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https://github.com/ZhengPeiRu21/mod-individual-progression
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Update custom_gameobjects_40.cpp
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@@ -51,7 +51,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* /*go*/) override
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{
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if ((isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC) && (!player->getClass() == CLASS_DEATH_KNIGHT)) ||
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if ((isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC) && (player->getClass() != CLASS_DEATH_KNIGHT)) ||
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((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))))
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{
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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