fixed doc for SetInCombatWith

This commit is contained in:
Axel Cocat
2021-06-01 00:22:28 +02:00
parent a7b3b4293a
commit a563fdbfa0

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@@ -1843,9 +1843,9 @@ namespace LuaUnit
}
/**
* Sets the [Unit] in combat with the [Unit] of given GUID.
* Sets the [Unit] in combat with the `enemy` [Unit].
*
* @param [Unit] enemy : the Unit to start combat with
* @param [Unit] enemy : the [Unit] to start combat with
*/
int SetInCombatWith(lua_State* L, Unit* unit)
{