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https://github.com/ZhengPeiRu21/mod-individual-progression
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Fix Naxx40 gate GO name after latest refactor
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@@ -49,7 +49,7 @@ public:
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{
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if (isAttuned(player))
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{
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GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f);
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GameObject* door = me->FindNearestGameObject(GO_STRATH_GATE_40, 100.0f);
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if (door)
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{
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door->SetGoState(GO_STATE_ACTIVE);
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