Fix Naxx40 gate GO name after latest refactor

This commit is contained in:
郑佩茹
2024-07-10 16:24:32 -06:00
parent 480f8a3aef
commit 5952ecdf26

View File

@@ -49,7 +49,7 @@ public:
{
if (isAttuned(player))
{
GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f);
GameObject* door = me->FindNearestGameObject(GO_STRATH_GATE_40, 100.0f);
if (door)
{
door->SetGoState(GO_STATE_ACTIVE);