fixed doc for SetInCombatWith

This commit is contained in:
Axel Cocat
2021-06-01 00:22:28 +02:00
parent a7b3b4293a
commit a563fdbfa0

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@@ -1843,9 +1843,9 @@ namespace LuaUnit
} }
/** /**
* Sets the [Unit] in combat with the [Unit] of given GUID. * Sets the [Unit] in combat with the `enemy` [Unit].
* *
* @param [Unit] enemy : the Unit to start combat with * @param [Unit] enemy : the [Unit] to start combat with
*/ */
int SetInCombatWith(lua_State* L, Unit* unit) int SetInCombatWith(lua_State* L, Unit* unit)
{ {