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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update custom_gameobjects_40.cpp
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@@ -51,7 +51,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* /*go*/) override
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{
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if (((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player)) || (isExcludedFromProgression(player) && (player->GetLevel() == 60)))
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if (((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player)) || (isExcludedFromProgression(player) && (player->GetLevel() < 71)))
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{
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
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