror of
https://github.com/azerothcore/mod-solo-lfg
synced 2025-11-29 15:58:17 +08:00
update module add patch
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@@ -4,6 +4,6 @@ AC_ADD_SCRIPT("${CMAKE_CURRENT_LIST_DIR}/src/Lfg_Solo.cpp")
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AC_ADD_SCRIPT_LOADER("Sc_Lfg_Solo" "${CMAKE_CURRENT_LIST_DIR}/src/loader.h")
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AC_ADD_SCRIPT_LOADER("Sc_Lfg_Solo" "${CMAKE_CURRENT_LIST_DIR}/src/loader.h")
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CU_ADD_HOOK(AFTER_WORLDSERVER_CMAKE "${CMAKE_CURRENT_LIST_DIR}/src/cmake/after_ws_install.cmake")
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AC_ADD_CONFIG_FILE("${CMAKE_CURRENT_LIST_DIR}/conf/SoloLfg.conf.dist")
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message("-- Solo LFG CONFIGURED --")
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message("-- Solo LFG CONFIGURED --")
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@@ -11,3 +11,6 @@
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LFG.SoloMode = 1
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LFG.SoloMode = 1
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###################################################################################################
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91
lfg-solo.patch.txt
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91
lfg-solo.patch.txt
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@@ -0,0 +1,91 @@
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From 9ab0fd18007be9f84d47e7d4cf9d821623fc868d Mon Sep 17 00:00:00 2001
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From: Micrah <44911744+milestorme@users.noreply.github.com>
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Date: Sun, 1 Sep 2019 11:02:53 +1000
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Subject: [PATCH] add solo lfg
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---
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src/server/game/DungeonFinding/LFGMgr.cpp | 8 ++++++--
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src/server/game/DungeonFinding/LFGMgr.h | 6 +++++-
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src/server/game/DungeonFinding/LFGQueue.cpp | 4 ++--
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src/server/game/DungeonFinding/LFGScripts.cpp | 9 +++++++++
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src/server/worldserver/worldserver.conf.dist | 7 +++++++
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5 files changed, 29 insertions(+), 5 deletions(-)
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diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
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index 7fc218ee45..882d3488c6 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.cpp
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+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
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@@ -27,7 +27,7 @@
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namespace lfg
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{
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-LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
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+LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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@@ -1622,7 +1622,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
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if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
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allAnswered = false;
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- if (!allAnswered)
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+ if (!sLFGMgr->IsSoloLFG() && !allAnswered)
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{
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for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
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SendLfgUpdateProposal(it->first, proposal);
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@@ -2703,5 +2703,9 @@ LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
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}
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return randomDungeons;
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}
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+void LFGMgr::ToggleSoloLFG()
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+{
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+ m_isSoloLFG = !m_isSoloLFG;
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+}
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} // namespace lfg
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diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
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index c51f006600..5088701b15 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.h
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+++ b/src/server/game/DungeonFinding/LFGMgr.h
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@@ -516,6 +516,10 @@ class LFGMgr
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void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
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void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
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void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
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+ /// Toggle LFG in debug mode
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+ void ToggleSoloLFG();
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+ /// Check if debug mode
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+ bool IsSoloLFG() const { return m_isSoloLFG; }
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// LfgQueue
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/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
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@@ -574,7 +578,7 @@ class LFGMgr
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uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
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uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
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uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
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-
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+ bool m_isSoloLFG;
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LfgQueueContainer QueuesStore; ///< Queues
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LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
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// Reward System
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diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
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index 30ae2a4ec4..d6f6e43ccb 100644
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--- a/src/server/game/DungeonFinding/LFGQueue.cpp
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+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
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@@ -289,7 +289,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
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return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
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// Group with less that MAXGROUPSIZE members always compatible
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- if (check.size() == 1 && numPlayers < MAXGROUPSIZE)
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+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE)
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{
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LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
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LfgRolesMap roles = itQueue->second.roles;
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@@ -386,7 +386,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
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}
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// Enough players?
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- if (numPlayers != MAXGROUPSIZE)
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+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE)
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{
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strGuids.addRoles(proposalRoles);
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for (uint8 i=0; i<5 && check.guid[i]; ++i)
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@@ -1,15 +0,0 @@
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if( WIN32 )
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if ( MSVC )
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add_custom_command(TARGET worldserver
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_MOD_DUELRESET_DIR}/conf/SoloLfg.conf.dist" ${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/
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)
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elseif ( MINGW )
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add_custom_command(TARGET worldserver
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_MOD_DUELRESET_DIR}/conf/SoloLfg.conf.dist" ${CMAKE_BINARY_DIR}/bin/
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)
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endif()
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endif()
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install(FILES "${CMAKE_LFG_SOLO_DIR}/conf/SoloLfg.conf.dist" DESTINATION ${CONF_DIR})
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