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fixed doc for SetInCombatWith
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@@ -1843,9 +1843,9 @@ namespace LuaUnit
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}
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/**
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* Sets the [Unit] in combat with the [Unit] of given GUID.
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* Sets the [Unit] in combat with the `enemy` [Unit].
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*
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* @param [Unit] enemy : the Unit to start combat with
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* @param [Unit] enemy : the [Unit] to start combat with
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*/
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int SetInCombatWith(lua_State* L, Unit* unit)
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{
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