Update custom_gameobjects_40.cpp

This commit is contained in:
Grimfeather
2025-06-07 00:18:48 +02:00
committed by GitHub
parent 1dfb0372c3
commit f3d93da14e

View File

@@ -51,7 +51,7 @@ public:
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if (((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player)) || (isExcludedFromProgression(player) && (player->GetLevel() == 60)))
if (((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && isAttuned(player)) || (isExcludedFromProgression(player) && (player->GetLevel() < 71)))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);